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sh3-rg

February 2012
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 Latest Discussions
GT Turbo @ 01-28-12 07:22
Read: 71 Comments: 7
rush6432 @ 01-20-12 21:44
Read: 137 Comments: 2
GT Turbo @ 01-16-12 22:15
Read: 244 Comments: 2
rush6432 @ 01-7-12 23:29
Read: 171 Comments: 3
 Recommended Sites
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HMS Raptor |
| Posted by Cyrano Jones - 02-1-12 11:00 - 0 comments |
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 What is HMS RAPTOR? This is a simple game for one player for the Atari Jaguar games console. Where did you get the idea for the game? The game was inspired by the 2600 classic “SeaQuest” – A title chosen by Reboot teammate, Sauron, as a simple game to demonstrate the use of the RAPTOR programming library. What is HMS RAPTOR? What isn’t it? HMS RAPTOR isn’t many things. It isn’t ‘pushing the jaguar’ to any great lengths. It isn’t “the second coming of homebrew”. It isn’t “shovelware for sale” and it most certainly isn’t “The best, most efficient code ever created”. The game is not even a good ‘stress test’ for the RAPTOR engine, the Jaguar is barely breaking a sweat running this software. What this title brings to the table is a simple and fun game, written in easy to read, fully commented source code which clearly documents and illustrates several of the functions and procedures required to use RAPTOR. Two versions of the binary are available for download – the simple ‘concept version’ which was written in a matter of a few hours, and the ‘slightly polished for release’ version that we spent a bit more time and effort on to make a more complete game. How do I play HMS RAPTOR? [CJ's version] Move the DPAD around until you die or pick something up, then take it to the surface. Or not. It's not that complicated [sh3's version] Guide your submarine around the depths of the ocean. Collect the divers, avoid the sharks and avoid the enemy submarines. Use your torpedoes to take down the enemy subs and destroy the sharks. Sharks will chase the divers, so be quick! Shoot a shark while he's being chased and he will turn around and head back towards you. The aim of the game is to collect a full crew of 6 divers and return to the surface. This will advance the level, the game will speed up and more difficult rescues will await you. If you return to the surface with less than a full crew, one diver will exit your sub and allow the air tanks to replenish as long as you remain on the surface – but beware – taking on new air affects your perception and reaction time, when you return to the depths you will find everything appears to move more quickly! Returning to the surface without any crew members sacrifices your sub. So don't do it. Air – all the time you are below the surface, your air tanks are depleting. If the air runs out you are forced to make an emergency ascent. This will require the use of a crewman and cost you a submarine. Complete as many levels as you can for a high score. Will you package and sell HMS RAPTOR? No. Why did you make HMS RAPTOR, and how long did it take? The game exists to demonstrate the library used to make it. Nothing more, nothing less. Please don’t expect to sit back and be playing the likes of AvP when you start it up - if that is what you are expecting you will be disappointed! All told there is about two months of work on show here, but in actual man hours, probably less than a week. During those two months we have been working, living our lives, eating, sleeping and working on other projects (Including the RAPTOR library itself) Will you be releasing the source code to HMS RAPTOR? The full source code and assets of this RAPTOR game will be released when the RAPTOR Engine itself is made public in the coming months. The source will feature extensively in the documentation, being the primary example for many of the functions. Concept fileHms RaptorCDI ImageHave fun
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Read 75 times - make a comment
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New game ! |
| Posted by GT Turbo - 01-16-12 22:15 - 2 comments |
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Ex-Atari ST and Falcon coder, Dr. Typo, has released his first game for the Jaguar. The game is a horizontally scrolling space shooter called "Shoot 'em Up" and can be freely downloaded, along with the source code, from his site. The game features 50/60Hz gameplay, large fast sprites, extra lives, a challenging difficulty curve and is great fun! It is also the first game to feature LinkoVitch's new Sound Engine.
You can download it here :
shootemup.zip ( 82.17K )
Number of downloads: 54The CD ImageMore on Dr. Typo websiteGT  (Thanks to Sh3 for the text)
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Read 244 times - last comment by GT Turbo
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U-235 SoundEngine release |
| Posted by LinkoVitch - 12-7-11 21:46 - 12 comments |
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Finally here  This is a Beta release, there are things that I am not 100% happy with, but then I am apparently never happy with my code  So, want a full featured, supported, DSP Sound Engine for your project? for free ? Check it out http://www.u-235.co.uk/se/index.phpFeedback and bug reports welcome, I have a list of things to do on this as long as my arm already so keep checking back for new updates and releases. Big huge thanks to the other guys of U-235 and also to the chaps of Reboot and Jagware, excellent help, ideas and hints throughout as well as some top laughs! Cheers guys.
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Read 777 times - last comment by LinkoVitch
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RAPTOR Engine is unveiled |
| Posted by sh3-rg - 11-24-11 01:38 - 2 comments |
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It's the Jaguar's 18th birthday today. To celebrate, Reboot of Jagware are pleased as punch to unveil The RAPTOR Engine. RAPTOR is a high performance RISC-based API designed to leverage the performance of the Jaguar's custom RISC chips in an easy and flexible manner. It also utilises LinkoVitch's new U-235 sound engine. It's not finished yet, there's much more functionality to add in future, but we believe this to be a huge step forward in bringing Jaguar game design within the reach of many more people.
To give you an idea of the possibilities, our latest game, Kobayashi Maru, was implemented using an early version of RAPTOR. Head over to the RAPTOR page to learn more. Feedback is most welcome!
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Read 688 times - last comment by Cyrano Jones
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Retro-Gaming Connexion 2011 |
| Posted by Zerosquare - 10-5-11 17:40 - 9 comments |
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Ave retrogaming friends !The Retro-Gaming Connexion organization is proud to announce that its next RGC convention will take place on November 5th and 6th. Like hundreds of enthusiasts during the last seven years, participate in one of the greatest retro/alternative-gaming-themed gatherings in France, and enter the Retro-Gaming Connexion Pantheon!  Discover or rediscover great classics which used to be your gaming partners, as well as more recent productions such as Dynamite Dreams on the Sega Dreamcast, or the Atari 2600 port of Halo. A complete range of machines from every era will be available, from the Pong to the PSX, including the SNES, the Neo Geo and plenty of others. But more exotic machines will also be featured, such as the Vectrex, the Gizmondo and a lot more... As always, our team will welcome you with its permanent enthusiasm and friendliness. We've relocated to a new arena this year (Meaux, in the Seine-et-Marne) which is easier to find, but also a lot bigger (1,200 m² / approx. 13,000 square feet) to better suit your needs. But our regulars shouldn't worry: "more space" doesn't mean "too many people", as we want to keep the laid-back atmosphere which makes this convention a unforgettable event. Preview of the festivities:- Booths: numerous thematic booths where you'll discover rare and exotic consoles, or different ways of playing (e.g. : networked PS1s). - New games demonstrations: you'll have the opportunity to try out the latest homebrew or semi-pro releases on your favorite machines. - Contests: join the current-day gladiators and maybe become the retro-gaming champion. - Quizzes: test your knowledge and compete against the best video game gurus. - Sales/trading: as always, a large area will be devoted to it. Fueled by the same dedication that has been defining it for ten years now, the Retro-Gaming Connexion organization will once more be present to fulfill your expectations, and make those two days a moment of sharing and happiness. We are eager to welcome you into our retro and alternative-gaming arena. Sharpen your gamepads, they'll be your swords during this weekend. Groups members, designers or mere enthusiasts: do you have a project, game or group you'd like to introduce? We will be happy to let you use the stage to express yourself. Contact us on: Practical information:What?The RGC 2011 is a convention whose theme is retro and alternative gaming. It will take place in Meaux (Seine-et-Marne, France). Its concept is to offer a space where people can play, demonstrate and share their retrogaming interest. The Retro-Gaming Connexion organization can provide tables, chairs, screens (subject to prior agreement) and electrical power (within available quantities). Who?The RGC convention is intended for everyone, regardless of their age, gender, and geographical origin. When?The Retro-Gaming Connexion 2011 will last from Saturday 5th, 10 AM to Sunday 6th, 5 PM (local time) in November 2011. Where?The convention is hosted at this address: Salle des fêtes de Meaux Avenue de la Marne / Chemin des Patis Meaux, France It is accessible by train (Meaux train station, then by bus) Detailed information is available on our site/forum -> http://www.yaronet.com/sujets.php?f=2419How?Entrance is subject to prior registration and payment, through an online form: http://www.yaronet.com/posts.php?s=143608The registration is valid as soon as we receive your payment. The price depends on whether you attend for one or two days ; women and children under 12 are entitled to a 50% rebate. Registrations are cancellable with full reimbursement up to October 28th 2011. The Retro-Gaming Connexion 2011 is organized according to a preset schedule. If you would like to participate, please contact us by email beforehand. It is possible to sleep in the main room. A transportation service will be available for those sleeping in one of the nearby hotels. Note: Hardware such as consoles and games are the property of their owner. Any hardware list is purely informative and is not an inventory. A space will be devoted to sales and trades of video games and related materials. Goods, prices and conditions are under the seller's responsibility. RGC organization Complete info about the convention : http://www.yaronet.com/sujets.php?f=2419www.retro-gc.netContact :
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Read 1.394 times - last comment by Zerosquare
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New game released: DOWNFALL! |
| Posted by Cyrano Jones - 04-16-11 11:09 - 1 comments |
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 The Atari Jaguar developers Reboot of Jagware have today announced the release of DOWNFALL, a freely available game for the Atari Jaguar game console. The game was released at the AC2011 party in France this weekend. Downfall is inspired by the games Spike Goes Down (Vectrex) and Man Goes Down (Atari 2600), both created by Alex Herbert. The object of Downfall is to guide your character through a never-ending chasm on a series of platforms, carefully avoiding rising above or dropping below the viewable area of the screen. Reboot have released the game free for download in ROM, BJL, and CDI format. The source code to the game is also freely available to download from the Downfall website.
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Read 2.921 times - last comment by Zerosquare
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Low Res issue 4 |
| Posted by ChrisTOS - 02-5-11 08:47 - 1 comments |
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The Low Res team is proud to announce that issue #4 of the Low Res blog mag is now online. surf to: http://lowresmag.wordpress.com/We hope you enjoy the read and if you want to contribute with articles, reviews or anything else just go ahead and tell us! We appreciate your feedback!
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Read 3.605 times - last comment by GT Turbo
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AC 2011 |
| Posted by Zerosquare - 01-18-11 22:48 - 42 comments |
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The RGC association is happy to announce the upcoming AC 2011, which will take place on April 16th and 17th. This 6th convention dedicated to 8, 16 and 32-bit vintage computers will be located in Congis (France) in a friendly atmosphere. As usual, software and hardware presentations will be featured, as well as the yearly Medieval Mayhem tournament (on Atari 2600). You'll also be able to discover and play freely on machines from those iconic brands. For 3 years, the AC has included a gaming-centered speed-coding contest. Previous editions have seen the birth of ambitious projects. A new challenge in 2011? We'll let you know more soon. If you're an Atari, Amiga, Commodore, Amstrad, MSX, Thomson (or any other brand you'd like to promote) enthusiast, you'll be welcome. Be sure to circle the date on your calendar not to miss this must-attend event for the retro-gaming community. For more information: www.retro-gc.org
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Read 12.782 times - last comment by LinkoVitch
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RGC 2010 registrations are now open |
| Posted by Zerosquare - 10-23-10 01:09 - 6 comments |
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Here we go, you can now register for the RGC 2010 ! This retro-and-alternative-themed week-end will take place on November 13th and 14th 2010, starting at 10 A.M., in Crégy-lès-Meaux's (France) function hall. In addition to meeting and discussing with other enthusiasts, you will also hear about the latest soon-to-be released projects, thanks to numerous presentations : - the Alice Team - the Super Fighter Team - Nightmare Buster on the SNES, with the collaboration of Super Fighter Team and PGR - A never-released game on the Game Boy Color, with the collaboration of PGR - Fast Striker on the Dreamcast - An overview of the Demoscene.fr portal - Pix'n Love books The list is constantly evolving. For those who are interested in good deals, rare gems or an occasion to swap their duplicates, the usual swapping/selling corner will be provided ; the sellers include the Otaku Store, 16/32 Systems (Nick Harlow will be visiting us from England) and many others... This fourth edition will feature the acclaimed RGC tournament (limited number of participants) which will revolve around three retro video games, and award prizes to winners. Don't miss the Alice Team (Dreamcast homebrews) and the RayXambeR association (retrogaming-oriented magazines) booths, either! The RGC 2010 will allow you to dive into retro-and-alternative gaming fun, thanks to the presence of a wide variety of gaming platforms, starting from the Pong machines. It is thus the perfect occasion to bring and show your own hardware and collection, but also to buy or sell it. Do not hesitate to tell us by filling the appropriate part in the registration form. Prices and registration form : http://www.yaronet.com/posts.php?s=135420See you there!
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Read 5.057 times - last comment by Zerosquare
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Euro JagFest 2010 |
| Posted by Zerosquare - 10-10-10 18:38 - 0 comments |
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The Atari Jaguar Europe Festival, "ejagfest" in short, takes place on 27th November of this year in Kaarst, Germany. The Atari Jaguar Europe Festival is an annual festival for all Atari Jaguar and Lynx fans, developers and retailers. Open-minded fans of other video game systems are welcome, of course. The „Atari Jaguar Europe Festival“, "ejagfest" in short, takes place on 27th November of this year in Kaarst, Germany (not far from Neuss/Düsseldorf). It’s a meeting of retro gaming fans from all over Europe. The focus of attention is Atari and all consoles of the cult lable. All of you who would like to play systems like the Jaguar, Lynx, VCS 2600, 5200, 7800 or on a trusty homecomputer of the 80s, this is the right place. Retro games, homebrew announcements / presentations, prototypes believed to be lost and demos of all kind can be experienced on the ejagfest. Developers from all over Europe regularly take the opportunity to present their new developments on the festival, and sometimes even have exclusive items for sale. New VCS 2600 games such as “Rasterfahndung” and “Encaved” were shown. Starcat presented projects such as “Star Alliance”, an early tech demo of “Eerievale” and released a limited ejagfest edition of his Jaguar CD title “JagMIND: Bomb Squad”. Beta-Versions of the Jaguar puzzle game “Clicks” and “Impulse X”, the new game by Matthias Domin were presented. The impressive „Atariowl Project“ for the Jaguar was presented for the first time and early exclusive screenshots of the Lynx version of Iron Solider were shown. Another highlight was the presentation of the only working “High-res Jaguar Virtual Reality Headset” in existence, which was shown on ejagfest in the year 2007. Competitions such as “Club Drive” or “Kasumi Ninja” make sure everyone has a fun time. Next to these fun competitions, the official European championship in “Checkered Flag” for the Lynx is taking place each year. To make the event complete there are retro game retailers to offer Jaguar/Lynx titles and a variety of other retro games and systems. Additional highlights of this year • An exclusive demo of the promising Action-RPG „Atariowl Project“, which sets new standards on the Jaguar will be presented. • For the first time since the project’s revival, the Eerievale Team provides insight into the progress on the correspondent multiplatform graphic adventure. • The well known Jaguar developer teams “Reboot” and “Jagware” will be present with their latest developments. • Matthias Domin, developer of Jaguar titles such as „Double Feature“, „Clicks“ and „Impulse X“ announced his attendance. • Gary Taylor shows his new custom overlays & boxes for the Jaguar and the already released Aircars 94 Beta. • Nick Harlow of 16/32 Systems will have a wide variety of new and used atari games and systems for sale. • Sijmen and Sandra of „The Atari Shop“ will be present with their Atari & Retro merchandise. Competitions: • Checkered Flag European Championship (Atari Lynx) • Kick-Off NRW-Championship (Atari ST) This list is nowhere complete, every visitor who has something to show is welcome to. Please let us know in advance if possible. All of you who enjoy retro games and a nice chat with like-minded people are welcome to join us. This year is the event‘s 10th anniversary and takes place for the 7th time in a row at the Bischofshof location in Kaarst. Opening is on 27th November at 10:30am. Entrance fee is 5,00 Euro. The exact address, directions and latest news can be found on: http://www.jagfest.org/euro and on http://www.twitter.com/ejagfest.
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