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  1. Last week
  2. [codename S.p.a.c.e] Development Log Topic

    Thanks, I have found the last binary version, don't know if I put it here many years ago, so I put it right now. Construction should be working, the game was too "slow" in my opinion, too much turns at the start to build your economy, and there is this problem of memory corruption that occured after 1 or 2 hours. And no save of course... Space.bin
  3. [project W] A Warlord-like Game Demo

    Awesome, thank you
  4. Project Apocalypse

    First time i'm reading about this GT Turbo and i gotta say that Project Apocalypse looks amazing and i'm jealous of those who played it at one of the Retro-gaming Connexion years ago XD do you still have the demo around on your computer or do you plan to make it a fully-fleshed out game? 'Cause that would be absolutely amazing!
  5. [codename S.p.a.c.e] Development Log Topic

    Oh well but if you do plan to revive this game someday on another platform, me and i'm sure plenty of other folks here we'll look foward to it
  6. Don't expect to learn something useful from this, but here are the lastest version of source code for Dazed vs and Blackhole. Remember that both games have mostly been coded in a one day&night effort during an AC event, so nothing has been pu on paper before, and most evrything is coded with GT favorite methode : "La Rache"... Dazed could be a kind of Match-3 game but with some twist that has never been copied (and if you try, you will find why) BlackHole is a Space War like game, up to 8 players (but honestly, never tested with 8 jagpads), IIRC there is only the game engine Dazed_source.zip Blackhole_source.zip
  7. [project W] A Warlord-like Game Demo

    Ok, don't know if one could find some interest in this, but here is what is probably the lastest version of source code of Project W. It should works with rotaries IIRC (with automatic detection), but not tested recently (the .bin file is also included in the archive) I probably coulnd't be of any help if someone try to lose his mental health by reading it... ProjectW_source.zip
  8. [codename S.p.a.c.e] Development Log Topic

    Sorry, no more Jaguar at home, and no will to come back to Jaguar coding right now. I kept all the ideas of this game somewhere, maybe it may revive on another (plat)form.
  9. [project W] A Warlord-like Game Demo

    Remember the game was made in something like 12 hours, during night, so the code is really crappy. I guess that a talented and motivated coder should better start from scratch. With the new tools available for the Jaguar, it sould be done pretty quickly... But it will not be me as I have my Jaga 2 years ago, maybe I still have the sourcecode somewhere, but belive me : it is really useless and crappy (can't imagine how many ugly coding things one can do at 5am...)
  10. [project W] A Warlord-like Game Demo

    Hey Fadest, knowing that there's more talent at AA when it comes to homebrew games, perhaps you could ask to anybody to help you in making this a full-fledged game someday for the Jaguar? BIG Warlords fan here :-)
  11. [codename S.p.a.c.e] Development Log Topic

    Hey Fadest, do you plan to evolve S.P.A.C.E. into a full game someday? It has great potential to be a cool and unique game for the Atari Jaguar :-)
  12. Earlier
  13. The IRC jagware chan

    Hi everyone, the chan #jagware is close to dead, it want to be alive! I need user, it need the fun, it miss all of you and all the fun discussion we had back in the day @Zerosqure, @SCPCD, @ggn, @GT_Turbo, @Matmook, and all the other, the chan want you back! Poulpy want you back!
  14. Useful files, tools and links for Jaguar development

    Added a very old (1992) version of the docs from Flare II, for curious people :)
  15. Thank you for showing me this. I learned a little more about ImgBurn because of it. I appreciate it.
  16. I have seen this web page before, but I will look further in detail on it. Maybe there is something that I missed. Thanks. :O)
  17. I have no experience with this since I don't own a JagCD, but have you looked at this guide?
  18. I have a question about a file on the site. I did visit the FTP site, and I downloaded "Black ICE/White Noise." I used CloneCD to prepare the disc image for use on a blank CD. I burned it four different ways, because I am not really sure which settings to exactly use. That is why I did it that way, to experiment. Problem: I tried using the Jagtopia disc to run the CD, and it would not run. Tell me something, would I need a bypass cartridge to run this, or did I burn it incorrectly? What are the correct settings to use exactly? Any advice on how to successfully burn this to CD would be most helpful. Thanks.
  19. Old JagCD 3D anaglyph test

    No worries. Thanks anyway, though. It was worth a try.
  20. Old JagCD 3D anaglyph test

    Fredifredo told me he had two hard drives crashes since then, so he isn't sure he still has a copy of the file, and can't look into it right now. Sorry
  21. Old JagCD 3D anaglyph test

    OK. Cool. Thanks. It sounds like some kind of corruption issue then.
  22. Old JagCD 3D anaglyph test

    It shows 138 MB for me too, so the file must have been corrupted on the server for some reason. Unfortunately I don't have a copy of this file, but I've asked Fredifredo to send it to me if he can.
  23. Old JagCD 3D anaglyph test

    Hi, there, This is my first post and I was wondering. I tried downloading the CDI linked here, and I can only download 138 MB of the file. You were saying that it is supposed to 256 MB, correct? I even tried downloading it in Opera web browser. It showed the same size on Opera: 138 MB. Is there an issue with the file and certain browsers? That is the message that I am getting here. I really would like to try this out on my Jag CD. Can I get some advice here? Thanks.
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