QUOTE (TXG/MNX @ Mar 3 2006, 17:37)

I would like to see a routine that can do collision detection with 1 sprite and a register that can be read out to see with which sprites this sprite did have a collision. The most acurate collision detection would rule

Very nice idea, but after some minutes of reflexion, the only problem will be that this kind of rout will eat a lot of time machine, a little example :
- two players firing something like 20 fire that will give 40 sprites
- 5 ennemys, that will do a lot of test and perhaps for nothing.
If somebody have an idea about that but without eating a lot of time, we will be happy, perhaps SebRmv has an idea

GT