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3 Nov 2008, 14:53
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#1
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Super sprint ![]() ![]() Group: Level1 Posts: 406 Joined: 1-2 06 From: Orléans ou presque Member No.: 32 |
In the not so old videogame history, there are some myths or legends that will never die.
Warlords is one of them. Go to a retro gaming convention and set 4 players in front of a VCS with the amazing Warlords and the also amazing Medieval Mayhem and everyone will come and stop in order to look at the game, and play one, even if retro gaming is a synonym of Playstation or Dreamcast for them. This is the kind of game that you would like to have on your beloved <insert favorite device> system. This is the kind of game that some programmers say they may want to recode, just for fun. Once again, last week, we spent some time on Medieval Mayhem on an incredible VCS box with flat monitor included. Once again, someone said that a Jaguar version would be nice. But this time, we decided to stop talking and start coding. So we just sat in front of our computers, digged some graphisms from previously unreleased games. I went with the jaguar version during a part of the night and the morning, in order to let people try it during the afternoon. So enclosed is the result of this part-night work, a simple Warlods-like game. Of course, there is a lot of things that are missing, there are still a lots of bugs, and the code is so crappy that in 2 weeks, I won't be able to understand why I decided to add these nasty lines at 6AM, just in order to make it work. And maybe Seb will no more have his headache just because he spent some time in the afternoon, trying to understand code and debug some collision routs Take this ROM as a test code, this is not a safe basis for a Warlord clone, not even a promise to realse such a game, but I would be stupid to forget it just because it is badly written. Have fun and do not hesitate to give some feedbacks.
Attached File(s)
-------------------- Smashing Poulp'ins !!!
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3 Nov 2008, 16:12
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#2
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Rick dangerous ![]() ![]() ![]() Group: Level2 Posts: 1.067 Joined: 13-5 05 From: Grosbreuil 85 Member No.: 4 |
Wow ! very nice !
Congratulation to Seb and you for this fantastic amazing game ! I hope they will be a real release with improved graphs ... ps : I'm alone today so it's not so funny for me ... |
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3 Nov 2008, 18:36
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#3
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Rick dangerous ![]() ![]() ![]() Group: Level1 Posts: 1.505 Joined: 23-1 06 From: Paris, France Member No.: 31 |
Wow ! very nice ! Congratulation to Seb and you for this fantastic amazing game ! I hope they will be a real release with improved graphs ... ps : I'm alone today so it's not so funny for me ... All the credits go to Fadest. My contrib is almost empty... -------------------- Seb/The Removers
http://removers.atari.org/ |
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3 Nov 2008, 18:37
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#4
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Rick dangerous ![]() ![]() ![]() Group: Level1 Posts: 1.505 Joined: 23-1 06 From: Paris, France Member No.: 31 |
In the not so old videogame histroy, there are some myths or legends that will never die. Warlords is one of them. Unfortunately -------------------- Seb/The Removers
http://removers.atari.org/ |
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3 Nov 2008, 19:04
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#5
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Super sprint ![]() ![]() Group: Level1 Posts: 406 Joined: 1-2 06 From: Orléans ou presque Member No.: 32 |
All the credits go to Fadest. My contrib is almost empty... I knew you did not want to be related to this piece of crappy code But even if you don't like Warlords, you may like to test this new compilation, with some minor changes from the last version you saw yesterday -------------------- Smashing Poulp'ins !!!
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4 Nov 2008, 13:29
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#6
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![]() Group: Members Posts: 13 Joined: 6-5 06 Member No.: 50 |
I love oldschool 2600 games! Does this run on an NTSC Jag and are you going to add rotary control sport?
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4 Nov 2008, 13:31
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#7
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![]() Group: Members Posts: 13 Joined: 6-5 06 Member No.: 50 |
D'oh! whats the starting address for this game?
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4 Nov 2008, 13:59
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#8
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Super sprint ![]() ![]() Group: Members Posts: 638 Joined: 18-3 08 From: Angers (à côté) Member No.: 194 |
D'oh! whats the starting address for this game? Start address : $4000 ... In 24h ... Impressive ! Great Job Fadest !! -------------------- Matmook
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4 Nov 2008, 14:13
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#9
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Super sprint ![]() ![]() Group: Level1 Posts: 406 Joined: 1-2 06 From: Orléans ou presque Member No.: 32 |
Does this run on an NTSC Jag Not tested yet as we didn't have one this week-end. Can you give me feedback if you test it, please ? and are you going to add rotary control sport? Yas, that would be a great idea. Other solution would be to use same paddles than VCS (180° only instead of 360 rotary) because as LBM41 said, Warlord is for 180° controller, not 360°. As he is one of the biggest fan of VCS in France (you chould see his VCS cas, with LCD display incorporated, his homemade joystick, and all his stuff, impressive!!!), and fond of Warlords & co, I tend to believe him -------------------- Smashing Poulp'ins !!!
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4 Nov 2008, 15:14
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#10
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![]() Group: Members Posts: 13 Joined: 6-5 06 Member No.: 50 |
Not tested yet as we didn't have one this week-end. Can you give me feedback if you test it, please ? Yas, that would be a great idea. Other solution would be to use same paddles than VCS (180° only instead of 360 rotary) because as LBM41 said, Warlord is for 180° controller, not 360°. As he is one of the biggest fan of VCS in France (you chould see his VCS cas, with LCD display incorporated, his homemade joystick, and all his stuff, impressive!!!), and fond of Warlords & co, I tend to believe him Can do! I've have the day off and I've already VOTED! |
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4 Nov 2008, 16:18
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#11
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![]() Group: Members Posts: 13 Joined: 6-5 06 Member No.: 50 |
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4 Nov 2008, 16:34
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#12
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![]() Group: Members Posts: 13 Joined: 6-5 06 Member No.: 50 |
I like what I see, it's a C-64 update of Warlord and thats a good thing!
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4 Nov 2008, 16:35
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#13
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Super sprint ![]() ![]() Group: Level1 Posts: 406 Joined: 1-2 06 From: Orléans ou presque Member No.: 32 |
Great. Thanks you very much.
Yes no sound, no music. This is just because I had no mod and no sounds in stock to add to the game, and the only one musician interested by the project at the show was not here on sunday and had to leave before the beginning of programmation. -------------------- Smashing Poulp'ins !!!
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6 Nov 2008, 17:58
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#14
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![]() Group: Members Posts: 13 Joined: 6-5 06 Member No.: 50 |
Any up dates?
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7 Nov 2008, 17:16
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#15
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Super sprint ![]() ![]() Group: Level1 Posts: 406 Joined: 1-2 06 From: Orléans ou presque Member No.: 32 |
No, nothing new.
I have a little problem with this. In my mind, priority is S.PA.C.E, then Dazed, then eventually Project W... I guess I can deal with S.P.A.C.E and an action game in parallel as S.P.A.C.E. will be soon in balancing stage (which will be very complex... but not really technical or programming issues), but not all 3 at same time, this would be the best thing to make nothing. But it seems this small snippet of code got far more feedbacks that the others, so maybe I should reconsider priorities. But even so, do not expect new demo before an eventual graphist joined on board, because, as FrediFredo said, the game need improved graphs ,and new playing modes, options... Oh, and of course musics & sounds, but someone asked me already how to compose for Jag. This week, I needed to calm down after weeks of pre-RGC rush for S.P.A.C.E and hard night coding at RGC So I didn't really think about it yet. Guess I will also need to find proper names for S.P.A.C.E and Project W -------------------- Smashing Poulp'ins !!!
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9 Nov 2008, 03:42
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#16
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![]() Group: Members Posts: 13 Joined: 6-5 06 Member No.: 50 |
No, nothing new. I have a little problem with this. In my mind, priority is S.PA.C.E, then Dazed, then eventually Project W... I guess I can deal with S.P.A.C.E and an action game in parallel as S.P.A.C.E. will be soon in balancing stage (which will be very complex... but not really technical or programming issues), but not all 3 at same time, this would be the best thing to make nothing. But it seems this small snippet of code got far more feedbacks that the others, so maybe I should reconsider priorities. But even so, do not expect new demo before an eventual graphist joined on board, because, as FrediFredo said, the game need improved graphs ,and new playing modes, options... Oh, and of course musics & sounds, but someone asked me already how to compose for Jag. This week, I needed to calm down after weeks of pre-RGC rush for S.P.A.C.E and hard night coding at RGC So I didn't really think about it yet. Guess I will also need to find proper names for S.P.A.C.E and Project W Someone has their hands full! |
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17 Nov 2008, 00:42
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#17
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Great giana sister ![]() Group: Members Posts: 87 Joined: 11-11 07 From: Gisors (Normandie), france Member No.: 181 |
where is the true color Falcon version than we promise me...
-------------------- La Neo Geo CD a son site (en tout cas elle essaye...): http://perso.wanadoo.fr/neogeoCDworld/Nouvelles.htm
Un petit site sur l'Atari Falcon avec plein de trucs bon pour votre poussin: http://falcon.ti-fr.com/ |
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16 Dec 2008, 17:14
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#18
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Super sprint ![]() ![]() Group: Level1 Posts: 406 Joined: 1-2 06 From: Orléans ou presque Member No.: 32 |
As it seems no graphist artist is available right now, I was looking at Reiner's tileset free graphs : http://reinerstileset.4players.de/englisch.html in order to find some ideas.
There tons of sprites and element, mostly for RPG games. I quickly built a sample with some of them in order to try what Project W should look. What do you think of this kind of look ? The idea is to have a medieval look (battlefield with grass, probably less uniform, stone walls...), a small perspective.. Of course, this is just a draft. Any comments ? -------------------- Smashing Poulp'ins !!!
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16 Dec 2008, 18:24
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#19
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Super sprint ![]() ![]() Group: Members Posts: 638 Joined: 18-3 08 From: Angers (à côté) Member No.: 194 |
It looks great !
Just an idea: use a "warrior" army instead of wall to destroy ? -------------------- Matmook
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16 Dec 2008, 18:45
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#20
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Super sprint ![]() ![]() Group: Level1 Posts: 406 Joined: 1-2 06 From: Orléans ou presque Member No.: 32 |
I also thought of adding an extra wood palissade in front of stone wall.
Some "moving" army men on the wall could give an extra life to the game, great idea. -------------------- Smashing Poulp'ins !!!
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