mariaud Posted December 5, 2006 Report Share Posted December 5, 2006 English : Here is 3 .pdf to show you that everybody could do the same first : Anti aliasing anti_aliasing_en.pdf second : Lights & volume volume_en.pdf third : Sprites sprite_en.pdf It'll be possible to have some more , if you need it. (please if you want to make a link to these, use the global address : http://www.jagware.org/index.php?act=ST&f=6&t=393 TY) Français : Hop voilà 3 petits pdf, juste pour vous montrer que c'est à la porté de tous le premier : Anti-aliasing anti_aliasing.pdf le second :Lumières et volumes volume.pdf le troisème : Sprites sprite.pdf On peut en imaginer d'autres (animation, palette, ...) si le besoin s'en fait sentir. (svp, si vous voulez faire un lien, utilisez le lien principal vers cette page : http://www.jagware.org/index.php?act=ST&f=6&t=393 merci) Edit : (remove : Only in French at the moment, if you need a translation, just call Zerosquare #hehe#) volume.pdf sprite.pdf anti_aliasing.pdf anti_aliasing_en.pdf sprite_en.pdf volume_en.pdf Link to comment Share on other sites More sharing options...
Zerosquare Posted December 5, 2006 Report Share Posted December 5, 2006 Only in French at the moment, if you need a translation, just call Zerosquare « Je l'aurai, un jour, je l'aurai... » Link to comment Share on other sites More sharing options...
mariaud Posted December 10, 2006 Author Report Share Posted December 10, 2006 Thanks to Zerosquare, 3 english translations are avalaible Link to comment Share on other sites More sharing options...
Pocket Posted December 12, 2006 Report Share Posted December 12, 2006 excellent work, very intersting for the newbies (me ), thank you Mariaud ! Link to comment Share on other sites More sharing options...
viMaster Posted July 17, 2009 Report Share Posted July 17, 2009 I would love to see more tutorials regarding artwork for these old systems we seem to love. I've been working on a few things, but my skills are not up to par with professional game artists, though I am getting better with practice. One thing I'm curious about is animated sprites and how you make them look good in a game. So far, I've just been creating the sprites over a black background and then the programmer must toggle transparency on for the black. Are there easier ways to do it? It seems the Jaguar doesn't have a lot of options regarding transparencies. Can you specify a different color other than black to be the transparency? I've been working with SebRmv's image converter, which is fantastic. I asked him a while ago about possibly investigating the ability to keep transparency by converting from the PNG format or something similar. I'm sure that would be something useful, but maybe not. If your sprite is going to be in the foreground of differently colored backgrounds, is it best to have a separate version of the sprite for each background so they can be blended better? Link to comment Share on other sites More sharing options...
Zerosquare Posted July 17, 2009 Report Share Posted July 17, 2009 So far, I've just been creating the sprites over a black background and then the programmer must toggle transparency on for the black. Are there easier ways to do it? It seems the Jaguar doesn't have a lot of options regarding transparencies. Can you specify a different color other than black to be the transparency?No, the hardware only supports pure black for the transparent "color". However, if black is inconvenient when drawing (and that's often the case), you can use another color which is not used anywhere on your sprite. A common choice is pure magenta. Once your sprite is completely drawn : - use your paint program features to replace black by very dark blue - do the same thing to replace your "transparent" color by pure black If your sprite is going to be in the foreground of differently colored backgrounds, is it best to have a separate version of the sprite for each background so they can be blended better?Yes, it's best, as the Jaguar doesn't support alpha blending ; but it uses more memory, obviously. Another option is not to use antialiasing for your sprite's edges, but it's less pretty Link to comment Share on other sites More sharing options...
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