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Zerosquare

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Zerosquare last won the day on March 27 2015

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    * Programmation C et ASM sur diverses plateformes (principalement x86 [DOS/Win/Linux], Atmel AVR)* Électronique* Audio et vidéo (musique, algos)* C and ASM programming on various platforms (mainly x86 [DOS/Win/Linux], Atmel AVR)* Electronics* Audio and video (music, algorithms)

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  1. Several games on the Jaguar are more fun to play if you have a rotary controller (there's Tempest 2000 of course, but also Kobayashi Maru by Reboot for example). Here's a little tutorial to build one from a standard Jaguar controller, without losing the ability to use the D-pad for "normal" games. What you need : - a standard Jaguar controller, obviously - a mechanical encoder, preferably without detents (i.e. that rotates freely without "clicks"). The number of steps per revolution will determine how sensitive the knob is ; 24 to 36 steps is fine. - a knob to put on top of the encoder - a DPDT switch. It will be used to switch between "normal" and "rotary" mode. - some wires, a soldering iron with solder, some heatshrinking tubing if you want to be neat The encoder, knob and DPDT switch are not very expensive ; I paid 5€ (about $6.50) for all three. The first step is of course to take your controller apart. The screws are hidden under round, adhesive pieces of rubber ; lift them gently with a screwdriver. Then pretty much everything you need to do is summed up in this picture : Before closing the controller, check that everything is working fine. If the rotary part works backwards, swap the outputs of the encoder. And this is how the result looks like :
  2. Here's a little idea I had to circumvent the Jaguar's UART bug. The ZIP file contains a detailed description and a demo program (the source code is included). Enjoy ! TestUART.zip
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