MegaData 0 Report post Posted February 13, 2007 If anyone here is interested in working on Native source in an online team fashion for the Atari Jaguar, please get back to me. I am trying to find enough interest to create a team and this is an open invitation to anyone interested. Also, I would like to know any input on how to set up a "Virtual Team," if anyone has experience... knows of websites with examples... what worked and what did not? I've been reading up on the subject and have some ideas how to go about it, but it's always good to know what other people are thinking too. Quote Share this post Link to post Share on other sites
Matthias 0 Report post Posted February 14, 2007 Hello MegaData! Also, I would like to know any input on how to set up a "Virtual Team," if anyone has experience... knows of websites with examples... what worked and what did not? I've been reading up on the subject and have some ideas how to go about it, but it's always good to know what other people are thinking too. Depending on the number of team-members and their type of jobs in the project you should consider to use a Concurrent Versions System (CVS) to share the project-files (sources, data-files), and a simple mailing-list can be sufficient to hold the contact between the team-members (and helps to archive the correspondence). A Yahoogroup can also be used to some degree (can handle mail-traffic and store files). Best regards Matthias Quote Share this post Link to post Share on other sites
GT Turbo 5 Report post Posted February 15, 2007 If anyone here is interested in working on Native source in an online team fashion for the Atari Jaguar, please get back to me. I am trying to find enough interest to create a team and this is an open invitation to anyone interested. Also, I would like to know any input on how to set up a "Virtual Team," if anyone has experience... knows of websites with examples... what worked and what did not? I've been reading up on the subject and have some ideas how to go about it, but it's always good to know what other people are thinking too. Hi, I'm interrested by working on, but at this time i can't work on because i'm working on 5 projects..... On Jagware for working on projects, we use 'private room'. That means private forum, where only allowed people can see and post on and like Matthias has said using CVS can help too. GT Quote Share this post Link to post Share on other sites
MegaData 0 Report post Posted February 16, 2007 Hi, I'm interrested by working on, but at this time i can't work on because i'm working on 5 projects..... On Jagware for working on projects, we use 'private room'. That means private forum, where only allowed people can see and post on and like Matthias has said using CVS can help too. GT 5 projects must keep you busy! Would you be available in the near future for any small amount of time, or could you let me know when you are able to contribute? At the moment, I don't think CVS is necessary, being the only coder. That may change when a team is assembled. Quote Share this post Link to post Share on other sites
GT Turbo 5 Report post Posted February 16, 2007 5 projects must keep you busy! Yes a lot !! (But one is STE only, one for all Atari computers and three (I forgot one), 4 are Jag games) Would you be available in the near future for any small amount of time, or could you let me know when you are able to contribute? At the moment, I don't think CVS is necessary, being the only coder. That may change when a team is assembled. When one project will be finished, i will start another one, the next one finished, we can work together on Native if you want GT Quote Share this post Link to post Share on other sites
MegaData 0 Report post Posted March 31, 2007 NATIVE SPIRIT source code went online March 28th, 2007. Forums are also active. http://nativespirit.sourceforge.net I hope there will be more collaboration with future releases. Quote Share this post Link to post Share on other sites
Clint Thompson 0 Report post Posted April 2, 2007 GT... you are a busy busy person!!! Here's to the project! MD is really pulling some leg work to get this around and raise interest... nice work! Quote Share this post Link to post Share on other sites
MegaData 0 Report post Posted October 17, 2007 I'm looking at the end of December for the next revision... Quote Share this post Link to post Share on other sites
Alex Czarnowski 0 Report post Posted October 18, 2007 Hello MegaData! Depending on the number of team-members and their type of jobs in the project you should consider to use a Concurrent Versions System (CVS) to share the project-files (sources, data-files), and a simple mailing-list can be sufficient to hold the contact between the team-members (and helps to archive the correspondence). A Yahoogroup can also be used to some degree (can handle mail-traffic and store files). Best regards Matthias Personally I'd go for subversion and I think both systems are provided by sourceforge where Native Spirit page is. Quote Share this post Link to post Share on other sites
MegaData 0 Report post Posted October 22, 2007 Both are available on SF.net and neither has been used at this time. Has anyone used CVS and Subversion? I'd be interested in examples of what someone liked for one over the other... Quote Share this post Link to post Share on other sites
Alex Czarnowski 0 Report post Posted October 22, 2007 Both are available on SF.net and neither has been used at this time. Has anyone used CVS and Subversion? I'd be interested in examples of what someone liked for one over the other... If you are using Windows than both have very cool client: TortoiseCVS and TortoiseSVN. SVN treats code line like tokens while CVS can operate only on whole lines. Also commit operation works differently in CVS and SVN. Basically SVN is newer solution. Take a look at project homepage: http://subversion.tigris.org/ Quote Share this post Link to post Share on other sites
MegaData 0 Report post Posted January 6, 2008 If the software keeps track of changes, couldn't someone simply run one of these programs on the downloads? Why should I use either of them to create another download? I'm not sure I really understand the purpose. Would there be any difference in me using the software than someone else? (Currently no one else has made any code changes.) Rev002 went online January 1, 2008... in case anyone missed it. Quote Share this post Link to post Share on other sites
MegaData 0 Report post Posted May 27, 2009 NATIVE SPIRIT Rev003 download in ZIP format has been made available May 24th, 2009. ======= CHANGES ======= MERCURY, VENUS, EARTH, & MARS updated model scale, detail, & axis tilt Updated TITLE splash screen for REV003 graphics Updated SCOREBOARD continue for REV003 graphics Removed original enemies for temporary starship model PYROTECH uses new explosion for ASTEROIDS MTYPEJKD, STYPEJKD, & CTYPEJKD Asteroids added TR2 & TR3 original PYROTECH debris removed TEILBAR pop-up extinguished QUAGAAR 3 / HANGER 18 CRYOCHAMBER added Added working JUPITER (small top level problem) SATURN image size continues to be troublesome… RYLOS placeholder remains Changed introduction credits and reformatted screen width/centering Enemies placed in more dead space. Nine month revision timeline has been broken. Approximately 9 images per update remains. Native Spirit Forums also remain private. http://nativespirit.sf.net Quote Share this post Link to post Share on other sites