TXG/MNX Posted August 21, 2007 Report Share Posted August 21, 2007 I did see patrice madrin on this board cool... he has done some excelent coding. Somethings I would like to see on the jag would be: sdl port quake engine mesa / opengl gameboy emu pmdoom/hexen all look very cool I hope some of this stuf wil make it to the jag even when quake will run very slow.... Link to comment Share on other sites More sharing options...
Patrice Mandin Posted August 21, 2007 Report Share Posted August 21, 2007 sdl portWith Seb/Rmv gcc m68k for Jag, a m68k version could be done for Jag as a start. Then the video and audio parts could be rewritten in GPU/DSP risc asm for better usage of TOM & JERRY. Definitely would be a huge helper to get some software on Jaguar, if properly done. quake engineThis one is very heavy on processing power and RAM usage, maybe having a look at the Nintendo DS port will give you some directions about what to do or not. But definitely, it requires a FPU, so maybe the JagCF DSP could help, but not on a standard Jaguar. mesa / openglSame category as quake from my point of view. Would be better to get a lightweight OpenGL library like TinyGL. gameboy emuThis one could be done on the Jag, even standard. pmdoom/hexen all look very cool Doom already exists for Jag, so Heretic and Hexen could be also. But I know they both requires a bit more memory than Doom. What is really needed on Jag is proper development tools and docs. madmac/aln and other old tools are not easy to run on recent platforms. Link to comment Share on other sites More sharing options...
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