SebRmv 2 Report post Posted July 31, 2014 I can't remember where to find MadMac and ALN source code? Do anyone know that? Quote Share this post Link to post Share on other sites
SCPCD 0 Report post Posted July 31, 2014 madMac and ALn source code have never been available. But you can find an almost compatible assembler/linker version : rmac/rln available here : http://reboot.atari.org/new-reboot/rmacrln.html Quote Share this post Link to post Share on other sites
SebRmv 2 Report post Posted July 31, 2014 madMac and ALn source code have never been available. But you can find an almost compatible assembler/linker version : rmac/rln available here : http://reboot.atari.org/new-reboot/rmacrln.html Ok thanks! What are the (known) differences between these tools and madmac/aln ? Quote Share this post Link to post Share on other sites
Cyrano Jones 4 Report post Posted August 1, 2014 What are the (known) differences between these tools and madmac/aln ? RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas. Quote Share this post Link to post Share on other sites
TXG/MNX 0 Report post Posted August 1, 2014 What are the (known) differences between these tools and madmac/aln ? RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas. Is there a manual for RMAC I heard SMAC was more advanced then original MAC so I would like to know what's extra. Same for RLN Quote Share this post Link to post Share on other sites
SebRmv 2 Report post Posted August 1, 2014 What are the (known) differences between these tools and madmac/aln ? RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas. Ok, so basically, is it ok to assume that RMAC/RLN are compatible with MadMac/ALN, but have fewer bugs? (the question is: can I switch to these tools without fearing that some of my old sources won't compile/link/work...) Quote Share this post Link to post Share on other sites
Cyrano Jones 4 Report post Posted August 2, 2014 What are the (known) differences between these tools and madmac/aln ? RMAC/RLN mostly work, and when they don't - Shamus fixes them. The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas. Ok, so basically, is it ok to assume that RMAC/RLN are compatible with MadMac/ALN, but have fewer bugs? (the question is: can I switch to these tools without fearing that some of my old sources won't compile/link/work...) No. Yes. Probably These days they are pretty stable. however I've hit a few compatibility issues (which Shamus has fixed). It's kind of odd how bugs get found when people actually make stuff. No wonder Subqmod gave up during 'the dark decade' lol. Quote Share this post Link to post Share on other sites
Zerosquare 10 Report post Posted August 2, 2014 The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.What kind of bugs? I must have been lucky, but I haven't had any problems with Atari's ALN and MAC. Quote Share this post Link to post Share on other sites
TXG/MNX 0 Report post Posted August 3, 2014 The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.What kind of bugs? I must have been lucky, but I haven't had any problems with Atari's ALN and MAC. I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ? Quote Share this post Link to post Share on other sites
GT Turbo 5 Report post Posted August 3, 2014 I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ? 'better GPU output' in assembler ? GT Quote Share this post Link to post Share on other sites
SebRmv 2 Report post Posted August 5, 2014 The originals (and SMAC and SLN) are really, really broken. Especially in GPU areas.What kind of bugs? I must have been lucky, but I haven't had any problems with Atari's ALN and MAC. I am not surprised that Mac/Aln are broken. But as you, I must have been lucky because I can't remember having a serious problem with Atari tools. Quote Share this post Link to post Share on other sites
Stephen Moss 0 Report post Posted August 6, 2014 I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ? I am not sure what you define as better, as I recall some of the changes he implement in addition to general bug fixes was to make it easier to run GPU in main. I have not read the full topics but a quick AA search show that the following may provide the information you are looking for http://atariage.com/forums/topic/136021-de...as-gift-to-all/ http://atariage.com/forums/topic/166190-ol...n-vs-smacvlink/ Alternatively Dr Typo may know, as I recall he made some post SubQMod changes/bug fixes to SLN and SMAC Quote Share this post Link to post Share on other sites
TXG/MNX 0 Report post Posted August 6, 2014 I heard smac was capable to produce better GPU assembler output, but I cannot find changes things added to this assembler any link or document ? I am not sure what you define as better, as I recall some of the changes he implement in addition to general bug fixes was to make it easier to run GPU in main. I have not read the full topics but a quick AA search show that the following may provide the information you are looking for http://atariage.com/forums/topic/136021-de...as-gift-to-all/ http://atariage.com/forums/topic/166190-ol...n-vs-smacvlink/ Alternatively Dr Typo may know, as I recall he made some post SubQMod changes/bug fixes to SLN and SMAC This what I meant indeed. But is .GPUMAIN addding all you need to allow code run perfectly from main ram ? Are there other new things, i read something about macro's maybe someone can write a small document what's new in SMAC. Quote Share this post Link to post Share on other sites
Stephen Moss 0 Report post Posted August 11, 2014 This what I meant indeed. But is .GPUMAIN addding all you need to allow code run perfectly from main ram ? I may be wrong and am not sure if I am quoting from the manual or recalling from a JFUK conversation with SubQmod but I believe it checks for and where necessary adds various NOPs required concerning pipelining around Jumps as well as checking/taking care of phrase(?) alignment requirements to make things easier for the programmer. Presumably you have tried PMing SubQmod at AA. Quote Share this post Link to post Share on other sites
sh3-rg 6 Report post Posted August 11, 2014 Presumably you have tried PMing SubQmod at AA. He sold up and moved on a long time ago (I bought much of his hardware, including a broken skunk and a broken Jag CD). He now plays Battlefield a lot instead apparently. Quote Share this post Link to post Share on other sites
Zerosquare 10 Report post Posted January 5, 2018 Added a very old (1992) version of the docs from Flare II, for curious people :) Quote Share this post Link to post Share on other sites
Saturn 0 Report post Posted November 11, 2018 On 9/2/2010 at 6:54 PM, Zerosquare said: Project Tempest A pretty fast Jaguar emulator, but not very accurate. It is no longer developed. Note : if something doesn't run with Project Tempest 0.95, try the 0.5 version from this page instead : it works better in some cases. I noticed the link to version 0.5 is down so I uploaded it here . Quote Share this post Link to post Share on other sites