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Zerosquare

Useful files, tools and links for Jaguar development

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SebRmv    2

I can't remember where to find MadMac and ALN source code? Do anyone know that?

 

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SebRmv    2
madMac and ALn source code have never been available.

 

But you can find an almost compatible assembler/linker version : rmac/rln available here : http://reboot.atari.org/new-reboot/rmacrln.html

 

Ok thanks!

 

What are the (known) differences between these tools and madmac/aln ?

 

 

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What are the (known) differences between these tools and madmac/aln ?

 

RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.

 

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TXG/MNX    0
What are the (known) differences between these tools and madmac/aln ?

 

RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.

 

Is there a manual for RMAC I heard SMAC was more advanced then original MAC so I would like to know what's extra.

Same for RLN

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SebRmv    2
What are the (known) differences between these tools and madmac/aln ?

 

RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.

 

Ok, so basically, is it ok to assume that RMAC/RLN are compatible with MadMac/ALN, but have fewer bugs?

(the question is: can I switch to these tools without fearing that some of my old sources won't compile/link/work...)

 

 

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What are the (known) differences between these tools and madmac/aln ?

 

RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.

 

Ok, so basically, is it ok to assume that RMAC/RLN are compatible with MadMac/ALN, but have fewer bugs?

(the question is: can I switch to these tools without fearing that some of my old sources won't compile/link/work...)

 

No. Yes. Probably ;)

 

These days they are pretty stable. however I've hit a few compatibility issues (which Shamus has fixed). It's kind of odd how bugs get found when people actually make stuff. No wonder Subqmod gave up during 'the dark decade' lol.

 

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Zerosquare    10
The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.
What kind of bugs? I must have been lucky, but I haven't had any problems with Atari's ALN and MAC.

 

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TXG/MNX    0
The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.
What kind of bugs? I must have been lucky, but I haven't had any problems with Atari's ALN and MAC.

 

I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ?

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GT Turbo    3
I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ?

 

'better GPU output' in assembler ?

 

 

 

GT :poulpexmas:

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SebRmv    2
The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.
What kind of bugs? I must have been lucky, but I haven't had any problems with Atari's ALN and MAC.

 

 

I am not surprised that Mac/Aln are broken. But as you, I must have been lucky because I can't remember having a serious problem with Atari tools.

 

 

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I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ?

I am not sure what you define as better, as I recall some of the changes he implement in addition to general bug fixes was to make it easier to run GPU in main. I have not read the full topics but a quick AA search show that the following may provide the information you are looking for

 

http://atariage.com/forums/topic/136021-de...as-gift-to-all/

 

http://atariage.com/forums/topic/166190-ol...n-vs-smacvlink/

 

Alternatively Dr Typo may know, as I recall he made some post SubQMod changes/bug fixes to SLN and SMAC

 

 

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TXG/MNX    0
I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ?

I am not sure what you define as better, as I recall some of the changes he implement in addition to general bug fixes was to make it easier to run GPU in main. I have not read the full topics but a quick AA search show that the following may provide the information you are looking for

 

http://atariage.com/forums/topic/136021-de...as-gift-to-all/

 

http://atariage.com/forums/topic/166190-ol...n-vs-smacvlink/

 

Alternatively Dr Typo may know, as I recall he made some post SubQMod changes/bug fixes to SLN and SMAC

 

This what I meant indeed.

 

But is .GPUMAIN addding all you need to allow code run perfectly from main ram ?

Are there other new things, i read something about macro's maybe someone can write a small document what's new in SMAC.

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This what I meant indeed.

 

But is .GPUMAIN addding all you need to allow code run perfectly from main ram ?

I may be wrong and am not sure if I am quoting from the manual or recalling from a JFUK conversation with SubQmod but I believe it checks for and where necessary adds various NOPs required concerning pipelining around Jumps as well as checking/taking care of phrase(?) alignment requirements to make things easier for the programmer.

 

Presumably you have tried PMing SubQmod at AA.

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sh3-rg    6
Presumably you have tried PMing SubQmod at AA.

 

He sold up and moved on a long time ago (I bought much of his hardware, including a broken skunk and a broken Jag CD). He now plays Battlefield a lot instead apparently.

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Saturn    0
On 9/2/2010 at 6:54 PM, Zerosquare said:

Project Tempest
A pretty fast Jaguar emulator, but not very accurate. It is no longer developed. Note : if something doesn't run with Project Tempest 0.95, try the 0.5 version from this page instead : it works better in some cases.

I noticed the link to version 0.5 is down so I uploaded it  here .

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