LinkoVitch 0 Report post Posted March 17, 2011 Hi Are there any Jag Emu's out there that play nice with Windows 7? I tried firing one up a while ago and it just died on its arse and was a bit unhappy.. anyone got any to work? Quote Share this post Link to post Share on other sites
Zerosquare 10 Report post Posted March 17, 2011 Hi Are there any Jag Emu's out there that play nice with Windows 7? I tried firing one up a while ago and it just died on its arse and was a bit unhappy.. anyone got any to work? I don't know if Project Tempest works with Windows 7. Virtual Jaguar used to have lots of problems under Windows Vista, but IIRC, they did eventually fix it (which should probably make it work for Windows 7 as well), though you had to get it from their source code tree, as it wasn't available as a standard downloadable version. I think there's a topic about it on the official VJ forums. Quote Share this post Link to post Share on other sites
Matmook 1 Report post Posted March 17, 2011 PT works fine on Windows 7 (at least on 32bit version) ! Quote Share this post Link to post Share on other sites
LinkoVitch 0 Report post Posted March 17, 2011 thanks guys, I'll give em a try. See how they do on Win7 64 bit... why they put 64 bit on a machine with 3GB of RAM I have no idea.. :/ Quote Share this post Link to post Share on other sites
Zerosquare 10 Report post Posted March 17, 2011 You should be thankful it's this way... Some manufacturers build machines with 4 GB of RAM or more, and bundle them with a 32-bit version of Windows Home Edition ! Quote Share this post Link to post Share on other sites
Sauron 0 Report post Posted March 21, 2011 You should be thankful it's this way... Some manufacturers build machines with 4 GB of RAM or more, and bundle them with a 32-bit version of Windows Home Edition ! Very true! My workstation at my previous job was one such system. FYI, I'm running Windows 7 64 bit on my tower (Athlon II x4 2.9Ghz, 4MB RAM) and PT works just fine. I haven't even tried Virtual Jag on here yet. Quote Share this post Link to post Share on other sites
LinkoVitch 0 Report post Posted March 21, 2011 Tried it out last night, PT works a treat for me also YAY! it even runs my code! Thanks for the help guys, I can now do even more coding as don't always need a jag handy. Quote Share this post Link to post Share on other sites
Cyrano Jones 4 Report post Posted March 21, 2011 Just remember, your code might not be buggy: PT doesnt: ....handle objects clipped at the top of the screen. ....handle any type of RMW CRY masking. ....have even remotely cycle accurate timing (so, go crazy and overload that vblank!) ....show objects on the correct Y line ....and many, many more! But its still pretty good Quote Share this post Link to post Share on other sites
Matmook 1 Report post Posted March 22, 2011 ....handle any type of RMW CRY masking. I use RMW bit in CRY mode in LadyBugged and it works in PT...but perhaps I'm lucky ! Quote Share this post Link to post Share on other sites
LinkoVitch 0 Report post Posted March 22, 2011 Oh yeah I know its far from perfect, but at least can give you something to play with or simple demo for those not blessed with a Jag setup to see it on. I found it was forgetting whole rows of objects if I just resetted the emulation, but at least it ran my code Quote Share this post Link to post Share on other sites
Cyrano Jones 4 Report post Posted March 22, 2011 I use RMW bit in CRY mode in LadyBugged and it works in PT...but perhaps I'm lucky ! Which version are you using? .95 doesnt seem to like things fiddlign with the lumi value. Quote Share this post Link to post Share on other sites
Zerosquare 10 Report post Posted March 23, 2011 Same thing here -- the RMW effects in LadyBug don't work correctly in PT 0.95 for me. Quote Share this post Link to post Share on other sites
Matmook 1 Report post Posted March 23, 2011 Same thing here -- the RMW effects in LadyBug don't work correctly in PT 0.95 for me. The "moving circle" on the right of "new game" on this screenshot use the RMW bit. The level background use the RMW bit too for the transparency. But perhaps we don't talk about the same thing...It will not be the first time I don't understand something... Quote Share this post Link to post Share on other sites
Zerosquare 10 Report post Posted March 23, 2011 I just tested it again on PT 0.95 and you're right, it does work fine ! My memory is failing me... Actually, this is very interesting, because RMW doesn't work correctly in PT for most other games (for example, the floating logos in Do The Same have a transparent background, instead of translucent)... Quote Share this post Link to post Share on other sites
Matmook 1 Report post Posted March 23, 2011 I just tested it again on PT 0.95 and you're right, it does work fine ! My memory is failing me... Actually, this is very interesting, because RMW doesn't work correctly in PT for most other games (for example, the floating logos in Do The Same have a transparent background, instead of translucent)... You're right ! The only difference with DTS and LB is the depth of the bitmap used for those "mask" : 16 bit in DTS, 8 or 4 bit in LB... Quote Share this post Link to post Share on other sites
Cyrano Jones 4 Report post Posted March 24, 2011 That could explain it - our new game is using 16bit RMW masks, and they dont work. Quote Share this post Link to post Share on other sites