TXG/MNX
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Posts posted by TXG/MNX
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I would be interested in the source code from the UART that uses the IRQ are they somewhere?
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Good job ;-) I hope this will end up as a complete new dev-kit

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I like to help but I am not even a newbie with coding on the jag...
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Excelent work, real nice....
Good game except the music stops after 2 hours....
When can we expect a midi-maze clone for the jag ?

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Very good work ;-)
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Will you make a GUI version for Windows aswell ?
Currently I use Paint shop Pro and Artwork or Adobe Photoshop elements with an convertor that converts the color table to clut.
Your tool seems to be nice, but I like GUI tools better...
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GREAT !
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MEGA COOL hardware, anything loading faster then BJL rulez! A good thing for development.
I hope this will be out soon to order

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What's next? AVI hi-res playing on the JAG? Would be cool to play DVD quality, with the CF we can put an AVI from several hunderd Mb's on it ;-)
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Cool so 640 x 480 with borders could become a new standard then

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Hi,
There is a working TOS for the jaguar, it would be nicer to have a MINT port for the JAGUAR, together with the jaguar CF cartridge as storage medium it would be something nice. MINT on the jaguar could bring networking/internet closer to the console.
Would it be hard to adapt MINT to the jag?
TXG/MNX
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Yes we do it !! THE sprite colision of the Jag is born !! SebRmv and me do it because nothing else to do (It's a big joke
). This routine is EXACT, yes no error in test, pixel test is done for being EXACT !!Thanks to Mandin Patrice for the idea. It's a GPU rout, french and english docs are included.
THE routine : COLISION.ZIP
SebRmv and GT

Cool gonna check it out
dit you also talk with Mandin Patrice about a port of SDL to the jaguar
this would rule.... -
Just want to say 'Hi' finally I could register

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I would like to see a routine that can do collision detection with 1 sprite and a register that can be read out to see with which sprites this sprite did have a collision. The most acurate collision detection would rule

Tigcc Vs Atari Gcc
in Development
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Hi,
The Ti89/92 has many nice games, mostly written in 68K or even GCC (TIGCC). The sources of lot's of games are free for download, I wonder how hard it would be to port the GCC code, we only need a few new libs I think...
Which game on the Ti89/92 do you like the best to be seen on the jag?
I like the mario ports and bomberman(dynablasters) these machines have...