Jump to content
Jagware
Sign in to follow this  
TXG/MNX

Again Question

Recommended Posts

TXG/MNX    0

I did see patrice madrin on this board cool... he has done some excelent coding.

 

Somethings I would like to see on the jag would be:

 

sdl port

quake engine

mesa / opengl

gameboy emu

pmdoom/hexen all look very cool :)

 

I hope some of this stuf wil make it to the jag even when quake will run very slow....

Share this post


Link to post
Share on other sites
sdl port
With Seb/Rmv gcc m68k for Jag, a m68k version could be done for Jag as a start. Then the video and audio parts could be rewritten in GPU/DSP risc asm for better usage of TOM & JERRY. Definitely would be a huge helper to get some software on Jaguar, if properly done.

quake engine
This one is very heavy on processing power and RAM usage, maybe having a look at the Nintendo DS port will give you some directions about what to do or not. But definitely, it requires a FPU, so maybe the JagCF DSP could help, but not on a standard Jaguar.

mesa / opengl
Same category as quake from my point of view. Would be better to get a lightweight OpenGL library like TinyGL.

gameboy emu
This one could be done on the Jag, even standard.

pmdoom/hexen all look very cool :)
Doom already exists for Jag, so Heretic and Hexen could be also. But I know they both requires a bit more memory than Doom.

 

What is really needed on Jag is proper development tools and docs. madmac/aln and other old tools are not easy to run on recent platforms.

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×