TXG/MNX Posted August 21, 2006 Report Share Posted August 21, 2006 Hi, How much data could be depacked by the GPU in 1 frame in theory? Anyone test something like this already ? TXG/MNX Quote Link to comment Share on other sites More sharing options...
GT Turbo Posted August 21, 2006 Report Share Posted August 21, 2006 Hi, How much data could be depacked by the GPU in 1 frame in theory? Anyone test something like this already ? TXG/MNX That's a good question, do you want to do real time depacking ? In theory i don't know, we need to do test, but before we have to optimise the unpacker rout before testing it. GT Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted August 21, 2006 Author Report Share Posted August 21, 2006 That's a good question, do you want to do real time depacking ? In theory i don't know, we need to do test, but before we have to optimise the unpacker rout before testing it. GT Realtime depacking rulez can't say more just have some idea in my head spinning around... Quote Link to comment Share on other sites More sharing options...
Symmetry of TNG Posted September 2, 2006 Report Share Posted September 2, 2006 Depending on the depack rout I would imagine the final "throughoutput" in bytes/s would depend on the type of data beeing depacked.. Atleast thats the case when packing it.. It takes different time to pack depending on how "complex" the data is.... and unless im mistaken the situation is similar when depacking... Depacking a sprite with mostly black areas takes shorter than one with allot of unique , varying, pixels... IF i understood correctly.. though I never had to pack anything for the jag ..yet =) ... Quote Link to comment Share on other sites More sharing options...
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