TXG/MNX
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Everything posted by TXG/MNX
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I like to beta-test I have 1 jaglink2, 2x catbox, 2x scatbox and a few jaglinks and atleast 5 jaguars
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Hi, The Ti89/92 has many nice games, mostly written in 68K or even GCC (TIGCC). The sources of lot's of games are free for download, I wonder how hard it would be to port the GCC code, we only need a few new libs I think... Which game on the Ti89/92 do you like the best to be seen on the jag? I like the mario ports and bomberman(dynablasters) these machines have...
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I would be interested in the source code from the UART that uses the IRQ are they somewhere?
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Good job ;-) I hope this will end up as a complete new dev-kit
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I like to help but I am not even a newbie with coding on the jag...
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Excelent work, real nice.... Good game except the music stops after 2 hours.... When can we expect a midi-maze clone for the jag ?
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Will you make a GUI version for Windows aswell ? Currently I use Paint shop Pro and Artwork or Adobe Photoshop elements with an convertor that converts the color table to clut. Your tool seems to be nice, but I like GUI tools better...
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MEGA COOL hardware, anything loading faster then BJL rulez! A good thing for development. I hope this will be out soon to order
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Haute Résolution Sur Jaguar (et Mode Entrelacé)
TXG/MNX replied to Zerosquare's topic in Development
What's next? AVI hi-res playing on the JAG? Would be cool to play DVD quality, with the CF we can put an AVI from several hunderd Mb's on it ;-) -
Haute Résolution Sur Jaguar (et Mode Entrelacé)
TXG/MNX replied to Zerosquare's topic in Development
Cool so 640 x 480 with borders could become a new standard then -
The link for TOS on jag here. Porting MINT could be easier... look at this. This document explains how-to port int to another platform with the minimal of patches. You find the info at the end of the document....
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Cool gonna check it out dit you also talk with Mandin Patrice about a port of SDL to the jaguar this would rule....
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Just want to say 'Hi' finally I could register
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I would like to see a routine that can do collision detection with 1 sprite and a register that can be read out to see with which sprites this sprite did have a collision. The most acurate collision detection would rule