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Posted 01 February 2012 - 11:00 AM
What is HMS RAPTOR?
This is a simple game for one player for the Atari Jaguar games console.
Where did you get the idea for the game?
The game was inspired by the 2600 classic “SeaQuest” – A title chosen by Reboot teammate, Sauron, as a simple game to demonstrate the use of the RAPTOR programming library.
What is HMS RAPTOR? What isn’t it?
HMS RAPTOR isn’t many things. It isn’t ‘pushing the jaguar’ to any great lengths. It isn’t “the second coming of homebrew”. It isn’t “shovelware for sale” and it most certainly isn’t “The best, most efficient code ever created”. The game is not even a good ‘stress test’ for the RAPTOR engine, the Jaguar is barely breaking a sweat running this software.
What this title brings to the table is a simple and fun game, written in easy to read, fully commented source code which clearly documents and illustrates several of the functions and procedures required to use RAPTOR.
Two versions of the binary are available for download – the simple ‘concept version’ which was written in a matter of a few hours, and the ‘slightly polished for release’ version that we spent a bit more time and effort on to make a more complete game.
How do I play HMS RAPTOR?
Move the DPAD around until you die or pick something up, then take it to the surface. Or not. It's not that complicated
Guide your submarine around the depths of the ocean. Collect the divers, avoid the sharks and avoid the enemy submarines. Use your torpedoes to take down the enemy subs and destroy the sharks. Sharks will chase the divers, so be quick! Shoot a shark while he's being chased and he will turn around and head back towards you.
The aim of the game is to collect a full crew of 6 divers and return to the surface. This will advance the level, the game will speed up and more difficult rescues will await you. If you return to the surface with less than a full crew, one diver will exit your sub and allow the air tanks to replenish as long as you remain on the surface – but beware – taking on new air affects your perception and reaction time, when you return to the depths you will find everything appears to move more quickly! Returning to the surface without any crew members sacrifices your sub. So don't do it.
Air – all the time you are below the surface, your air tanks are depleting. If the air runs out you are forced to make an emergency ascent. This will require the use of a crewman and cost you a submarine.
Complete as many levels as you can for a high score.
Will you package and sell HMS RAPTOR?
Why did you make HMS RAPTOR, and how long did it take?
The game exists to demonstrate the library used to make it. Nothing more, nothing less. Please don’t expect to sit back and be playing the likes of AvP when you start it up - if that is what you are expecting you will be disappointed! All told there is about two months of work on show here, but in actual man hours, probably less than a week. During those two months we have been working, living our lives, eating, sleeping and working on other projects (Including the RAPTOR library itself)
Will you be releasing the source code to HMS RAPTOR?
The full source code and assets of this RAPTOR game will be released when the RAPTOR Engine itself is made public in the coming months. The source will feature extensively in the documentation, being the primary example for many of the functions.
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