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Zerosquare

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Zerosquare last won the day on March 27 2015

Zerosquare had the most liked content!

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About Zerosquare

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    Rick dangerous
  • Birthday 10/21/1982

Previous Fields

  • Skills - Compétences
    * Programmation C et ASM sur diverses plateformes (principalement x86 [DOS/Win/Linux], Atmel AVR)* Électronique* Audio et vidéo (musique, algos)* C and ASM programming on various platforms (mainly x86 [DOS/Win/Linux], Atmel AVR)* Electronics* Audio and video (music, algorithms)

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  1. I have no experience with this since I don't own a JagCD, but have you looked at this guide?
  2. Old JagCD 3D anaglyph test

    Fredifredo told me he had two hard drives crashes since then, so he isn't sure he still has a copy of the file, and can't look into it right now. Sorry
  3. Old JagCD 3D anaglyph test

    It shows 138 MB for me too, so the file must have been corrupted on the server for some reason. Unfortunately I don't have a copy of this file, but I've asked Fredifredo to send it to me if he can.
  4. News from the Oric Scene

    Original
  5. Jaguar Image Converter

    I've added a "convert to BMP" feature to my picture viewer: http://www.jagware.org/index.php?showtopic=259&p=12902
  6. Unpacking rout

    Nice
  7. High Res Graphics On The Jaguar

    To switch back from interlaced to non-interlaced mode: Blindly restoring the values from the boot ROM into the video registers doesn't work reliably. Both HC and VC must be reset immediately before doing so, otherwise you have a chance of ending up in a state where you don't get VBLANK interrupts anymore. Here's the code: InitNonInterlacedMode: move.w CONFIG, d0 andi.w #16, d0 bne InitNonInterlacedMode_60Hz InitNonInterlacedMode_50Hz: move.w #0, HC move.w #0, VC move.w #$026F, VP move.w #$0265, VEB move.w #$026A, VS move.w #$0006, VEE move.w #$0022, VBE move.w #$0258, VBB move.w #$0352, HP move.w #$06D5, HS move.w #$0313, HEQ move.w #$0259, HVS move.w #$06AF, HBB move.w #$009E, HBE move.w #$06A0, HDE move.w #$00A6, HDB1 move.w #$00A6, HDB2 move.w #$002E, VDB move.w #$020E, VDE bra InitNonInterlacedMode_End InitNonInterlacedMode_60Hz: move.w #0, HC move.w #0, VC move.w #$020B, VP move.w #$01FF, VEB move.w #$0205, VS move.w #$0006, VEE move.w #$0018, VBE move.w #$01F4, VBB move.w #$034C, HP move.w #$06CD, HS move.w #$0310, HEQ move.w #$028B, HVS move.w #$06B1, HBB move.w #$007D, HBE move.w #$06A0, HDE move.w #$00A6, HDB1 move.w #$00A6, HDB2 move.w #$002E, VDB move.w #$01F0, VDE InitNonInterlacedMode_End: For safety, you should disable 68K interrupts before running this code, to make sure it doesn't get interrupted. This code resets all video registers, so you should rerun your video init code afterwards to set VI, HDB1, HDB2, HDE, VDB and VDE properly for your game. VI is especially important: make sure its value is odd, otherwise you won't get any VBLANK interrupts anymore.
  8. Happy New Year 2016

    It's never too late
  9. Happy New Year 2016

    Happy new year
  10. Sommarhack 2016 invitro

    As a Christmas present, Reboot has released a Jaguar invitro to the Sommarhack 2016, using the now-famous Raptor Basic+. It can be downloaded here, and the Pouët.net page is there.
  11. Cloudy with a chance of metaballs

    As a nice example of what can be done with Reboot's Raptor Basic+, sh3 released a demo at the Outline party called "Cloudy with a chance of metaballs". It can be downloaded here. If you can't run it, here's a video:
  12. Ah, you're right, I didn't even notice. I must be really tired...
  13. It doesn't display here. Oh well
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