Cyrano Jones 4 Report post Posted June 27, 2009 Hi, I've just created a small article from old soure code. While is coded entirely in 68000, the code to do this task in ProjectOne is 100% GPU based. However I feel that the 68000 code makes it easier to get the concept of how this works over to people. The GPU code is available on request. This code started out as a possible title screen for Tapperesque. Somehow, somewhere along the lines, it turned into part of a full game engine. Anyway, you can find it hosted at http://reboot.dbug-automation.co.uk/Exampl...ps/tilemap.html. Feel free to use this in your own games. We will make more code available shortly. Quote Share this post Link to post Share on other sites
Matmook 1 Report post Posted June 27, 2009 Thanks for sharing ! It's very useful for beginner like me. Quote Share this post Link to post Share on other sites
Zerosquare 10 Report post Posted June 27, 2009 Nice ! This is a quick and dirty solution to that problem by just placing a 32 high bitmap (the height of our tileset) at the top of the screen to mask the garbage the OP draws.Cheaters Quote Share this post Link to post Share on other sites
CDoty 0 Report post Posted May 27, 2010 Anyway, you can find it hosted at http://reboot.dbug-automation.co.uk/Exampl...ps/tilemap.html. Any chance you could repost this? Thanks. Quote Share this post Link to post Share on other sites
sh3-rg 6 Report post Posted May 27, 2010 Here it is Quote Share this post Link to post Share on other sites
Fredifredo 0 Report post Posted May 27, 2010 May be a good start for my soccer game thanks ! Quote Share this post Link to post Share on other sites