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10 Jan 2013, 15:49
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#1
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
I was checking the DiamJag source, the initial version used the old sinister player, but it had bugs after playing too much sfx.
Around 2008 I replaced It by the Removers's MOD Player (from rmvlib) and it was working quite well. Now I was thinking of using U-235 sound engine and I was wondering what would be the advantage over the removers's one. did someone test the 2 engines ? -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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10 Jan 2013, 17:25
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#2
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Super sprint ![]() ![]() Group: Members Posts: 275 Joined: 3-6 09 From: the (gfx)artist formerly known as kZa Member No.: 227 |
I was checking the DiamJag source, the initial version used the old sinister player, but it had bugs after playing too much sfx. Around 2008 I replaced It by the Removers's MOD Player (from rmvlib) and it was working quite well. Now I was thinking of using U-235 sound engine and I was wondering what would be the advantage over the removers's one. did someone test the 2 engines ? I think Seb's latest version of the Removers player is very advanced, very high replay quality and supports mods with up to 8 channels (though might be remembering it wrong, sorry!). OK I searched, there's a post about it here. I don't know that anyone has really put one against the other, all I can say for sure is that u235 outperforms Sinister (Tempest 2000) player as I've seen the difference when it is swapped out. -------------------- Would you Push The Button?
"Do not trust people who offer incense" - zerosquare offering some important advice via google translate |
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10 Jan 2013, 21:08
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#3
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Rick dangerous ![]() ![]() ![]() Group: Level1 Posts: 1.505 Joined: 23-1 06 From: Paris, France Member No.: 31 |
I am particularly proud of the new engine I made last year and I recommend upgrade to the new version, if you are still using the previous one.
I don't know however how it compares to U-235 sound engine. -------------------- Seb/The Removers
http://removers.atari.org/ |
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11 Jan 2013, 10:37
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#4
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
it seems like I will upgrade to the newest version of your player.
minor change to do then -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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12 Jan 2013, 17:07
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#5
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
I had some strange op list update problem with your replayer SebRmv, my sprites were flickering a bit.
also, I didn't know what player to use, paula.o or sound.o ? I tried the U235 engine, it's working fine, but the music is not correctly replayed (tempo problems) seems like the new mod I use is not very u235 friendly :/ -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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12 Jan 2013, 17:26
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#6
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![]() Group: Members Posts: 30 Joined: 25-11 11 From: North, England Member No.: 314 |
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12 Jan 2013, 17:56
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#7
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Super sprint ![]() ![]() Group: Members Posts: 275 Joined: 3-6 09 From: the (gfx)artist formerly known as kZa Member No.: 227 |
...one day
-------------------- Would you Push The Button?
"Do not trust people who offer incense" - zerosquare offering some important advice via google translate |
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12 Jan 2013, 22:09
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#8
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
I did, but the email on his website doesn't work :/
Also, I'm trying to get Sfx working but it seems I cannot. All I ear is a strange sound but not my Sfx. CODE My SfxBank table is this: .long SfxBank: dc.l SfxDiam,SfxDiamE,0,0,64,16000 dc.l SfxMenu,SfxMenuE,0,0,64,16000 Before starting DSP I do this: move.l #SfxBank,U235SE_ptr_sample_bank To Play a Sfx I have made this little routine: moveq #1,d0 ; sample moveq #4,d1 ; channel (after mod voices) bsr U235_PlaySfx U235_PlaySfx: ; d0 = sample N, d1 = channel lea U235_Playlist,a0 ; move.l #SfxBank,d2 ; This seems not to work either ; and.b #$f0,d2 ; or.b #$b,d2 ; move.l d2,(a0)+ moveq #2,d2 ; Play lsl.w #8,d0 lsl.w #4,d1 or.w d0,d2 ; Sample N or.w d1,d2 ; Channel move.l d2,(a0)+ move.l #0,(a0) move.l #U235_Playlist,U235SE_sfxplaylist_ptr rts .bss .long U235_Playlist: ds.l 8 any clue to u235 engine users ? -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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13 Jan 2013, 01:43
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#9
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formerly known as Mr Morden ![]() Group: Members Posts: 191 Joined: 25-6 09 Member No.: 231 |
here's the RAPTOR function to call sample playback
CODE RAPTOR_U235playsample:
lea playlist,a0 ; The address of the sound effect playlist lea U235SE_sfxplaylist_ptr,a1 move.l #RAPTOR_samplebank|$b,(a0)+ ; Write Set bank to playlist rol.w #4,d1 ; rotate channel to $000000x0 position eor.l #$1f400004,d1 ; $1f40=8000Hz 4=PLAY SAMPLE rol.w #8,d0 or.w d0,d1 ; sample number move.l d1,(a0)+ ; add.l #$00000010,d1 ; move.l d1,(a0)+ ; next channel up moveq #0,d0 move.l d0,(a0) move.l #playlist,(a1) ; once the list is complete, we need to set the playlist pointer to point at it rts |
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13 Jan 2013, 01:51
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#10
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formerly known as Mr Morden ![]() Group: Members Posts: 191 Joined: 25-6 09 Member No.: 231 |
Actually, if you want I can send you the Degz module.
If that works, then its the mod your are using, if it doesn't then something else is wrong because we know that module works. Let me know. |
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13 Jan 2013, 01:55
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#11
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
I tried reshoot.mod from 505 and it's working
but the sfx aren't :/ I tried your code and there is still no change, the best I got is a sample from the module bank playing, but not my actual sfx data do you have u235 dev email ? the one on his website doesn't work. -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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13 Jan 2013, 01:58
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#12
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formerly known as Mr Morden ![]() Group: Members Posts: 191 Joined: 25-6 09 Member No.: 231 |
I tried reshoot.mod from 505 and it's working but the sfx aren't :/ I tried your code and there is still no change, the best I got is a sample from the module bank playing, but not my actual sfx data do you have u235 dev email ? the one on his website doesn't work. Ah, the sample bank pointer changed between 0.17 and 0.19 (I think) - hang on... The samples used to start at 32, now they start at 0 (I think) - not sure if linko updated the docs. Best to PM him on AA. |
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13 Jan 2013, 09:46
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#13
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
ok got it, the SfxBank table had to be aligned on ".dphrase" (and not .long)
it's working now -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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13 Jan 2013, 10:08
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#14
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Rick dangerous ![]() ![]() ![]() Group: Level1 Posts: 1.505 Joined: 23-1 06 From: Paris, France Member No.: 31 |
I had some strange op list update problem with your replayer SebRmv, my sprites were flickering a bit. also, I didn't know what player to use, paula.o or sound.o ? I tried the U235 engine, it's working fine, but the music is not correctly replayed (tempo problems) seems like the new mod I use is not very u235 friendly :/ It should be paula.o, if I am right. How do you update the OP list? Can you reproduce a minimal bug report? If yes, I would be happy to look at it. -------------------- Seb/The Removers
http://removers.atari.org/ |
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13 Jan 2013, 12:18
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#15
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
In the vbl int, like this:
vbl: bsr mod play routine bsr update op list vblack rte Also, I didn't call the setup interupt routine like you did in the example, as I don't use the complete rmvlib, just the mod player I don't know if I can reproduce it or not, I will try to do it again. -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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13 Jan 2013, 12:24
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#16
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Rick dangerous ![]() ![]() ![]() Group: Level1 Posts: 1.505 Joined: 23-1 06 From: Paris, France Member No.: 31 |
In the vbl int, like this: vbl: bsr mod play routine bsr update op list vblack rte Also, I didn't call the setup interupt routine like you did in the example, as I don't use the complete rmvlib, just the mod player I don't know if I can reproduce it or not, I will try to do it again. Ok, in this case, just reverse the order in which you call the interrupts (ie update OP list before mod routine). This will solve the problem. -------------------- Seb/The Removers
http://removers.atari.org/ |
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13 Jan 2013, 12:59
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#17
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![]() Super sprint ![]() ![]() Group: Level1 Posts: 967 Joined: 2-1 06 Member No.: 29 |
I inverted in my post, the order is right: op update, then play module
it's doing the same thing, but only on Virtual Jaguar on the real Jaguar it's working (but the module music doesn't play very well compared to the original) I made a minimal version so you can test if you want (mp) -------------------- my Website with all my homebrew projects !
"C'est la ou tu vois la supériorité de la vitamine C sur les dragibus !" - Fadest, RGC 2008 |
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13 Jan 2013, 18:53
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#18
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![]() Great giana sister ![]() Group: Members Posts: 87 Joined: 9-11 06 Member No.: 148 |
I tried reshoot.mod from 505 and it's working but the sfx aren't :/ I tried your code and there is still no change, the best I got is a sample from the module bank playing, but not my actual sfx data do you have u235 dev email ? the one on his website doesn't work. Oops! sorry not been paying attention too much to the scene.. My email address on my website should work though.. linkovitch@u-235.co.uk ?? Did you solve all the U235SE problems? (just been pointed at this thread) |
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13 Jan 2013, 19:19
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#19
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![]() Great giana sister ![]() Group: Members Posts: 87 Joined: 9-11 06 Member No.: 148 |
I tried reshoot.mod from 505 and it's working but the sfx aren't :/ I tried your code and there is still no change, the best I got is a sample from the module bank playing, but not my actual sfx data do you have u235 dev email ? the one on his website doesn't work. Oops! sorry not been paying attention too much to the scene.. My email address on my website should work though.. linkovitch@u-235.co.uk ?? Did you solve all the U235SE problems? (just been pointed at this thread) Just checked, and the config for that mailbox was wiped out in a server crash! DOH! sorry (the info@ one!) my bad! Have fixed that now, sorry for cockup |
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| Lo-Fi Version | Time is now: 19-5-2013 / 04:07 |