TXG/MNX 0 Report post Posted August 8, 2007 Hi, Check this out midimaze clone source code in C for pc and tos systems. Would be nice to see a quickport of this to the JAG Quote Share this post Link to post Share on other sites
Rogerbuwagyu 0 Report post Posted July 17, 2012 Hi, Check this out midimaze clone source code in C for pc and tos systems. Would be nice to see a quickport of this to the JAG OHho thanks many many great thanks Quote Share this post Link to post Share on other sites
Tyrant 0 Report post Posted July 18, 2012 Hi, Check this out midimaze clone source code in C for pc and tos systems. Would be nice to see a quickport of this to the JAG OHho thanks many many great thanks Shiney. I never played the original, so tell me, could the gameplay work with a dungeon-master style of fake-3D interface? If so, it could work well as a Jaguar/Lynx cross-platform game. Quote Share this post Link to post Share on other sites
Gunstar 0 Report post Posted July 20, 2012 Hi, Check this out midimaze clone source code in C for pc and tos systems. Would be nice to see a quickport of this to the JAG OHho thanks many many great thanks Shiney. I never played the original, so tell me, could the gameplay work with a dungeon-master style of fake-3D interface? If so, it could work well as a Jaguar/Lynx cross-platform game. Put it this way; the Atari 8-bit has MidiMaze and can be connected to play multi-player with the 16-bit ST, so I think the Jaguar could handle it, and the Lynx for that matter, the lynx connected to other lynx's and the Atari 8/16/32/64-bit machines can connect to and amongst each other. And, the graphic movement is far better on existing versions than Dungeon-master style 3D, they are fluidly moving games. 8-bit midi-maze: http://www.youtube.com/watch?v=ZouboBEULS8 ST Midi-maze: Gameboy Faceball/midi-maze: http://www.youtube.com/watch?v=ZouboBEULS8 Quote Share this post Link to post Share on other sites