LinkoVitch Posted March 17, 2011 Report Share Posted March 17, 2011 Hi Are there any Jag Emu's out there that play nice with Windows 7? I tried firing one up a while ago and it just died on its arse and was a bit unhappy.. anyone got any to work? Link to comment Share on other sites More sharing options...
Zerosquare Posted March 17, 2011 Report Share Posted March 17, 2011 Hi Are there any Jag Emu's out there that play nice with Windows 7? I tried firing one up a while ago and it just died on its arse and was a bit unhappy.. anyone got any to work? I don't know if Project Tempest works with Windows 7. Virtual Jaguar used to have lots of problems under Windows Vista, but IIRC, they did eventually fix it (which should probably make it work for Windows 7 as well), though you had to get it from their source code tree, as it wasn't available as a standard downloadable version. I think there's a topic about it on the official VJ forums. Link to comment Share on other sites More sharing options...
Matmook Posted March 17, 2011 Report Share Posted March 17, 2011 PT works fine on Windows 7 (at least on 32bit version) ! Link to comment Share on other sites More sharing options...
LinkoVitch Posted March 17, 2011 Author Report Share Posted March 17, 2011 thanks guys, I'll give em a try. See how they do on Win7 64 bit... why they put 64 bit on a machine with 3GB of RAM I have no idea.. :/ Link to comment Share on other sites More sharing options...
Zerosquare Posted March 17, 2011 Report Share Posted March 17, 2011 You should be thankful it's this way... Some manufacturers build machines with 4 GB of RAM or more, and bundle them with a 32-bit version of Windows Home Edition ! Link to comment Share on other sites More sharing options...
Sauron Posted March 21, 2011 Report Share Posted March 21, 2011 You should be thankful it's this way... Some manufacturers build machines with 4 GB of RAM or more, and bundle them with a 32-bit version of Windows Home Edition ! Very true! My workstation at my previous job was one such system. FYI, I'm running Windows 7 64 bit on my tower (Athlon II x4 2.9Ghz, 4MB RAM) and PT works just fine. I haven't even tried Virtual Jag on here yet. Link to comment Share on other sites More sharing options...
LinkoVitch Posted March 21, 2011 Author Report Share Posted March 21, 2011 Tried it out last night, PT works a treat for me also YAY! it even runs my code! Thanks for the help guys, I can now do even more coding as don't always need a jag handy. Link to comment Share on other sites More sharing options...
Cyrano Jones Posted March 21, 2011 Report Share Posted March 21, 2011 Just remember, your code might not be buggy: PT doesnt: ....handle objects clipped at the top of the screen. ....handle any type of RMW CRY masking. ....have even remotely cycle accurate timing (so, go crazy and overload that vblank!) ....show objects on the correct Y line ....and many, many more! But its still pretty good Link to comment Share on other sites More sharing options...
Matmook Posted March 22, 2011 Report Share Posted March 22, 2011 ....handle any type of RMW CRY masking. I use RMW bit in CRY mode in LadyBugged and it works in PT...but perhaps I'm lucky ! Link to comment Share on other sites More sharing options...
LinkoVitch Posted March 22, 2011 Author Report Share Posted March 22, 2011 Oh yeah I know its far from perfect, but at least can give you something to play with or simple demo for those not blessed with a Jag setup to see it on. I found it was forgetting whole rows of objects if I just resetted the emulation, but at least it ran my code Link to comment Share on other sites More sharing options...
Cyrano Jones Posted March 22, 2011 Report Share Posted March 22, 2011 I use RMW bit in CRY mode in LadyBugged and it works in PT...but perhaps I'm lucky ! Which version are you using? .95 doesnt seem to like things fiddlign with the lumi value. Link to comment Share on other sites More sharing options...
Zerosquare Posted March 23, 2011 Report Share Posted March 23, 2011 Same thing here -- the RMW effects in LadyBug don't work correctly in PT 0.95 for me. Link to comment Share on other sites More sharing options...
Matmook Posted March 23, 2011 Report Share Posted March 23, 2011 Same thing here -- the RMW effects in LadyBug don't work correctly in PT 0.95 for me. The "moving circle" on the right of "new game" on this screenshot use the RMW bit. The level background use the RMW bit too for the transparency. But perhaps we don't talk about the same thing...It will not be the first time I don't understand something... Link to comment Share on other sites More sharing options...
Zerosquare Posted March 23, 2011 Report Share Posted March 23, 2011 I just tested it again on PT 0.95 and you're right, it does work fine ! My memory is failing me... Actually, this is very interesting, because RMW doesn't work correctly in PT for most other games (for example, the floating logos in Do The Same have a transparent background, instead of translucent)... Link to comment Share on other sites More sharing options...
Matmook Posted March 23, 2011 Report Share Posted March 23, 2011 I just tested it again on PT 0.95 and you're right, it does work fine ! My memory is failing me... Actually, this is very interesting, because RMW doesn't work correctly in PT for most other games (for example, the floating logos in Do The Same have a transparent background, instead of translucent)... You're right ! The only difference with DTS and LB is the depth of the bitmap used for those "mask" : 16 bit in DTS, 8 or 4 bit in LB... Link to comment Share on other sites More sharing options...
Cyrano Jones Posted March 24, 2011 Report Share Posted March 24, 2011 That could explain it - our new game is using 16bit RMW masks, and they dont work. Link to comment Share on other sites More sharing options...
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