I'm working on a tutorial at the moment. As it's BASIC and the idea is to get anyone and everyone involved or able to play around with their Jaguars, the first part doesn't even touch on rb+ at all, it's more intended as background reading to get even people who haven't written a single line of BASIC before into the right frame of mind regarding how the Jaguar does its thing (at least the bits of it someone wanting to have a go with rb+ need to get to grips with). It only gets as technical as reading through a simplified sprite definition and having people consider the possibilities.
The second part goes on to set up a full sprite definition file (it's a Raptor Object List, but the terminology throughout attempts to keep it all on the overly friendly side) and then goes into the beginnings of using that from within rb+. The only thing here is CJ suggested a much simpler and easier game to use for this, so I've decided to put this on hold as more something for the next stage of the tutorial (as it has much more possibilities for introducing more of the features available). So my next job is to rework that for the simpler game, which will require me to create the simple graphics assets and get the game up and running.
I just want to get people using it and discovering how powerful Raptor is, even via BASIC. That feels like it should be a priority because if more people could see the fun it can be as I have over the last 6 weeks or so, that wouldn't be a bad thing at all :0)
As I work through the various features of rb+, I'm putting bits and pieces together into a demonstration program as well. It's all but finished but requires a lot of fine-tuning to make it more slick as a presentation. I've also got a couple of my own game thingies I'm working on. But early this week, I'll be concentrating on getting parts 1 and 2 of the tutorial ready to put up here and on Atari Age. Probably on the Reboot site as well. It seems a bit selfish to tear off into the depths of rb+ without giving others the first leg up into what initially appears to be a baffling series of assembler source files and little in the way of documentation.