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  1. Pinned: Useful files, tools and links for Jaguar development (1 reply)
  2. Pinned: La Charte (0 replies)
  3. Skunk Console features (2 replies)
  4. Blitting (3 replies)
  5. Collision (3 replies)
  6. WDB/RDBJAG (15 replies)
  7. A Workaround For The Uart Bug (21 replies)
  8. Jag cart port questions (29 replies)
  9. Interupt timing with the PIT (68k) (5 replies)
  10. High Res Graphics On The Jaguar (33 replies)
  11. Clock ticks per scan line (10 replies)
  12. Op Timing (4 replies)
  13. Question: How Do I Manipulate the Screen Coordinates Of An Object Processor Bitmap Object? (3 replies)
  14. Question regarding creating objects in Belboz's Hello World Example (4 replies)
  15. Linker behaviour (alignment bug) (6 replies)
  16. OP not drawing from 1st line (13 replies)
  17. Assembling packaged examples in Jaguar SDK using smac, vlink, etc (2 replies)
  18. OP Performance (3 replies)
  19. Is there a way to dump the contents of memory/Registers in Virtual Jaguar or Project Tempest (8 replies)
  20. BJL Source Code? (5 replies)
  21. Projet divers d'un graphiste (6 replies)
  22. Hardware: Understanding the Jaguar Controller (6 replies)
  23. Audio Pitfalls (4 replies)
  24. Getting started using C on the Jaguar (50 replies)
  25. Using Tilemaps And Scrolling (5 replies)
  26. Jaguar pad autofire mod (3 replies)
  27. Making Rotations With The Blitter! (11 replies)
  28. Cd Encryption Via Skunkboard (45 replies)
  29. Question about JagCD (6 replies)
  30. Q&A about the Removers library (20 replies)
  31. Unpacking rout (25 replies)
  32. New developers (and others) live CD's released! With videos (9 replies)
  33. Blitter questions (3 replies)
  34. VBCC for Jaguar (11 replies)
  35. Atari 2600 Analog Paddles On The Jaguar (11 replies)
  36. Jag/lynx Coder/s Required (2 replies)
  37. [object List Refresh Method] Opinion (6 replies)
  38. Virtual Teams (12 replies)
  39. Looking For Musician (5 replies)
  40. Mindebug : The Basis For A Jaguar Debugger (4 replies)
  41. [rmw Bit Usage] (10 replies)
  42. Snasm2 Tools? (1 reply)
  43. Offering Graphic Support For Projects (2 replies)
  44. Gpu Dmaen Bit Breaks Storep (9 replies)
  45. Jaglink To Serial (1 reply)
  46. Blitter Timing (12 replies)
  47. Jaguar Gpu Debugger (10 replies)
  48. A 68k Pc Disassembler (5 replies)
  49. le GPU (58 replies)
  50. Jagcode 2 Entries (7 replies)
  51. Removers Lib And Visual Studio Express? (8 replies)
  52. Beware Of Jagview ! (1 reply)
  53. A propos des sprites zoomes (23 replies)
  54. Haute Résolution Sur Jaguar (et Mode Entrelacé) (35 replies)
  55. Aln File Format (1 reply)
  56. Cross Gcc? (16 replies)
  57. Jagcf News (11 replies)
  58. Again Question (1 reply)
  59. Read Modify Write (20 replies)
  60. Virtual Jaguar Bjl Bin File Support (3 replies)
  61. Overclocked Jaguar (1 reply)
  62. Little Announcement (4 replies)
  63. Exlcusive Download: Atari Jaguar Development Manual (1 reply)
  64. Emulators For Development (2 replies)
  65. Les Mystères Du Bjl (11 replies)
  66. Bresenham My Friend (5 replies)
  67. Cd Encryption Tool On Cd! (8 replies)
  68. Supporting A New Controller In Your Games ? (4 replies)
  69. Shoot Manager ? (5 replies)
  70. Using Your Jaguar Without A Game (4 replies)
  71. New Version Of Jas Avaliable (8 replies)
  72. Blitter Again (13 replies)
  73. Une belle bête incomprise : le blitter (68 replies)
  74. Moveq : Beware ! (3 replies)
  75. Le UART bug ... (50 replies)
  76. Maximum Data Speed Gpu Depack (3 replies)
  77. The Answer Why There Is No Shalq In Gpu Instruction Set (5 replies)
  78. A Universal Bjl Api (4 replies)
  79. Gasm Sources.... (10 replies)
  80. Débat sur les listes de sprites. (49 replies)
  81. Tigcc Vs Atari Gcc (0 replies)
  82. A propos de l'uploader Bjl (27 replies)
  83. Blitter, Mon Ami, Dis-moi Comment On Fait Des Rotations !! (18 replies)
  84. About The Blitter Speed (3 replies)
  85. Adaptateur Compact Flash (47 replies)
  86. Un Controller Neo Geo Sur Jaguar (14 replies)
  87. Blitter, Mon Ami, Dis Moi Comment Tracer Une Ligne (3 replies)
  88. modification de la jag pour kit bjl (44 replies)
  89. Jag Raytracer (5 replies)
  90. Is Any Bjl-loader Program For Winxp? (2 replies)
  91. Les Branchs Objects? (8 replies)
  92. About A.i. (7 replies)
  93. La Routine Ultime De Changement De Résolution (4 replies)
  94. About Games Publishing (0 replies)
  95. Jaguar, High Res et TVHD (11 replies)
  96. 8 Millions De Couleurs Seulement ? (15 replies)
  97. Génération de nombres aléatoires (11 replies)
  98. Gcc Setup Trouble... (7 replies)
  99. Tetris-like Et Jeu Musical Original ... ça Vous Intéresse ? (0 replies)
  100. Madmac, Aln, ..... (3 replies)
  101. Pipe line, cache, ghost in the Gpu ? (12 replies)
  102. Qui Veut Plastiquer Sa Jag ? (9 replies)
  103. Pack BJL by Fredifredo (5 replies)
  104. Et si on parlait de 3D ? (71 replies)
  105. JagCD (36 replies)
  106. Jeux De Courses 2d : Comment ça Marche ? (17 replies)
  107. A propos des collisions de sprites (23 replies)
  108. About sprites collisions.. (8 replies)
  109. Fonts Sur Jaguar (5 replies)
  110. Convertion Rgb a Cry (22 replies)
  111. Saut conditionnel et code conditon (Gpu / Dsp) (5 replies)
  112. Atomix, Jag Version (47 replies)
  113. Des Outils Et Autres Pour La Jag, Nouveau Site (0 replies)
  114. Equipe De Développment, Recrutement (20 replies)
  115. Compact flash adapter (28 replies)
  116. Branche la hifi !! (45 replies)
  117. Ai-je bien tout compris ? (1 reply)
  118. Jaguar Pal 60 hz et Jaguar NTSC : des différences ? (6 replies)
  119. Décalage arithmétique gauche (10 replies)
  120. Division signé dans les procs (Dsp, Gpu) (28 replies)
  121. Scrolling et blitter (4 replies)
  122. Compression.... (20 replies)
  123. MadMac me les gonfles !!! (11 replies)
  124. Et les ennemis ? (3 replies)
  125. A propos de la musique sur Jag (7 replies)
  126. Un bon jeu de baston sur Jaguar ?! (4 replies)
  127. Bugs et problèmes (0 replies)
  128. Démos universel ? (Bjl émulateur) (14 replies)
  129. Poong Jaguar (2 replies)
  130. Les bons fichiers INC ? (4 replies)
  131. transfert de code vers le GPU/DSP (1 reply)
  132. Production de cartouches Jag (14 replies)
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