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> [codename S.p.a.c.e] Development Log Topic, A new strategic/management game for up to 4 players
Fadest
post 3 Nov 2008, 19:02
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Some of you may know, but I am also addicted to boardgames, and especially what we call Eurogames.
No geographic discrimination in this (some of the best eurogames are written by americans like Alan Moon or Tom Lehman), but this kind of boardgames have been reinvented in Germany (let's say that the starting poing could be Settlers of Catan) and define a new kind of standard :
- no random or limited random (light use of dices if needed)
- usually less than 2h of play (mostly 1h)
- the them is not the most important part, mechanism are the heart of the game.

Well, if you want more informations on boardgames, you can have a look on http://www.boardgamegeek.com in english or http://www.trictrac.net for french people.

This project is about using some mechanisms inspired by boardgames I like and practice into a new videogame. It will not be a straight port from an existing game. It will not be a straight transcription of a boardgame that I could create.

OK, let's start to explain the concept. This game is for 1 to 4 players. So, all informations must be visible, you cannot imagine to reproduce hidden card from player's hand if his opponent can look at the screen. Also, it must allow players to act simultaneously, and not to let one player at a time to play.

The theme is based on space exploration. Each player start from its own plante and will develop his empire by exploration, colonisation. In order to progress and get new technologies, he will need to do some research. In order to build these new technologies, he will ned to get materials...

The main screen of the game is a dashboard where every player can see some of his characteristics :
Attached Image

He can also choose one of the 7 possible actions. Every player choose in secret his action. Then, the turn can start.
The possible actions are :
Explore = explore intersideral map, in order to discover new planets, asteroids...
Terraform = colonise a newly discovered planet...
Product = for each of the 4 material, the stock will be incremented by the prod capacity...
Research = spend experience points into different capacities, in order to discover new technologies...
Build = build a new techology, once discovered...
Market = trade material...
Prospect = get 1 free material...

Once every player has chosen his action, a recapitulative dashboard is displayed :
Attached Image


Now, a few words on action selection. Except for prospection, when a player chose an action, every other player will be able to perform this action. But the player(s) who chosed it wil get a special bonus. This is done to avoid player to wait to long for another player. And also, thi include a part of double-guessing in game (I think he will choose this so I can choose this other, but if no one...). With prospect action, you only get 1 free goods, randomly chosen (depending on your prospection skill).

In next posts, I will explain each possible actions and specific bonus.

Here is the alpha demo version.
It allows only one player, and IA are not operant.
Build and Market actions are not active.
Terraform action is not active because Colonisation status is Off (it will be enable via Build action)
Attached File  Space.zip ( 341.17K ) Number of downloads: 728


On title screen, you can adjust it to your TV set by pressing C button and moving D-pad.
You can change the background by pressing B button and moving D-pad left and right (5 different background are available)
Press A to start game.
The player selection menu is displayed but not operative. Press C button to go to main game menu.
Then select an action with Jagpad. The red square near player avatar indicates that everyone has made his choice. Press A.
You can have a look on different action screens. I will get back to each of them later in this topic.
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Pocket
post 4 Nov 2008, 16:32
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Very interesting project, the Jag needs more good strategy games (and more RPGs ! but that's another story tongue.gif )



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Fadest
post 4 Nov 2008, 17:37
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CITATION(Fadest @ 3 Nov 2008, 19:02) *
Now, a few words on action selection. Except for prospection, when a player chose an action, every other player will be able to perform this action. But the player(s) who chosed it wil get a special bonus. This is done to avoid player to wait to long for another player. And also, thi include a part of double-guessing in game (I think he will choose this so I can choose this other, but if no one...). With prospect action, you only get 1 free goods, randomly chosen (depending on your prospection skill).

Before the explanation of the explore action, just a few words on mechanism behind the action selection.
The Jaguar has a (nearly) unique feature which is the jagpad and the numeric pad. I wanted to use this specific plus, and a simultaneous selection is really adapted to numeric pad.

There are lots of boardgames with role or action selection, a brief history :
- Citadels (B. Faidutti) : there is 8 different roles, one is discarded secretly, then each player chose a role secretly. So you have a clue on what previous players may have chosen but you cannot be sure because of the discarded card. Then role are called in their order and player reveal itself, do the standrd turn action (take money or card then build) and his specific action, depending on his role. Note that role selection is based on Meuterer/verrater (MA. Casasole-Merkle)
- Puerto Rico (A. Seyfarth) : the role are visible, at his turn, a player choose between all available role, and all player perform the role. The active player get a bonus depending on the role. Then next player choose between remaining roles. When all player chosed one role, remaining role get one money as bonus, and all role are available. First player change, and a new turn begins. Note that there is one role (prospection) where only active player perform the action (get 1 money). Everithing is show in the game (except victory point gained at expeditions)
- San Juan (A. Seyfarth) is the card game based on Puerto Rico. Same mechanism for role selection, but the game use hidden card in hand.
- Race for the galaxy (T. Lehmann) was intended to be the Puerto Rico cardgame adaptation. But, as San Juan has been done before, the author changed his game into a spece theme, and adapt the role selection. Each player chooses between different roles simultaneously. Then all players reveal their choics. All player will perform all selected roles. A bonus is awarded to player's selected role.

So basically, the mechanism that fit best would be Puerto Rico/San Juan or Race for the galaxy. I choosed Race for the Galaxy, because it add a small part of double guessing, and because everyone choose his role at the same time, so we lose less time.
But the roles are different from R4TG, just because the game is not card oriented (in R4TG or San Juan, the money are your cards in hand, so you build a card in hand with other card that you discard). The prospector role come from Puerto Rico and is a wait & see role, when you do not want to give advantage to other player, but you get small reward.


Action 1/ Exploration
This action does not exist in this form boardgames that inspired me. There are similar action in San Juan & R4TG but this is just draw new cards.
Here, player will have the ability to explore map :
Attached Image


You notice on each player dashboard the notion of Range. When a player does not select Explore action, he is limited to explore to this range.
If he chosed Explore, he can explore all the map (like Dakoi and Kurk players in this screenshot). Basically, in final version, bonus will probably be less important (add +2 to range)
Of course, Range will be increased when buiding new technologies.
There are 4 starting planet on each corner, other plantes are hidden, when a player discover one, it will be visible for eveyone, but belongs to nobody.
There is also empty spaces and asteroids. When a player discover asteroids, his computer (the help bubble) will remember it. Asteroids give materials, more the first time, only 1 material other times. Other player can notice when you find asteroids, but unless they explore this case, there computer will not be aware of it.

Basically, you win 1 experience point when exploring an Unknown case (whatever it contains), 1 experience point when discovering a new planet, materials when exploring asteroids.

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Fadest
post 5 Nov 2008, 18:18
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Action 2/ Terraforming
Basically, this is the same display than Exploration. Once again, this action is possible due to the use of a computer/console, because it would be a pain to do in real (too much time lost into actions).
The notion of range applies for everyone. A player can terraform any planet already discovered if it is into his range and if he already got a technology that allow him to terraform/colonise.
There is delay of terraforming in turns, during this delay, the planet will be intransition phase. The bonus given to player is to decrease this delay.
Once the terraforming is completed, depending on terraforming technologies built, the planet will be able to produce materials. So next time a production action will be performed, the planet will produce.
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walter_j64bit
post 18 Nov 2008, 14:46
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WOW, most coders stay away from RPGs. I can't wait to see this one! Oh by the way what the starting address? I like to try this one out.
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Matmook
post 18 Nov 2008, 16:03
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Tursi
post 18 Nov 2008, 19:27
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Impressive, Fadest, you've put some time and thought into this one!
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Fadest
post 19 Nov 2008, 10:59
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Thanks you !

CITATION(walter_j64bit @ 18 Nov 2008, 14:46) *
WOW, most coders stay away from RPGs. I can't wait to see this one! Oh by the way what the starting address? I like to try this one out.

This is not a RPG, but a boardgame inspired game. The kind of games you can make a whole game in something like 1 hour wink.gif
Of course, if you are not familiar with this kind of game, the first approach may be a bit strange.

But I guess that I should not use all my spare time playing Mass Efeect on my 360 whistling.gif and rather use some of it to continue work on this little game.

Action 3/ Production
A very easy to understand action, the stock of each player will be incremented by the corresponding production.
Players who chosed production as action will get free materials as rewards...
This is basically the prodction action as defined in Puerto Rico or San Juan.
An interesting point in Puerto Rico is that reserves of goods are limited, so if you cannot get enough goods from reserve to perform production action, then you 'lose' a part of this action. This will not occur here...
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Fadest
post 21 Nov 2008, 11:52
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Action 4/ Research

This is where you will spend your experience points hardly awarded for exploration
Attached Image


There are 5 different technologies in which you may want to spend XP points :
Exploration
Terraforming
Production
Market
Prospection

In each of these technologies, there are different characteristics (Range, Efficiency..).
The main goal of reserch is to spend enough XP points in order to unlock new build options.
Depending on technology you will choose, you will have different build options and different way to play/win.
Will you choose to explore wide space or optimise your productions ?

The bonus for choosing Research option is 1 free XP point.

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Fadest
post 5 Sep 2009, 21:50
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Note : in Research screen, Terroforming option have been removed and mix in Explore, in order to share the range characteristic.

Action 5/ Build

No screenshot yet

Building is the heart of the game. It will allow you to get larger exploration area, terraforming capacity and improve it, increase production process.
In order to build,you will need to have the minimum XP points spent in research areas, and it will cost some materials.

Here is the work in progress list of build options, with name, experience required, cost needed and desciption of bonus.

Sparrow decenium
Range=2 Efficiency=0 Length=0
Hg=5 Pl=0 Xe=0 Au=0
Add 1 range

Sparrow centenium
Range=5 Efficiency=5 Length=0
Hg=10 Pl=0 Xe=0 Au=0
Add 2 range

Sparrow millenium
Range=2 Efficiency=3 Length=3
Hg=10 Pl=0 Xe=0 Au=0
Allow terraforming
Terraforming delay - 1

Falcon decenium
Range=3 Efficiency=1 Length=0
Hg=3 Pl=2 Xe=0 Au=0
Add 1 range

Falcon centenium
Range=5 Efficiency=5 Length=0
Hg=6 Pl=2 Xe=1 Au=1
Add 2 range

Falcon millenium
Range=2 Efficiency=3 Length=3
Hg=5 Pl=3 Xe=0 Au=0
Allow terraforming
Terraforming delay - 1

Eagle decenium
Range=4 Efficiency=3 Length=0
Hg=4 Pl=3 Xe=2 Au=2
Add 2 range

Eagle centenium
Range=6 Efficiency=5 Length=0
Hg=3 Pl=3 Xe=3 Au=3
Add 4 range

Eagle millenium
Range=3 Efficiency=3 Length=5
Hg=4 Pl=3 Xe=2 Au=2
Allow terraforming
Terraforming delay - 2

Phoenix decenium
Range=5 Efficiency=5 Length=0
Hg=2 Pl=2 Xe=2 Au=2
Allow to take 1 ressource to
opponent during Explore phase

Phoenix centenium
Range=5 Efficiency=7 Length=7
Hg=2 Pl=2 Xe=2 Au=2
Unterraform a planet during
Terraforming phase // 1 use only

Phoenix millenium
Range=9 Efficiency=9 Length=9
Hg=10 Pl=10 Xe=10 Au=10
Explore range = max
Terraforming delay = min

Goose decenium
Range=2 Efficiency=3 Length=0
Hg=5 Pl=0 Xe=0 Au=0
Give 1 exp bonus
at each exploration

Goose centenium
Range=3 Efficiency=5 Length=0
Hg=5 Pl=2 Xe=0 Au=0
Give 2 exp bonus
at each exploration

Goose millenium
Range=3 Efficiency=5 Length=0
Hg=2 Pl=2 Xe=2 Au=2
Give 1 exp bonus
at each asteroid discover

Duck decenium
Range=3 Efficiency=3 Length=0
Hg=0 Pl=5 Xe=2 Au=2
Give 1 exp bonus
at each planet discover

Duck centenium
Range=2 Efficiency=3 Length=3
Hg=3 Pl=3 Xe=1 Au=1
Give 2 exp bonus
at each terraforming

Duck millenium
Range=2 Efficiency=5 Length=5
Hg=3 Pl=3 Xe=1 Au=1
Give 4 exp bonus
at each terraforming

Cow generator
Efficiency=1
Hg=3 Pl=0 Xe=0 Au=0
Add 1 Hg
to production capacity

Blondie generator
Efficiency=2
Hg=3 Pl=2 Xe=0 Au=0
Add 1 Pl
to production capacity

R2X1 automate
Efficiency=3
Hg=0 Pl=1 Xe=0 Au=0
Give 1 exp bonus
at each production

Squirrel generator
Efficiency=4
Hg=3 Pl=3 Xe=2 Au=2
Add 1 Xe
to production capacity

Jack potential
Efficiency=5
Hg=5 Pl=5 Xe=5 Au=5
Double production

R2X2 automate
Efficiency=6
Hg=0 Pl=0 Xe=2 Au=2
Give 2 exp bonus
at each production

Gold generator
Efficiency=7
Hg=3 Pl=3 Xe=3 Au=3
Add 1 Au
to production capacity

Megajack potential
Efficiency=8
Hg=10 Pl=10 Xe=10 Au=10
Double production

R2X3 automate
Efficiency=9
Hg=0 Pl=0 Xe=3 Au=3
Give 3 exp bonus
at each production

Hippie Pourrah
Efficiency=10
Hg=20 Pl=20 Xe=20 Au=20
Double production

Hydrogen Market
Efficiency=1
Hg=5 Pl=0 Xe=0 Au=0
Exchange rate
Hydrogen 3:1

Platinium Market
Efficiency=2
Hg=3 Pl=2 Xe=0 Au=0
Exchange rate
Platinium 3:1

Xerium Market
Efficiency=2
Hg=3 Pl=0 Xe=2 Au=2
Exchange rate
Xerium 3:1

Super Market
Efficiency=4
Hg=2 Pl=2 Xe=2 Au=2
Exchange rate
all 3:1

Gazoduc
Efficiency=5
Hg=8 Pl=0 Xe=0 Au=0
Exchange rate
Hydrogen 2:1

Platoduc
Efficiency=6
Hg=4 Pl=3 Xe=0 Au=0
Exchange rate
Platinium 2:1

Nutoduc
Efficiency=6
Hg=4 Pl=0 Xe=3 Au=3
Exchange rate
Xerium 2:1

Hyper Market
Efficiency=8
Hg=3 Pl=3 Xe=3 Au=3
Exchange rate
all 2:1

Tera Market
Efficiency=8
Hg=3 Pl=3 Xe=3 Au=3
Exchange rate
all 2:1

Alchemist
Efficiency=10
Hg=5 Pl=5 Xe=5 Au=5
Exchange rate
all 1:1

Platinium detector
Platinium=1 Xerium=0 Gold=0
Hg=4 Pl=0 Xe=0 Au=0
Increase Platinium
probability

Platinium sniffer
Platinium=3 Xerium=0 Gold=0
Hg=3 Pl=2 Xe=0 Au=0
Increase Platinium
probability

Platinium extractor
Platinium=7 Xerium=0 Gold=0
Hg=3 Pl=5 Xe=1 Au=1
Increase Platinium
probability

Strat-o-platinium
Platinium=10 Xerium=0 Gold=0
Hg=3 Pl=5 Xe=3 Au=3
Increase Platinium
probability

Xerium detector
Platinium=0 Xerium=2 Gold=0
Hg=6 Pl=0 Xe=0 Au=0
Increase Xerium
probability

Xerium sniffer
Platinium=0 Xerium=4 Gold=0
Hg=3 Pl=2 Xe=1 Au=1
Increase Xerium
probability

Xerium extractor
Platinium=0 Xerium=8 Gold=0
Hg=3 Pl=1 Xe=3 Au=3
Increase Xerium
probability

Scrat-o-xerium
Platinium=0 Xerium=10 Gold=0
Hg=3 Pl=3 Xe=5 Au=5
Increase Xerium
probability

Golden eye
Platinium=0 Xerium=0 Gold=5
Hg=10 Pl=5 Xe=0 Au=0
Increase Gold
probability

Gold finder
Platinium=0 Xerium=0 Gold=10
Hg=10 Pl=10 Xe=5 Au=5
Increase Gold
probability
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Fadest
post 7 Sep 2009, 08:52
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I will come back lacter with Market explanation, as it is not implemented yet.
So let's jump directly to last action

Action 7/ Prospection
This action is very simple, you get 1 free material.
The choice will depend on your probabilities of finding each material, if you have a look at bottom of build list, you will notice that some builds affect these probabilities (it is also used for terraforming, it affects which kind of material the planet will produce)
This action is different from the other, because it does not affect other player, and give no extra bonus.
Or you may consider it a wait move : do nothing (everyone) and give 1 material as bonus (player who chosed this action).
This kind action exist in Puerto Rico, only when number of player is sufficient (but Puerto Rico does not have same role selection mechanism if you look closely at the first posts, so this action is only to allways give last player a choice between a standard role and get 1 bonus for himself only)
This may be useful when you need an extra material and don't want to chose explore to go back on a asteroid or production, because this would imply to let opponent explore and produce (or maybe, you expect your opponent to chose explore & production and want another material, but be careful, if everyone act like you....)
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sh3-rg
post 7 Sep 2009, 21:13
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Just want to say I think this game could be great - very much my kind of thing. thanks!


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nonner242
post 13 Sep 2009, 13:32
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Finally a game I can really get into...and spend way too much time playing...
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Losbjer
post 7 Dec 2011, 09:18
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Just out of curiosity and since this game seems fantastic! What's the status?
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Fadest
post 9 Dec 2011, 19:58
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This is not cancelled but I have not ork on this for a (long) while.
There are still some things to do for technology, to implement the market, but the biggest problem is that last time I tested it for a long time, I had memory corruption and program crashes, so I need to find why, but it is not easy to play for 1 hour or 2 in order to make a (nearly random) bug appear, and having to retry if I don't find why...

And of course, there are still no AI, and this will be a big job to implement.
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Losbjer
post 10 Dec 2011, 22:00
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Well good luck! I really hope we'll see this game finished! It's the kind of game that is missing from the Jag library! smile.gif
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