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Everything posted by Orion_

  1. yes but I didn't do error checking in Philia :/ and ONE person on ... 150 ? this technic of multiple data copy on the same CD was used on PC Engine CD games.
  2. the JagCD reliability is not about data loading, I never had a problem with that, all data read are always 100% correct on my JagCD. The problem is always on the human side or the jaguar hardware side (bad OP list managment when switching from boot loader to another program, data track badly prepared before writing them to your CD, etc...)
  3. Cheap cartridges for developers and gamers

    For Elansar's first batch, I ordered 100 jagtopus card + 100 case shell, including shipping + taxes, I had a cartridge for 21€
  4. RLN

    I stumbled across a nasty bug this weekend, I almost went crazy ... It appears to be a linking problem from RLN, between C object code (from VBCC) and ASM object code from RMAC. In my C code I had a function pointer declared and initialised like this: u16 (*iclTMtiledraw_callback)(u16 tile); iclTMtiledraw_callback = NULL; in my ASM code I used this function pointer, but I also had a declaration of it in the BSS: move.l _iclTMtiledraw_callback,a1 .bss .globl _iclTMtiledraw_callback _iclTMtiledraw_callback: ds.l 1 My mistake here was that I forgot the "extern" in the C code. So the function pointer was declared 2 times ! and the address used in the C code was different from the address in the ASM code (hence the random crash depending on the init of the bss) Now, why didn't RLN showed me an error saying that this variable was declared 2 times and that there was a conflict between them ? That would have saved me 2 days of headaches Good thing is, I was convinced that the problem was from the Blitter which I use a lot, so I shielded my code about this, now I guess, there won't be any problem related to "wait for the blitter to finish before modifying its registers".
  5. A new game was released for the Jaguar CD! This is my new adventure game "Philia: the Sequel to Elansar" The game was professionally produced with a pressed CD in a DVD case with a color cover and manual ! For those who are interested, see the ordering page here: http://onorisoft.free.fr/retroshop/philia.htm For those who don't have a Jaguar CD, dont worry, the game is available on other platforms too! Windows / Mac / Linux / Falcon / Android / iOS: http://onorisoft.free.fr/retroshop/ Video of the game running on Jaguar CD: https://vimeo.com/93892663
  6. Alternative to serial port?

    my jagcd dev pack contain a Win32 replacement for MAKETRK (and padcd is a bit useless imo) you have everything to create cd for jaguar in my jagcd dev pack ! (cdrecord, jagcd lib, cinepak, cd encryption, maketrk, etc...)
  7. Jaguar CD development

    I bring you a set of tools and sources code for Jaguar CD development ! Including CD encryption tool, CD record tool, CD Make track tool, CD File system, Jaguar CD library (data/FS/audio), Memory Track library, and Cinepak Movie Player module ! Now you don't have any excuse to not use the Jaguar CD to it's full potential, and not just for BJL game loading ;p See the tools section of my jaguar page: http://onorisoft.free.fr/jag/jag.htm#Tools
  8. Jaguar CD development

    I released a new version of the Cinepak Player module, it now allow you to have 22kHz 16bits Stereo Audio !! with the same data rate as the old 8bits mono audio stream, thanks to the IMA ADPCM codec ! (which encode 16bits samples into 4bits, allowing stereo) The DSP code include a Stereo IMA decoder, and I also modified the player's input so you don't have to provide an OPlist anymore, just a_vdb/a_vde values (to avoid re-doing the video init), It will make its own OPlist from that. There is a special tool provided (made by Zerosquare and me), to encode your AVI audio stream to IMA audio stream. Your input AVI needs to have a PCM 22kHz 16bits Stereo Audio stream, then convert it using the provided "avi_ima_encode" tool. Then just drag and drop this new avi into Jagmod's tool. This module player is only compatible with IMA audio stream ! (else we would need to modifie jagmod's tool to include a special ADSC chunk to tells it's ima instead of raw) same link: http://onorisoft.free.fr/jag/jag.htm#Tools Full source included, as well as the original player source (if you want to hack it yourself )
  9. Jaguar Image Converter

    I tried all I can using cygwin but I'm still stuck when compiling camlimage, seems like a problem with autoconf anyway, I finally made a little tool to adjust the width of the output from tga2cry, it was easier and faster to do.. hopefully someone can make a windows binary release of your tool one day
  10. Jaguar Image Converter

    Thanks for the quick release, but, I tried to install ocaml on windows, it works but I can't compile camlimages :/ Zerosquare > thanks but I use rgb output, not cry
  11. Jaguar Image Converter

    I nice addition to this converter would be the "--header" option of the original tga2cry I need to convert a lots of pictures with different size, so storing the width/height inside the final picture binary would be nice you could store it using long, so width.l height.l makes 8bytes, the data are still phrase aligned tga2cry have this option but it don't have the "auto pad width to phrase boundary", which is required for all the pictures I have
  12. Scaled Sprite

    Hello, I'm trying to use the "scaling" feature of the OP, but as always with the Jaguar, using the hardware is good for getting headaches I'm trying a simple Zoom x2 sprite (160x120 -> 320x240) It's not working on real hardware, but it works under Virtual Jaguar (so I must be close) It seems not to be the HSCALE/VSCALE/REMAINDER values, because whatever value I try, I always get the same result on screen on real hardware. on real hardware: why ?
  13. Scaled Sprite

    yes, my OPlist was 32bytes aligned, but because of the 2 branch object at the beginning, the first sprite becomes 16bytes aligned... now it's working, but I have a strange behavior, the image "jumps" each 1 or 2 seconds, it seems that the remainder value have something to do with this (maybe it overlap the VDE or something) I tried ((1+2)<<5)-1, or (2<<5)-1 but still the same problem :/ (a "0" remainder gives very strange line drawn on screen )
  14. This is the 3D day !!

    Joyeux Anniversaire Patrice !
  15. Gt Is The Man Of The Day

    Happy birthday GT !
  16. Silly Venture 2013

    Checkpoint released his Jaguar demo on the DHS SV2013 webpage. I'm glad I did not waste my time doing a demo on Jaguar for SV, It would have been ridiculous in comparison.
  17. New Jaguar graphics convertor (Windows)

    well .. I don't really understand why using a tool if you need to download 20Mbytes of DLL first... Use lodepng for png loading, or bmp is easy to read.
  18. Revision 2013 - #1 Wild demo

    oh, ok I understand now with this video, thank Zerosquare I was wondering, why ps2 platform, and just thought it was a classic ps2 demo with graphic simulation of oscilloscope Generating the weird video output from ps2 to make it looks good on an oscilloscope seems not quite the simplest things to do, nice challenge
  19. Reboot release roundup

    oh, I made an IMADPCM too for jaguar for Elansar (82 seconds to squeeze into less than 900kb), it's just not realtime (but dsp based) I will try rmac and rln, because I had some issue with old program I made for jaguar that was using the original mac/aln and smac/sln didn't work for unknown reason. Just noticed that the binary of rmac/rln are not available on your website, except when digging into your recent package such as quake or tripper
  20. DSP-based Atari/Amiga mouse support code

    Nice job ! Thanks for taking time working on it I will integrate it in Elansar as soon as possible, and send you a build for testing
  21. Software reset?

    oops, I think most of the homebrew game does it using 68k
  22. Fading/gradients with Jaguar's palette

    Well, I used to write code-that-does-everything-in-one-line like " col = (Shl&(Round(r1 + stepr * l / 8) And 255, 8 + 3) And $f800) + (Shl&(Round(b1 + stepb * l / 8) And 255, 3 + 3) And $7c0) + (Round(g1 + stepg * l / 4) And $3f)" but I find out that sometimes it led to strange behavior (missing parenthesis or compiler wrong interpretation) Now I write a step each line, and then I can track the value after each computation and verify that I did everything right just a suggestion %)
  23. Fading/gradients with Jaguar's palette

    maybe it's because Green is 0-63 where as Red/Blue are 0-31. For my palettes I personally keep 24bits colors and convert them on Jaguar in 16bits using a little 68k routine
  24. I was checking the DiamJag source, the initial version used the old sinister player, but it had bugs after playing too much sfx. Around 2008 I replaced It by the Removers's MOD Player (from rmvlib) and it was working quite well. Now I was thinking of using U-235 sound engine and I was wondering what would be the advantage over the removers's one. did someone test the 2 engines ?
  25. Removers's MOD Player vs U-235 Sound Engine

    I inverted in my post, the order is right: op update, then play module it's doing the same thing, but only on Virtual Jaguar on the real Jaguar it's working (but the module music doesn't play very well compared to the original) I made a minimal version so you can test if you want (mp)