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[project W] A Warlord-like Game Demo


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#1 Fadest

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Posted 03 November 2008 - 02:53 PM

In the not so old videogame history, there are some myths or legends that will never die.
Warlords is one of them.

Go to a retro gaming convention and set 4 players in front of a VCS with the amazing Warlords and the also amazing Medieval Mayhem and everyone will come and stop in order to look at the game, and play one, even if retro gaming is a synonym of Playstation or Dreamcast for them.
This is the kind of game that you would like to have on your beloved <insert favorite device> system. This is the kind of game that some programmers say they may want to recode, just for fun.

Once again, last week, we spent some time on Medieval Mayhem on an incredible VCS box with flat monitor included. Once again, someone said that a Jaguar version would be nice. But this time, we decided to stop talking and start coding. So we just sat in front of our computers, digged some graphisms from previously unreleased games.

I went with the jaguar version during a part of the night and the morning, in order to let people try it during the afternoon.

So enclosed is the result of this part-night work, a simple Warlods-like game.
Of course, there is a lot of things that are missing, there are still a lots of bugs, and the code is so crappy that in 2 weeks, I won't be able to understand why I decided to add these nasty lines at 6AM, just in order to make it work. And maybe Seb will no more have his headache just because he spent some time in the afternoon, trying to understand code and debug some collision routs biggrin.gif

Take this ROM as a test code, this is not a safe basis for a Warlord clone, not even a promise to realse such a game, but I would be stupid to forget it just because it is badly written.

Have fun and do not hesitate to give some feedbacks.

Attached Files



#2 Fredifredo

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Posted 03 November 2008 - 04:12 PM

Wow ! very nice ! yes.gif
Congratulation to Seb and you for this fantastic amazing game ! ohmy.gif
I hope they will be a real release with improved graphs ...


ps : I'm alone today so it's not so funny for me ...

#3 SebRmv

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Posted 03 November 2008 - 06:36 PM

QUOTE (Fredifredo @ 3 Nov 2008, 17:12) <{POST_SNAPBACK}>
Wow ! very nice ! yes.gif
Congratulation to Seb and you for this fantastic amazing game ! ohmy.gif
I hope they will be a real release with improved graphs ...


ps : I'm alone today so it's not so funny for me ...


All the credits go to Fadest. My contrib is almost empty...
Seb/The Removers
http://removers.atari.org/

#4 SebRmv

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Posted 03 November 2008 - 06:37 PM

QUOTE (Fadest @ 3 Nov 2008, 15:53) <{POST_SNAPBACK}>
In the not so old videogame histroy, there are some myths or legends that will never die.
Warlords is one of them.


Unfortunately biggrin.gif
Seb/The Removers
http://removers.atari.org/

#5 Fadest

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Posted 03 November 2008 - 07:04 PM

CITATION(SebRmv @ 3 Nov 2008, 18:36) <{POST_SNAPBACK}>
All the credits go to Fadest. My contrib is almost empty...

I knew you did not want to be related to this piece of crappy code laugh.gif

But even if you don't like Warlords, you may like to test this new compilation, with some minor changes from the last version you saw yesterday whistling.gif

#6 walter_j64bit

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Posted 04 November 2008 - 01:29 PM

I love oldschool 2600 games! Does this run on an NTSC Jag and are you going to add rotary control sport?

#7 walter_j64bit

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Posted 04 November 2008 - 01:31 PM

D'oh! whats the starting address for this game?

#8 Matmook

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Posted 04 novembre 2008 - 01:59

CITATION(walter_j64bit @ 4 Nov 2008, 13:31) <{POST_SNAPBACK}>
D'oh! whats the starting address for this game?


Start address : $4000

... In 24h ... Impressive !

Great Job Fadest !!
Matmook

#9 Fadest

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Posted 04 novembre 2008 - 02:13

CITATION(walter_j64bit @ 4 Nov 2008, 13:29) <{POST_SNAPBACK}>
Does this run on an NTSC Jag

Not tested yet as we didn't have one this week-end. Can you give me feedback if you test it, please ?


CITATION(walter_j64bit @ 4 Nov 2008, 13:29) <{POST_SNAPBACK}>
and are you going to add rotary control sport?

Yas, that would be a great idea. Other solution would be to use same paddles than VCS (180° only instead of 360 rotary) because as LBM41 said, Warlord is for 180° controller, not 360°. As he is one of the biggest fan of VCS in France (you chould see his VCS cas, with LCD display incorporated, his homemade joystick, and all his stuff, impressive!!!), and fond of Warlords & co, I tend to believe him laugh.gif . He would like to work on kind of 180° paddle for Jaguar...

#10 walter_j64bit

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Posted 04 novembre 2008 - 03:14

QUOTE (Fadest @ 4 Nov 2008, 14:13) <{POST_SNAPBACK}>
Not tested yet as we didn't have one this week-end. Can you give me feedback if you test it, please ?



Yas, that would be a great idea. Other solution would be to use same paddles than VCS (180° only instead of 360 rotary) because as LBM41 said, Warlord is for 180° controller, not 360°. As he is one of the biggest fan of VCS in France (you chould see his VCS cas, with LCD display incorporated, his homemade joystick, and all his stuff, impressive!!!), and fond of Warlords & co, I tend to believe him laugh.gif . He would like to work on kind of 180° paddle for Jaguar...

Can do! I've have the day off and I've already VOTED! laugh.gif

#11 walter_j64bit

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Posted 04 novembre 2008 - 04:18

It runs just fine in NTSC land! I have no sound. 4 player mode work too! whistling.gif You know how hard is to work 4 on Jag gamepads at one time! laugh.gif

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  • W2.0.JPG


#12 walter_j64bit

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Posted 04 novembre 2008 - 04:34

I like what I see, it's a C-64 update of Warlord and thats a good thing!

#13 Fadest

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Posted 04 novembre 2008 - 04:35

Great. Thanks you very much.

Yes no sound, no music.
This is just because I had no mod and no sounds in stock to add to the game, and the only one musician interested by the project at the show was not here on sunday and had to leave before the beginning of programmation.





#14 walter_j64bit

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Posted 06 novembre 2008 - 05:58

Any up dates? smile.gif

#15 Fadest

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Posted 07 novembre 2008 - 05:16

No, nothing new.
I have a little problem with this. In my mind, priority is S.PA.C.E, then Dazed, then eventually Project W...
I guess I can deal with S.P.A.C.E and an action game in parallel as S.P.A.C.E. will be soon in balancing stage (which will be very complex... but not really technical or programming issues), but not all 3 at same time, this would be the best thing to make nothing.
But it seems this small snippet of code got far more feedbacks that the others, so maybe I should reconsider priorities.

But even so, do not expect new demo before an eventual graphist joined on board, because, as FrediFredo said, the game need improved graphs ,and new playing modes, options...
Oh, and of course musics & sounds, but someone asked me already how to compose for Jag.

This week, I needed to calm down after weeks of pre-RGC rush for S.P.A.C.E and hard night coding at RGC biggrin.gif
So I didn't really think about it yet.

Guess I will also need to find proper names for S.P.A.C.E and Project W biggrin.gif

#16 walter_j64bit

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Posted 09 novembre 2008 - 03:42

QUOTE (Fadest @ 7 Nov 2008, 18:16) <{POST_SNAPBACK}>
No, nothing new.
I have a little problem with this. In my mind, priority is S.PA.C.E, then Dazed, then eventually Project W...
I guess I can deal with S.P.A.C.E and an action game in parallel as S.P.A.C.E. will be soon in balancing stage (which will be very complex... but not really technical or programming issues), but not all 3 at same time, this would be the best thing to make nothing.
But it seems this small snippet of code got far more feedbacks that the others, so maybe I should reconsider priorities.

But even so, do not expect new demo before an eventual graphist joined on board, because, as FrediFredo said, the game need improved graphs ,and new playing modes, options...
Oh, and of course musics & sounds, but someone asked me already how to compose for Jag.

This week, I needed to calm down after weeks of pre-RGC rush for S.P.A.C.E and hard night coding at RGC biggrin.gif
So I didn't really think about it yet.

Guess I will also need to find proper names for S.P.A.C.E and Project W biggrin.gif

Someone has their hands full! cool.gif


#17 kuk

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Posted 17 novembre 2008 - 12:42

where is the true color Falcon version than we promise me... cool.gif
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Un petit site sur l'Atari Falcon avec plein de trucs bon pour votre poussin: http://falcon.ti-fr.com/

#18 Fadest

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Posted 16 décembre 2008 - 05:14

As it seems no graphist artist is available right now, I was looking at Reiner's tileset free graphs : http://reinerstilese...e/englisch.html in order to find some ideas.
There tons of sprites and element, mostly for RPG games.

I quickly built a sample with some of them in order to try what Project W should look.
What do you think of this kind of look ?
concept.JPG

The idea is to have a medieval look (battlefield with grass, probably less uniform, stone walls...), a small perspective..
Of course, this is just a draft.

Any comments ?

#19 Matmook

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Posted 16 décembre 2008 - 06:24

It looks great ! biggrin.gif

Just an idea: use a "warrior" army instead of wall to destroy ?

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#20 Fadest

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Posted 16 décembre 2008 - 06:45

I also thought of adding an extra wood palissade in front of stone wall.
Some "moving" army men on the wall could give an extra life to the game, great idea.




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