IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Tutoriaux Sur Le Pixel - Pixels Tutorials, (Français - English)
mariaud
post 5 Dec 2006, 17:17
Post #1


Super sprint
**

Group: Level1
Posts: 618
Joined: 12-2 06
From: 17
Member No.: 35



English : Here is 3 .pdf to show you that everybody could do the same tongue.gif

first : Anti-aliasing

second : Light & Volumes

third : Sprite (TC)

It'll be possible to have some more , if you need it.

(please if you want to make a link to these, use the global address : http://www.jagware.org/index.php?act=ST&f=6&t=393 TY)


Français : Hop voilà 3 petits pdf, juste pour vous montrer que c'est à la porté de tous tongue.gif

le premier : L'Anti-aliasing

le second : Lumière et Volume

le troisème : Le Sprite (TC)

On peut en imaginer d'autres (animation, palette, ...) si le besoin s'en fait sentir.

(svp, si vous voulez faire un lien, utilisez le lien principal vers cette page : http://www.jagware.org/index.php?act=ST&f=6&t=393 merci)


Edit : (remove : Only in French at the moment, if you need a translation, just call Zerosquare whistling.gif smile.gif #hehe#)

Attached File(s)
Attached File  volume.pdf ( 172.44K ) Number of downloads: 359
Attached File  sprite.pdf ( 297.86K ) Number of downloads: 414
Attached File  anti_aliasing.pdf ( 265.44K ) Number of downloads: 368
Attached File  anti_aliasing_en.pdf ( 266.15K ) Number of downloads: 408
Attached File  sprite_en.pdf ( 293.81K ) Number of downloads: 412
Attached File  volume_en.pdf ( 174.83K ) Number of downloads: 362
 
Go to the top of the page
 
+Quote Post
Zerosquare
post 5 Dec 2006, 18:16
Post #2


Rick dangerous
***

Group: Administrators
Posts: 2.102
Joined: 4-1 06
Member No.: 30



QUOTE (mariaud @ 5 Dec 2006, 17:17) *
Only in French at the moment, if you need a translation, just call Zerosquare whistling.gif smile.gif
« Je l'aurai, un jour, je l'aurai... mad.gif »

tongue.gif


--------------------
« Mon PC on dirait un Amiga tellement c'est instable » – GT Turbo
« Soit A un niveau d'absurdité, il existe un post N tel que... » – Azrael et al., 2006
Go to the top of the page
 
+Quote Post
mariaud
post 11 Dec 2006, 00:05
Post #3


Super sprint
**

Group: Level1
Posts: 618
Joined: 12-2 06
From: 17
Member No.: 35



Thanks to Zerosquare, 3 english translations are avalaible hug.gif
Go to the top of the page
 
+Quote Post
Pocket
post 12 Dec 2006, 10:08
Post #4


Super sprint
**

Group: Level1
Posts: 644
Joined: 21-6 05
Member No.: 10



excellent work, very intersting for the newbies (me tongue.gif), thank you Mariaud !


--------------------
Atari French forum
Jaguar, Lynx, ST, Falcon... Good stuff !

Pockett Videogames, more than 1 000 mobile game reviews
Pockett Videogames

Go to the top of the page
 
+Quote Post
viMaster
post 17 Jul 2009, 23:29
Post #5





Group: Members
Posts: 8
Joined: 23-4 09
Member No.: 221



I would love to see more tutorials regarding artwork for these old systems we seem to love.

I've been working on a few things, but my skills are not up to par with professional game artists, though I am getting better with practice.

One thing I'm curious about is animated sprites and how you make them look good in a game. So far, I've just been creating the sprites over a black background and then the programmer must toggle transparency on for the black. Are there easier ways to do it? It seems the Jaguar doesn't have a lot of options regarding transparencies. Can you specify a different color other than black to be the transparency?
I've been working with SebRmv's image converter, which is fantastic. I asked him a while ago about possibly investigating the ability to keep transparency by converting from the PNG format or something similar. I'm sure that would be something useful, but maybe not.

If your sprite is going to be in the foreground of differently colored backgrounds, is it best to have a separate version of the sprite for each background so they can be blended better?
Go to the top of the page
 
+Quote Post
Zerosquare
post 17 Jul 2009, 23:42
Post #6


Rick dangerous
***

Group: Administrators
Posts: 2.102
Joined: 4-1 06
Member No.: 30



CITATION(viMaster @ 18 Jul 2009, 00:29) *
So far, I've just been creating the sprites over a black background and then the programmer must toggle transparency on for the black. Are there easier ways to do it? It seems the Jaguar doesn't have a lot of options regarding transparencies. Can you specify a different color other than black to be the transparency?
No, the hardware only supports pure black for the transparent "color".

However, if black is inconvenient when drawing (and that's often the case), you can use another color which is not used anywhere on your sprite. A common choice is pure magenta.

Once your sprite is completely drawn :
- use your paint program features to replace black by very dark blue
- do the same thing to replace your "transparent" color by pure black

CITATION(viMaster @ 18 Jul 2009, 00:29) *
If your sprite is going to be in the foreground of differently colored backgrounds, is it best to have a separate version of the sprite for each background so they can be blended better?
Yes, it's best, as the Jaguar doesn't support alpha blending ; but it uses more memory, obviously. Another option is not to use antialiasing for your sprite's edges, but it's less pretty wink.gif


--------------------
« Mon PC on dirait un Amiga tellement c'est instable » – GT Turbo
« Soit A un niveau d'absurdité, il existe un post N tel que... » – Azrael et al., 2006
Go to the top of the page
 
+Quote Post

Fast ReplyReply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 23-8-2014 / 14:21