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Zerosquare

May 2012
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 Latest Discussions
GT Turbo @ 04-27-12 22:34
Read: 212 Comments: 2
GT Turbo @ 04-23-12 20:05
Read: 139 Comments: 0
GT Turbo @ 04-22-12 21:39
Read: 187 Comments: 1
rush6432 @ 04-14-12 16:11
Read: 366 Comments: 9
GT Turbo @ 04-10-12 10:42
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 Recommended Sites
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Stop stealing work !! |
| Posted by GT Turbo - 04-4-12 15:42 - 1 comments |
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hereA guy is selling dvd and box cover done by Felix on Ebay UK, don't buy it !! It's a lamer the guy who do that and this guy must know that he haven't asked Felix for selling his work !! If you want some artwork for your Jag games go hereGT
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Read 395 times - last comment by philippeimac
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AC 2012 : registrations are now open |
| Posted by Zerosquare - 03-17-12 18:18 - 0 comments |
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Operation AC-2012 (the gaming-in-space trip)Our launch base has already been attacked last February. Fortunately, during the epic MGC 2012 battle, our valorous steel defenders have successfully thwarted our enemies' attacks. Hence, the following launch of our RGC-2K12 rocket was flawless, and it is right now traveling in the Pixellated Way towards the Retro Moon. We must now closely monitor its trajectory, and to that end the Retro-Gaming Connexion organization has established a command center. To maximize our chances of success, we offer our cherished 80s-90s-era gaming computers the opportunity of joining our AC-2K12 base on April 14th and 15th, in order to be involved in the control of this space-time travel, in a friendly and festive atmosphere. As usual and since 2006, there will be numerous specific sections. We will turn this trip into an unprecedented adventure with the help of Acorn, Commodore, Amstrad, Atari, MSX, Sinclair, Oric, Thomson and other brand machines. The operation will take place from 10 AM on April 14th (Saturday) to 4 PM on April 15th (Sunday) in the Congis-sur-Thérouanne salle des fêtes (entertainment center).  Planned events: - Game programming contest (speed-coding party ; details here) - Four-player Medieval Mayhem tournament on the Atari 2600. - Freeplay areas with numerous machines available. - A sales/trading area for everyone. - Meals available on location, unlimited beverages (not included in the entry fee, on prior notice only)As such an ambitious operation requires meticulous preparation, this convention is exclusively registration-based. Entry fees : €11 for Saturday only - €9 for Sunday only - €17 for both days ; women and children under 12 are entitled to a 50% rebate. If you would like to attend (with or without bringing your own hardware), please use the online registration form below to tell us about your need and wishes. Registration form: http://www.yaronet.com/posts.php?s=147322For any question, do not hesitate to contact us directly, either on the forum or by e-mail. Thanks in advance and see you at the AC 2012! The RGC team Practical informationRegistering for the AC 2012 must be done through our online form. Your registration will be confirmed on the reception of your payment (by check, Paypal or credit card - contact us for any other payment means). All practical information (packages, maps, train schedules, etc.) are available on our website ; more specific information (carpooling options, sales reservations, etc.) can be found in our forum. We encourage you to register and tell us about any particular demand you may have (projects, specific hardware you would like to present...) as soon as possible ; this will help us in making the best possible organizing. For any extra information or question, use the AC forum: http://www.yaronet.com/sujets.php?f=801. About the ACOriginally known as the Jaguar Connexion and launched in 2002, the convention was initially just a gathering of a handful of Atari enthusiasts. Five editions later, it became the AC, to include all machines - consoles and computers - of the wide-known brand. Users, collectors, and other interested people now gathered during a yearly event. In the following years, the AC has been including other brands to offer the attendants an always unique experience. About the Retro-gaming Connexion organizationFounded in 2004 by six retrogaming enthusiasts with diverse abilities and origins (consultant, multimedia teacher, pool technician), this non-profit organization's goal has always been to promote human gatherings. The successful conventions of the past years have turned the RGC organization into a well-known retrogaming partner in France. Today, with its strong membership of 11 persons, the organization has acquired a wide range of competencies, ranging from holding conventions (AC and RGC) to offering weekly computer training sessions, from packaging design to videogames production. The RGC website (in construction): http://www.retro-gc.orgThe RGC general forum: http://www.retro-gc.netContact information:Telephone:  (remove the initial zero and add +33 if calling from outside of France) E-Mail:
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Read 461 times - make a comment
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AC 2012 speed-coding contest |
| Posted by Zerosquare - 02-12-12 18:51 - 2 comments |
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If you're a coder, graphic artist or music composer on 80-90s computers or consoles (8-, 16- or 32-bit), as a member of a crew or just for the challenge of creating a game on a given theme during one-and-a-half intense days, you'll probably be interested in this. For those who are not already familiar with it, the AC is a convention dedicated to gaming on 8/16/32-bit computers, and will take place in France at Congis (near Paris). Events will include software and hardware projects presentations, a gaming tournament, free play and exhibition of all machines from iconic brands. For the 4th year now, the AC has included a game-creation speed-coding contest, and been witness to the birth of ambitious projects. A new challenge for 2012 is approaching. This year, the theme will be : "a music-based game". You can of course choose to create a purely musical game such as Dance Dance Revolution or Guitar Hero, but you can as well unleash your imagination as long as your game is based on music. For example, what about a shoot-em-up were you would collect musical scores fragments to build a song? As usual, to make things interesting, a final element you'll have to take into account will be revealed just before the start of the contest. For any questions, don't hesitate to contact me (Jeffrey) at  The Retro-Gaming organization website (featuring a forum, info about former conventions, etc.) : http://www.retro-gc.org/To conclude, here are the speed-coding contest rules: • This coding contest's aim is to create a game on your preferred platform, on a given theme. • The contest will last from 9 AM on Saturday to 3 PM on Sunday. • There are no technical restrictions, your game can be as small as 4 KB or as large as 16 MB (or more), on whichever platform you like. No categories : all entries will be competing against each other. • We may ask the author(s) to show and present their entry on stage using the video projector. • All game elements - code, graphics, sound and music, etc. - must have been created either by the contestant(s), or under a license that allows them to be used legally (public domain, Creative Commons, etc.) • After the end of the contest, all productions may be featured and redistributed on several media, such as a commemorative video DVD, websites like scene.org and pouet.net, etc. • Only a single entry per crew (or person) will be accepted. • The game must be new, i.e. not released before the contest. Good luck !
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Read 783 times - last comment by Zerosquare
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HMS Raptor |
| Posted by Cyrano Jones - 02-1-12 11:00 - 0 comments |
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 What is HMS RAPTOR? This is a simple game for one player for the Atari Jaguar games console. Where did you get the idea for the game? The game was inspired by the 2600 classic “SeaQuest” – A title chosen by Reboot teammate, Sauron, as a simple game to demonstrate the use of the RAPTOR programming library. What is HMS RAPTOR? What isn’t it? HMS RAPTOR isn’t many things. It isn’t ‘pushing the jaguar’ to any great lengths. It isn’t “the second coming of homebrew”. It isn’t “shovelware for sale” and it most certainly isn’t “The best, most efficient code ever created”. The game is not even a good ‘stress test’ for the RAPTOR engine, the Jaguar is barely breaking a sweat running this software. What this title brings to the table is a simple and fun game, written in easy to read, fully commented source code which clearly documents and illustrates several of the functions and procedures required to use RAPTOR. Two versions of the binary are available for download – the simple ‘concept version’ which was written in a matter of a few hours, and the ‘slightly polished for release’ version that we spent a bit more time and effort on to make a more complete game. How do I play HMS RAPTOR? [CJ's version] Move the DPAD around until you die or pick something up, then take it to the surface. Or not. It's not that complicated [sh3's version] Guide your submarine around the depths of the ocean. Collect the divers, avoid the sharks and avoid the enemy submarines. Use your torpedoes to take down the enemy subs and destroy the sharks. Sharks will chase the divers, so be quick! Shoot a shark while he's being chased and he will turn around and head back towards you. The aim of the game is to collect a full crew of 6 divers and return to the surface. This will advance the level, the game will speed up and more difficult rescues will await you. If you return to the surface with less than a full crew, one diver will exit your sub and allow the air tanks to replenish as long as you remain on the surface – but beware – taking on new air affects your perception and reaction time, when you return to the depths you will find everything appears to move more quickly! Returning to the surface without any crew members sacrifices your sub. So don't do it. Air – all the time you are below the surface, your air tanks are depleting. If the air runs out you are forced to make an emergency ascent. This will require the use of a crewman and cost you a submarine. Complete as many levels as you can for a high score. Will you package and sell HMS RAPTOR? No. Why did you make HMS RAPTOR, and how long did it take? The game exists to demonstrate the library used to make it. Nothing more, nothing less. Please don’t expect to sit back and be playing the likes of AvP when you start it up - if that is what you are expecting you will be disappointed! All told there is about two months of work on show here, but in actual man hours, probably less than a week. During those two months we have been working, living our lives, eating, sleeping and working on other projects (Including the RAPTOR library itself) Will you be releasing the source code to HMS RAPTOR? The full source code and assets of this RAPTOR game will be released when the RAPTOR Engine itself is made public in the coming months. The source will feature extensively in the documentation, being the primary example for many of the functions. Concept fileHms RaptorCDI ImageHave fun
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Read 773 times - make a comment
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New game ! |
| Posted by GT Turbo - 01-16-12 22:15 - 2 comments |
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Ex-Atari ST and Falcon coder, Dr. Typo, has released his first game for the Jaguar. The game is a horizontally scrolling space shooter called "Shoot 'em Up" and can be freely downloaded, along with the source code, from his site. The game features 50/60Hz gameplay, large fast sprites, extra lives, a challenging difficulty curve and is great fun! It is also the first game to feature LinkoVitch's new Sound Engine.
You can download it here :
shootemup.zip ( 82.17K )
Number of downloads: 394The CD ImageMore on Dr. Typo websiteGT  (Thanks to Sh3 for the text)
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Read 1.607 times - last comment by GT Turbo
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U-235 SoundEngine release |
| Posted by LinkoVitch - 12-7-11 21:46 - 12 comments |
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Finally here  This is a Beta release, there are things that I am not 100% happy with, but then I am apparently never happy with my code  So, want a full featured, supported, DSP Sound Engine for your project? for free ? Check it out http://www.u-235.co.uk/se/index.phpFeedback and bug reports welcome, I have a list of things to do on this as long as my arm already so keep checking back for new updates and releases. Big huge thanks to the other guys of U-235 and also to the chaps of Reboot and Jagware, excellent help, ideas and hints throughout as well as some top laughs! Cheers guys.
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Read 2.444 times - last comment by LinkoVitch
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RAPTOR Engine is unveiled |
| Posted by sh3-rg - 11-24-11 01:38 - 2 comments |
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It's the Jaguar's 18th birthday today. To celebrate, Reboot of Jagware are pleased as punch to unveil The RAPTOR Engine. RAPTOR is a high performance RISC-based API designed to leverage the performance of the Jaguar's custom RISC chips in an easy and flexible manner. It also utilises LinkoVitch's new U-235 sound engine. It's not finished yet, there's much more functionality to add in future, but we believe this to be a huge step forward in bringing Jaguar game design within the reach of many more people.
To give you an idea of the possibilities, our latest game, Kobayashi Maru, was implemented using an early version of RAPTOR. Head over to the RAPTOR page to learn more. Feedback is most welcome!
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Read 1.715 times - last comment by Cyrano Jones
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Retro-Gaming Connexion 2011 |
| Posted by Zerosquare - 10-5-11 17:40 - 9 comments |
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Ave retrogaming friends !The Retro-Gaming Connexion organization is proud to announce that its next RGC convention will take place on November 5th and 6th. Like hundreds of enthusiasts during the last seven years, participate in one of the greatest retro/alternative-gaming-themed gatherings in France, and enter the Retro-Gaming Connexion Pantheon!  Discover or rediscover great classics which used to be your gaming partners, as well as more recent productions such as Dynamite Dreams on the Sega Dreamcast, or the Atari 2600 port of Halo. A complete range of machines from every era will be available, from the Pong to the PSX, including the SNES, the Neo Geo and plenty of others. But more exotic machines will also be featured, such as the Vectrex, the Gizmondo and a lot more... As always, our team will welcome you with its permanent enthusiasm and friendliness. We've relocated to a new arena this year (Meaux, in the Seine-et-Marne) which is easier to find, but also a lot bigger (1,200 m² / approx. 13,000 square feet) to better suit your needs. But our regulars shouldn't worry: "more space" doesn't mean "too many people", as we want to keep the laid-back atmosphere which makes this convention a unforgettable event. Preview of the festivities:- Booths: numerous thematic booths where you'll discover rare and exotic consoles, or different ways of playing (e.g. : networked PS1s). - New games demonstrations: you'll have the opportunity to try out the latest homebrew or semi-pro releases on your favorite machines. - Contests: join the current-day gladiators and maybe become the retro-gaming champion. - Quizzes: test your knowledge and compete against the best video game gurus. - Sales/trading: as always, a large area will be devoted to it. Fueled by the same dedication that has been defining it for ten years now, the Retro-Gaming Connexion organization will once more be present to fulfill your expectations, and make those two days a moment of sharing and happiness. We are eager to welcome you into our retro and alternative-gaming arena. Sharpen your gamepads, they'll be your swords during this weekend. Groups members, designers or mere enthusiasts: do you have a project, game or group you'd like to introduce? We will be happy to let you use the stage to express yourself. Contact us on: Practical information:What?The RGC 2011 is a convention whose theme is retro and alternative gaming. It will take place in Meaux (Seine-et-Marne, France). Its concept is to offer a space where people can play, demonstrate and share their retrogaming interest. The Retro-Gaming Connexion organization can provide tables, chairs, screens (subject to prior agreement) and electrical power (within available quantities). Who?The RGC convention is intended for everyone, regardless of their age, gender, and geographical origin. When?The Retro-Gaming Connexion 2011 will last from Saturday 5th, 10 AM to Sunday 6th, 5 PM (local time) in November 2011. Where?The convention is hosted at this address: Salle des fêtes de Meaux Avenue de la Marne / Chemin des Patis Meaux, France It is accessible by train (Meaux train station, then by bus) Detailed information is available on our site/forum -> http://www.yaronet.com/sujets.php?f=2419How?Entrance is subject to prior registration and payment, through an online form: http://www.yaronet.com/posts.php?s=143608The registration is valid as soon as we receive your payment. The price depends on whether you attend for one or two days ; women and children under 12 are entitled to a 50% rebate. Registrations are cancellable with full reimbursement up to October 28th 2011. The Retro-Gaming Connexion 2011 is organized according to a preset schedule. If you would like to participate, please contact us by email beforehand. It is possible to sleep in the main room. A transportation service will be available for those sleeping in one of the nearby hotels. Note: Hardware such as consoles and games are the property of their owner. Any hardware list is purely informative and is not an inventory. A space will be devoted to sales and trades of video games and related materials. Goods, prices and conditions are under the seller's responsibility. RGC organization Complete info about the convention : http://www.yaronet.com/sujets.php?f=2419www.retro-gc.netContact :
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Read 2.479 times - last comment by Zerosquare
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New game released: DOWNFALL! |
| Posted by Cyrano Jones - 04-16-11 11:09 - 1 comments |
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 The Atari Jaguar developers Reboot of Jagware have today announced the release of DOWNFALL, a freely available game for the Atari Jaguar game console. The game was released at the AC2011 party in France this weekend. Downfall is inspired by the games Spike Goes Down (Vectrex) and Man Goes Down (Atari 2600), both created by Alex Herbert. The object of Downfall is to guide your character through a never-ending chasm on a series of platforms, carefully avoiding rising above or dropping below the viewable area of the screen. Reboot have released the game free for download in ROM, BJL, and CDI format. The source code to the game is also freely available to download from the Downfall website.
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Read 3.751 times - last comment by Zerosquare
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