Fadest Posted November 3, 2008 Report Share Posted November 3, 2008 Some of you may know, but I am also addicted to boardgames, and especially what we call Eurogames. No geographic discrimination in this (some of the best eurogames are written by americans like Alan Moon or Tom Lehman), but this kind of boardgames have been reinvented in Germany (let's say that the starting poing could be Settlers of Catan) and define a new kind of standard : - no random or limited random (light use of dices if needed) - usually less than 2h of play (mostly 1h) - the them is not the most important part, mechanism are the heart of the game. Well, if you want more informations on boardgames, you can have a look on http://www.boardgamegeek.com in english or http://www.trictrac.net for french people. This project is about using some mechanisms inspired by boardgames I like and practice into a new videogame. It will not be a straight port from an existing game. It will not be a straight transcription of a boardgame that I could create. OK, let's start to explain the concept. This game is for 1 to 4 players. So, all informations must be visible, you cannot imagine to reproduce hidden card from player's hand if his opponent can look at the screen. Also, it must allow players to act simultaneously, and not to let one player at a time to play. The theme is based on space exploration. Each player start from its own plante and will develop his empire by exploration, colonisation. In order to progress and get new technologies, he will need to do some research. In order to build these new technologies, he will ned to get materials... The main screen of the game is a dashboard where every player can see some of his characteristics : He can also choose one of the 7 possible actions. Every player choose in secret his action. Then, the turn can start. The possible actions are : Explore = explore intersideral map, in order to discover new planets, asteroids... Terraform = colonise a newly discovered planet... Product = for each of the 4 material, the stock will be incremented by the prod capacity... Research = spend experience points into different capacities, in order to discover new technologies... Build = build a new techology, once discovered... Market = trade material... Prospect = get 1 free material... Once every player has chosen his action, a recapitulative dashboard is displayed : Now, a few words on action selection. Except for prospection, when a player chose an action, every other player will be able to perform this action. But the player(s) who chosed it wil get a special bonus. This is done to avoid player to wait to long for another player. And also, thi include a part of double-guessing in game (I think he will choose this so I can choose this other, but if no one...). With prospect action, you only get 1 free goods, randomly chosen (depending on your prospection skill). In next posts, I will explain each possible actions and specific bonus. Here is the alpha demo version. It allows only one player, and IA are not operant. Build and Market actions are not active. Terraform action is not active because Colonisation status is Off (it will be enable via Build action) Space.zip On title screen, you can adjust it to your TV set by pressing C button and moving D-pad. You can change the background by pressing B button and moving D-pad left and right (5 different background are available) Press A to start game. The player selection menu is displayed but not operative. Press C button to go to main game menu. Then select an action with Jagpad. The red square near player avatar indicates that everyone has made his choice. Press A. You can have a look on different action screens. I will get back to each of them later in this topic. Link to comment Share on other sites More sharing options...
Pocket Posted November 4, 2008 Report Share Posted November 4, 2008 Very interesting project, the Jag needs more good strategy games (and more RPGs ! but that's another story ) Private joke : you'll need to change Kurk's hair now... Link to comment Share on other sites More sharing options...
Fadest Posted November 4, 2008 Author Report Share Posted November 4, 2008 Now, a few words on action selection. Except for prospection, when a player chose an action, every other player will be able to perform this action. But the player(s) who chosed it wil get a special bonus. This is done to avoid player to wait to long for another player. And also, thi include a part of double-guessing in game (I think he will choose this so I can choose this other, but if no one...). With prospect action, you only get 1 free goods, randomly chosen (depending on your prospection skill). Before the explanation of the explore action, just a few words on mechanism behind the action selection. The Jaguar has a (nearly) unique feature which is the jagpad and the numeric pad. I wanted to use this specific plus, and a simultaneous selection is really adapted to numeric pad. There are lots of boardgames with role or action selection, a brief history : - Citadels (B. Faidutti) : there is 8 different roles, one is discarded secretly, then each player chose a role secretly. So you have a clue on what previous players may have chosen but you cannot be sure because of the discarded card. Then role are called in their order and player reveal itself, do the standrd turn action (take money or card then build) and his specific action, depending on his role. Note that role selection is based on Meuterer/verrater (MA. Casasole-Merkle) - Puerto Rico (A. Seyfarth) : the role are visible, at his turn, a player choose between all available role, and all player perform the role. The active player get a bonus depending on the role. Then next player choose between remaining roles. When all player chosed one role, remaining role get one money as bonus, and all role are available. First player change, and a new turn begins. Note that there is one role (prospection) where only active player perform the action (get 1 money). Everithing is show in the game (except victory point gained at expeditions) - San Juan (A. Seyfarth) is the card game based on Puerto Rico. Same mechanism for role selection, but the game use hidden card in hand. - Race for the galaxy (T. Lehmann) was intended to be the Puerto Rico cardgame adaptation. But, as San Juan has been done before, the author changed his game into a spece theme, and adapt the role selection. Each player chooses between different roles simultaneously. Then all players reveal their choics. All player will perform all selected roles. A bonus is awarded to player's selected role. So basically, the mechanism that fit best would be Puerto Rico/San Juan or Race for the galaxy. I choosed Race for the Galaxy, because it add a small part of double guessing, and because everyone choose his role at the same time, so we lose less time. But the roles are different from R4TG, just because the game is not card oriented (in R4TG or San Juan, the money are your cards in hand, so you build a card in hand with other card that you discard). The prospector role come from Puerto Rico and is a wait & see role, when you do not want to give advantage to other player, but you get small reward. Action 1/ Exploration This action does not exist in this form boardgames that inspired me. There are similar action in San Juan & R4TG but this is just draw new cards. Here, player will have the ability to explore map : You notice on each player dashboard the notion of Range. When a player does not select Explore action, he is limited to explore to this range. If he chosed Explore, he can explore all the map (like Dakoi and Kurk players in this screenshot). Basically, in final version, bonus will probably be less important (add +2 to range) Of course, Range will be increased when buiding new technologies. There are 4 starting planet on each corner, other plantes are hidden, when a player discover one, it will be visible for eveyone, but belongs to nobody. There is also empty spaces and asteroids. When a player discover asteroids, his computer (the help bubble) will remember it. Asteroids give materials, more the first time, only 1 material other times. Other player can notice when you find asteroids, but unless they explore this case, there computer will not be aware of it. Basically, you win 1 experience point when exploring an Unknown case (whatever it contains), 1 experience point when discovering a new planet, materials when exploring asteroids. Link to comment Share on other sites More sharing options...
Fadest Posted November 5, 2008 Author Report Share Posted November 5, 2008 Action 2/ Terraforming Basically, this is the same display than Exploration. Once again, this action is possible due to the use of a computer/console, because it would be a pain to do in real (too much time lost into actions). The notion of range applies for everyone. A player can terraform any planet already discovered if it is into his range and if he already got a technology that allow him to terraform/colonise. There is delay of terraforming in turns, during this delay, the planet will be intransition phase. The bonus given to player is to decrease this delay. Once the terraforming is completed, depending on terraforming technologies built, the planet will be able to produce materials. So next time a production action will be performed, the planet will produce. Link to comment Share on other sites More sharing options...
walter_j64bit Posted November 18, 2008 Report Share Posted November 18, 2008 WOW, most coders stay away from RPGs. I can't wait to see this one! Oh by the way what the starting address? I like to try this one out. Link to comment Share on other sites More sharing options...
Matmook Posted November 18, 2008 Report Share Posted November 18, 2008 Start address : $4000 Link to comment Share on other sites More sharing options...
Tursi Posted November 18, 2008 Report Share Posted November 18, 2008 Impressive, Fadest, you've put some time and thought into this one! Link to comment Share on other sites More sharing options...
Fadest Posted November 19, 2008 Author Report Share Posted November 19, 2008 Thanks you ! WOW, most coders stay away from RPGs. I can't wait to see this one! Oh by the way what the starting address? I like to try this one out. This is not a RPG, but a boardgame inspired game. The kind of games you can make a whole game in something like 1 hour Of course, if you are not familiar with this kind of game, the first approach may be a bit strange. But I guess that I should not use all my spare time playing Mass Efeect on my 360 and rather use some of it to continue work on this little game. Action 3/ Production A very easy to understand action, the stock of each player will be incremented by the corresponding production. Players who chosed production as action will get free materials as rewards... This is basically the prodction action as defined in Puerto Rico or San Juan. An interesting point in Puerto Rico is that reserves of goods are limited, so if you cannot get enough goods from reserve to perform production action, then you 'lose' a part of this action. This will not occur here... Link to comment Share on other sites More sharing options...
Fadest Posted November 21, 2008 Author Report Share Posted November 21, 2008 Action 4/ Research This is where you will spend your experience points hardly awarded for exploration There are 5 different technologies in which you may want to spend XP points : Exploration Terraforming Production Market Prospection In each of these technologies, there are different characteristics (Range, Efficiency..). The main goal of reserch is to spend enough XP points in order to unlock new build options. Depending on technology you will choose, you will have different build options and different way to play/win. Will you choose to explore wide space or optimise your productions ? The bonus for choosing Research option is 1 free XP point. Link to comment Share on other sites More sharing options...
Fadest Posted September 5, 2009 Author Report Share Posted September 5, 2009 Note : in Research screen, Terroforming option have been removed and mix in Explore, in order to share the range characteristic. Action 5/ Build No screenshot yet Building is the heart of the game. It will allow you to get larger exploration area, terraforming capacity and improve it, increase production process. In order to build,you will need to have the minimum XP points spent in research areas, and it will cost some materials. Here is the work in progress list of build options, with name, experience required, cost needed and desciption of bonus. Sparrow decenium Range=2 Efficiency=0 Length=0 Hg=5 Pl=0 Xe=0 Au=0 Add 1 range Sparrow centenium Range=5 Efficiency=5 Length=0 Hg=10 Pl=0 Xe=0 Au=0 Add 2 range Sparrow millenium Range=2 Efficiency=3 Length=3 Hg=10 Pl=0 Xe=0 Au=0 Allow terraforming Terraforming delay - 1 Falcon decenium Range=3 Efficiency=1 Length=0 Hg=3 Pl=2 Xe=0 Au=0 Add 1 range Falcon centenium Range=5 Efficiency=5 Length=0 Hg=6 Pl=2 Xe=1 Au=1 Add 2 range Falcon millenium Range=2 Efficiency=3 Length=3 Hg=5 Pl=3 Xe=0 Au=0 Allow terraforming Terraforming delay - 1 Eagle decenium Range=4 Efficiency=3 Length=0 Hg=4 Pl=3 Xe=2 Au=2 Add 2 range Eagle centenium Range=6 Efficiency=5 Length=0 Hg=3 Pl=3 Xe=3 Au=3 Add 4 range Eagle millenium Range=3 Efficiency=3 Length=5 Hg=4 Pl=3 Xe=2 Au=2 Allow terraforming Terraforming delay - 2 Phoenix decenium Range=5 Efficiency=5 Length=0 Hg=2 Pl=2 Xe=2 Au=2 Allow to take 1 ressource to opponent during Explore phase Phoenix centenium Range=5 Efficiency=7 Length=7 Hg=2 Pl=2 Xe=2 Au=2 Unterraform a planet during Terraforming phase // 1 use only Phoenix millenium Range=9 Efficiency=9 Length=9 Hg=10 Pl=10 Xe=10 Au=10 Explore range = max Terraforming delay = min Goose decenium Range=2 Efficiency=3 Length=0 Hg=5 Pl=0 Xe=0 Au=0 Give 1 exp bonus at each exploration Goose centenium Range=3 Efficiency=5 Length=0 Hg=5 Pl=2 Xe=0 Au=0 Give 2 exp bonus at each exploration Goose millenium Range=3 Efficiency=5 Length=0 Hg=2 Pl=2 Xe=2 Au=2 Give 1 exp bonus at each asteroid discover Duck decenium Range=3 Efficiency=3 Length=0 Hg=0 Pl=5 Xe=2 Au=2 Give 1 exp bonus at each planet discover Duck centenium Range=2 Efficiency=3 Length=3 Hg=3 Pl=3 Xe=1 Au=1 Give 2 exp bonus at each terraforming Duck millenium Range=2 Efficiency=5 Length=5 Hg=3 Pl=3 Xe=1 Au=1 Give 4 exp bonus at each terraforming Cow generator Efficiency=1 Hg=3 Pl=0 Xe=0 Au=0 Add 1 Hg to production capacity Blondie generator Efficiency=2 Hg=3 Pl=2 Xe=0 Au=0 Add 1 Pl to production capacity R2X1 automate Efficiency=3 Hg=0 Pl=1 Xe=0 Au=0 Give 1 exp bonus at each production Squirrel generator Efficiency=4 Hg=3 Pl=3 Xe=2 Au=2 Add 1 Xe to production capacity Jack potential Efficiency=5 Hg=5 Pl=5 Xe=5 Au=5 Double production R2X2 automate Efficiency=6 Hg=0 Pl=0 Xe=2 Au=2 Give 2 exp bonus at each production Gold generator Efficiency=7 Hg=3 Pl=3 Xe=3 Au=3 Add 1 Au to production capacity Megajack potential Efficiency=8 Hg=10 Pl=10 Xe=10 Au=10 Double production R2X3 automate Efficiency=9 Hg=0 Pl=0 Xe=3 Au=3 Give 3 exp bonus at each production Hippie Pourrah Efficiency=10 Hg=20 Pl=20 Xe=20 Au=20 Double production Hydrogen Market Efficiency=1 Hg=5 Pl=0 Xe=0 Au=0 Exchange rate Hydrogen 3:1 Platinium Market Efficiency=2 Hg=3 Pl=2 Xe=0 Au=0 Exchange rate Platinium 3:1 Xerium Market Efficiency=2 Hg=3 Pl=0 Xe=2 Au=2 Exchange rate Xerium 3:1 Super Market Efficiency=4 Hg=2 Pl=2 Xe=2 Au=2 Exchange rate all 3:1 Gazoduc Efficiency=5 Hg=8 Pl=0 Xe=0 Au=0 Exchange rate Hydrogen 2:1 Platoduc Efficiency=6 Hg=4 Pl=3 Xe=0 Au=0 Exchange rate Platinium 2:1 Nutoduc Efficiency=6 Hg=4 Pl=0 Xe=3 Au=3 Exchange rate Xerium 2:1 Hyper Market Efficiency=8 Hg=3 Pl=3 Xe=3 Au=3 Exchange rate all 2:1 Tera Market Efficiency=8 Hg=3 Pl=3 Xe=3 Au=3 Exchange rate all 2:1 Alchemist Efficiency=10 Hg=5 Pl=5 Xe=5 Au=5 Exchange rate all 1:1 Platinium detector Platinium=1 Xerium=0 Gold=0 Hg=4 Pl=0 Xe=0 Au=0 Increase Platinium probability Platinium sniffer Platinium=3 Xerium=0 Gold=0 Hg=3 Pl=2 Xe=0 Au=0 Increase Platinium probability Platinium extractor Platinium=7 Xerium=0 Gold=0 Hg=3 Pl=5 Xe=1 Au=1 Increase Platinium probability Strat-o-platinium Platinium=10 Xerium=0 Gold=0 Hg=3 Pl=5 Xe=3 Au=3 Increase Platinium probability Xerium detector Platinium=0 Xerium=2 Gold=0 Hg=6 Pl=0 Xe=0 Au=0 Increase Xerium probability Xerium sniffer Platinium=0 Xerium=4 Gold=0 Hg=3 Pl=2 Xe=1 Au=1 Increase Xerium probability Xerium extractor Platinium=0 Xerium=8 Gold=0 Hg=3 Pl=1 Xe=3 Au=3 Increase Xerium probability Scrat-o-xerium Platinium=0 Xerium=10 Gold=0 Hg=3 Pl=3 Xe=5 Au=5 Increase Xerium probability Golden eye Platinium=0 Xerium=0 Gold=5 Hg=10 Pl=5 Xe=0 Au=0 Increase Gold probability Gold finder Platinium=0 Xerium=0 Gold=10 Hg=10 Pl=10 Xe=5 Au=5 Increase Gold probability Link to comment Share on other sites More sharing options...
Fadest Posted September 7, 2009 Author Report Share Posted September 7, 2009 I will come back lacter with Market explanation, as it is not implemented yet. So let's jump directly to last action Action 7/ Prospection This action is very simple, you get 1 free material. The choice will depend on your probabilities of finding each material, if you have a look at bottom of build list, you will notice that some builds affect these probabilities (it is also used for terraforming, it affects which kind of material the planet will produce) This action is different from the other, because it does not affect other player, and give no extra bonus. Or you may consider it a wait move : do nothing (everyone) and give 1 material as bonus (player who chosed this action). This kind action exist in Puerto Rico, only when number of player is sufficient (but Puerto Rico does not have same role selection mechanism if you look closely at the first posts, so this action is only to allways give last player a choice between a standard role and get 1 bonus for himself only) This may be useful when you need an extra material and don't want to chose explore to go back on a asteroid or production, because this would imply to let opponent explore and produce (or maybe, you expect your opponent to chose explore & production and want another material, but be careful, if everyone act like you....) Link to comment Share on other sites More sharing options...
sh3-rg Posted September 7, 2009 Report Share Posted September 7, 2009 Just want to say I think this game could be great - very much my kind of thing. thanks! Link to comment Share on other sites More sharing options...
nonner242 Posted September 13, 2009 Report Share Posted September 13, 2009 Finally a game I can really get into...and spend way too much time playing... Link to comment Share on other sites More sharing options...
Losbjer Posted December 7, 2011 Report Share Posted December 7, 2011 Just out of curiosity and since this game seems fantastic! What's the status? Link to comment Share on other sites More sharing options...
Fadest Posted December 9, 2011 Author Report Share Posted December 9, 2011 This is not cancelled but I have not ork on this for a (long) while. There are still some things to do for technology, to implement the market, but the biggest problem is that last time I tested it for a long time, I had memory corruption and program crashes, so I need to find why, but it is not easy to play for 1 hour or 2 in order to make a (nearly random) bug appear, and having to retry if I don't find why... And of course, there are still no AI, and this will be a big job to implement. Link to comment Share on other sites More sharing options...
Losbjer Posted December 10, 2011 Report Share Posted December 10, 2011 Well good luck! I really hope we'll see this game finished! It's the kind of game that is missing from the Jag library! Link to comment Share on other sites More sharing options...
Guest AJ64IMS Posted February 19, 2018 Report Share Posted February 19, 2018 On 04-11-2008 at 12:07 PM, Fadest said: Before the explanation of the explore action, just a few words on mechanism behind the action selection. The Jaguar has a (nearly) unique feature which is the jagpad and the numeric pad. I wanted to use this specific plus, and a simultaneous selection is really adapted to numeric pad. There are lots of boardgames with role or action selection, a brief history : - Citadels (B. Faidutti) : there is 8 different roles, one is discarded secretly, then each player chose a role secretly. So you have a clue on what previous players may have chosen but you cannot be sure because of the discarded card. Then role are called in their order and player reveal itself, do the standrd turn action (take money or card then build) and his specific action, depending on his role. Note that role selection is based on Meuterer/verrater (MA. Casasole-Merkle) - Puerto Rico (A. Seyfarth) : the role are visible, at his turn, a player choose between all available role, and all player perform the role. The active player get a bonus depending on the role. Then next player choose between remaining roles. When all player chosed one role, remaining role get one money as bonus, and all role are available. First player change, and a new turn begins. Note that there is one role (prospection) where only active player perform the action (get 1 money). Everithing is show in the game (except victory point gained at expeditions) - San Juan (A. Seyfarth) is the card game based on Puerto Rico. Same mechanism for role selection, but the game use hidden card in hand. - Race for the galaxy (T. Lehmann) was intended to be the Puerto Rico cardgame adaptation. But, as San Juan has been done before, the author changed his game into a spece theme, and adapt the role selection. Each player chooses between different roles simultaneously. Then all players reveal their choics. All player will perform all selected roles. A bonus is awarded to player's selected role. So basically, the mechanism that fit best would be Puerto Rico/San Juan or Race for the galaxy. I choosed Race for the Galaxy, because it add a small part of double guessing, and because everyone choose his role at the same time, so we lose less time. But the roles are different from R4TG, just because the game is not card oriented (in R4TG or San Juan, the money are your cards in hand, so you build a card in hand with other card that you discard). The prospector role come from Puerto Rico and is a wait & see role, when you do not want to give advantage to other player, but you get small reward. Action 1/ Exploration This action does not exist in this form boardgames that inspired me. There are similar action in San Juan & R4TG but this is just draw new cards. Here, player will have the ability to explore map : You notice on each player dashboard the notion of Range. When a player does not select Explore action, he is limited to explore to this range. If he chosed Explore, he can explore all the map (like Dakoi and Kurk players in this screenshot). Basically, in final version, bonus will probably be less important (add +2 to range) Of course, Range will be increased when buiding new technologies. There are 4 starting planet on each corner, other plantes are hidden, when a player discover one, it will be visible for eveyone, but belongs to nobody. There is also empty spaces and asteroids. When a player discover asteroids, his computer (the help bubble) will remember it. Asteroids give materials, more the first time, only 1 material other times. Other player can notice when you find asteroids, but unless they explore this case, there computer will not be aware of it. Basically, you win 1 experience point when exploring an Unknown case (whatever it contains), 1 experience point when discovering a new planet, materials when exploring asteroids. Hey Fadest, do you plan to evolve S.P.A.C.E. into a full game someday? It has great potential to be a cool and unique game for the Atari Jaguar :-) Link to comment Share on other sites More sharing options...
Fadest Posted February 22, 2018 Author Report Share Posted February 22, 2018 Sorry, no more Jaguar at home, and no will to come back to Jaguar coding right now. I kept all the ideas of this game somewhere, maybe it may revive on another (plat)form. Link to comment Share on other sites More sharing options...
Guest AJ64IMS Posted February 23, 2018 Report Share Posted February 23, 2018 15 hours ago, Fadest said: Sorry, no more Jaguar at home, and no will to come back to Jaguar coding right now. I kept all the ideas of this game somewhere, maybe it may revive on another (plat)form. Oh well but if you do plan to revive this game someday on another platform, me and i'm sure plenty of other folks here we'll look foward to it Link to comment Share on other sites More sharing options...
Fadest Posted February 23, 2018 Author Report Share Posted February 23, 2018 Thanks, I have found the last binary version, don't know if I put it here many years ago, so I put it right now. Construction should be working, the game was too "slow" in my opinion, too much turns at the start to build your economy, and there is this problem of memory corruption that occured after 1 or 2 hours. And no save of course... Space.bin Link to comment Share on other sites More sharing options...
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