SebRmv Posted May 4, 2006 Report Share Posted May 4, 2006 bug dans la doc Atari ou c'est moi qui suis fou? page 20 du tech ref manual on lit pour les branch objects Bits 14-15 : CC : 0 - O_BREQ, 1 - O_BRGT, 2 - O_BRLT, 3 - O_BROP, 4 ?!? - O_BRHALF mais 2 bits, ça fait de 0 à 3 donc le 4 ils l'ont fumé ou quoi? Seb Link to comment Share on other sites More sharing options...
Orion_ Posted May 5, 2006 Report Share Posted May 5, 2006 en parlant de branch object, ça serais possible d'avoir un peu plus d'explication sur les fameux 2 branch object qu'il faut avoir en debut de liste d'apres toi ? ça donne quoi probleme visuellement si on a pas ces 2 branch object ? Link to comment Share on other sites More sharing options...
GT Turbo Posted May 5, 2006 Report Share Posted May 5, 2006 [french] Bits 14-15 : CC : 0 - O_BREQ, 1 - O_BRGT, 2 - O_BRLT, 3 - O_BROP, 4 ?!? - O_BRHALF mais 2 bits, ça fait de 0 à 3 donc le 4 ils l'ont fumé ou quoi? Seb Bug de la doc, perso sur ma doc j'ai bit 14-16 ce qui fait 3 bits, donc c'est bon et cela est correct sinon mon gestionnaire de sprites ne fonctionnerais pas [english] Bits 14-15 : CC : 0 - O_BREQ, 1 - O_BRGT, 2 - O_BRLT, 3 - O_BROP, 4 ?!? - O_BRHALF but 2 bits, that only gives 4 possibilities, so what's with the 4 ? Seb Seb, i my doc that's bit 14-16, and that's OK i use it in my sprite manager GT [french] en parlant de branch object, ça serais possible d'avoir un peu plus d'explication sur les fameux 2 branch object qu'il faut avoir en debut de liste d'apres toi ? ça donne quoi probleme visuellement si on a pas ces 2 branch object ? Ces deux branch objects permettent d'arreter le décodage de ta liste si Ypos est inférieur ou supérieur au VC (Compteur vertical), visuellement si tu les a pas, certains sprites peuvent perdre des lignes, quand tu as plusieurs sprites cela se vois pas, mais essaie avec un, la première fois que j'ai affiché une liste sans ces deux bras, mon premier avait quelques lignes en moins au début de celui ci [english] About branch objects, can i have some explanations about the two in the beginnning of the list ? What got on the screen, if they're not in ? This two branch objects can stop the list display if the Ypos is greater or lower than the VC (Vertical Counter), if you try to display a OP list without them, some sprites can lost some lines. GT Link to comment Share on other sites More sharing options...
SebRmv Posted May 5, 2006 Author Report Share Posted May 5, 2006 euh, sorry GT, but do you REALLY use O_BRHALF branch objects ? if not, this makes absolutely no difference to say it is bits 14-15 or 14-16... moreover, my doc is more recent than yours (28 february 2001) so I doubt they volontarily introduce this bug at the documentaztion level ... Seb Link to comment Share on other sites More sharing options...
GT Turbo Posted May 5, 2006 Report Share Posted May 5, 2006 euh, sorry GT, but do you REALLY use O_BRHALF branch objects ? if not, this makes absolutely no difference to say it is bits 14-15 or 14-16... moreover, my doc is more recent than yours (28 february 2001) so I doubt they volontarily introduce this bug at the documentaztion level ... Seb You're right Seb, no O_BRHALF objects in my sprite manager. But bit 14 until 16 give 3 bits so 0 to 7 is possible to have a 4. Bit 14 until 15 give as you has said, 0 to 3 so no 4 GT Link to comment Share on other sites More sharing options...
SebRmv Posted May 5, 2006 Author Report Share Posted May 5, 2006 ok, but there is also the possibility that O_BRHALF does not exist!! (you know Atari and their bugs) Seb Link to comment Share on other sites More sharing options...
GT Turbo Posted May 5, 2006 Report Share Posted May 5, 2006 ok, but there are also the possibility that O_BRHALF does not exist!! (you know Atari and their bugs) Seb Yes , Atari docs and bugs for people who have nothing to do Link to comment Share on other sites More sharing options...
Orion_ Posted May 5, 2006 Report Share Posted May 5, 2006 mmh, I readed fastly the doc about branch object and didn't really understand how to set condition like the Y <> VCpos, but I will try to look at it next week (when I will have more free time) Link to comment Share on other sites More sharing options...
SCPCD Posted May 5, 2006 Report Share Posted May 5, 2006 ok, but there is also the possibility that O_BRHALF does not exist!! (you know Atari and their bugs) Seb It seems that it was a mistake in the Jag_V8 doc. In TOM's netlist, the OP understand this cc. Link to comment Share on other sites More sharing options...
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