Jump to content
Jagware
Cyrano Jones

Using Tilemaps And Scrolling

Recommended Posts

Hi,

 

I've just created a small article from old soure code. While is coded entirely in 68000, the code to do this task in ProjectOne is 100% GPU based. However I feel that the 68000 code makes it easier to get the concept of how this works over to people. The GPU code is available on request.

 

This code started out as a possible title screen for Tapperesque. Somehow, somewhere along the lines, it turned into part of a full game engine.

 

Anyway, you can find it hosted at http://reboot.dbug-automation.co.uk/Exampl...ps/tilemap.html.

 

Feel free to use this in your own games. We will make more code available shortly.

Share this post


Link to post
Share on other sites
Zerosquare    10

Nice ! :yes:

 

This is a quick and dirty solution to that problem by just placing a 32 high bitmap (the height of our tileset) at the top of the screen to mask the garbage the OP draws.
Cheaters :P

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×