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SebRmv

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Posts posted by SebRmv


  1. I added the 2 branch object (thank GT Turbo for the advices), but it still don't work in PT :/

    I have 2 branch object, that point to the STOP object at the end of my list, the first branch is a_vde<VC and the second, a_vdb>VC.

    and it seems to work at least with normal sprite in RGB16 since I use it in my little intro and GT Turbo tried it on the jaguar.

    I don't have ocaml compiler sorry :D

    if you have the tga2cry.exe and can send it to me (at my usual email address) that would be nice, thanks :)

     

    I know I have still to get an executable for it.

    But you can install ocaml (even on Windows with cygwin)

    but the tricky thing is to install camlimages library

    If you need help for this last part, I can help you

     

    Seb

     

     

    I think I have understood how it works, at least for the Y component (in CRY mode)

     

    if you set RMW, the Y component is seen as a 8 bit signed value

    which is added to the Y component in the linebuffer.

     

    To have saturation, you then have to keep only positive values for Y (this is what I can do with my image converter)

     

    I don't know if it answers (at least partially) to your questions Symmetry but I hope so :P

     

    Seb


  2. euh, sorry GT, but do you REALLY use O_BRHALF branch objects ?

     

    if not, this makes absolutely no difference to say it is bits 14-15 or 14-16...

     

    moreover, my doc is more recent than yours (28 february 2001) so I doubt they volontarily introduce this bug at the documentaztion level ...

     

    Seb


  3. yes, I have used it for my blobs !!

     

    and with Project Tempest 0.95, it works well but only if your object list begins with the **two** branch objects :blink:

    I discovered this last night because I had a bug with my branch objects at the beginning. Before, my blobs did not display in PT 0.95 and now it works!

     

    Seb


  4. bug dans la doc Atari ou c'est moi qui suis fou?

     

    page 20 du tech ref manual

     

    on lit pour les branch objects

     

    Bits 14-15 : CC : 0 - O_BREQ, 1 - O_BRGT, 2 - O_BRLT, 3 - O_BROP, 4 ?!? - O_BRHALF

     

    mais 2 bits, ça fait de 0 à 3 donc le 4 ils l'ont fumé ou quoi?

     

    Seb


  5. [Français]

    Ouais, pour le scroll, vaut mieux pas être trop près de sa télé ! :)

    Sinon, encore une fois ça marche parfaitement sous Project Tempest :yes:

     

    [English]

    Yeah, you shouldn't be too close to your TV while watching the scroller ! :)

    Otherwise, it works perfectly under Project Tempest once again :yes:

     

    parfaitement, c'est vite dit, j'ai remarqué qu'il y avait un petit parasite sur le feu avec Project Tempest.

     

    [english]

     

    almost perfectly would be more correct since I noticed a little bug on the fire under Project Tempest


  6. Nothing wasted, though ; now I understand how to setup all the video registers, so if we need to tweak the resolutions, I can do it :)

     

    great!!

     

    so you are volunteer to write the ultimate "set resolution routine" for the Jag :) ?

     

    and by the way, if you have some time to write all your thoughts about this point in a document, do not hesitate :D !!!

     

    Seb


  7. Merci fred pour le test

     

    sinon, GT, je sais pas si tu as vu la page 15 de la partie consacrée au joypads

    les bits C1, C2, C3 permettent de déterminer le type de joypad connecté

    à la Jag (vois aussi sur la page de Mathias Domin)

     

    C1 C2 C3 Controller Type

    0 0 0 Reserved

    1 0 0 Analog stick

    0 1 0 Reserved

    1 1 0 Rotary controller

    0 0 1 6D controller

    1 0 1 head tracker

    0 1 1 Reserved

    1 1 1 Standard joypad


  8. voilà, en parlant très rapidement avec GT ce WE, on s'est dit que ça serait sympa d'avoir une routine sur Jag à laquelle on donne W, H et le mode (RGB16/CRY16/RGB24/MIXED) et ça nous installe la Jag dans la résolution souhaitée (que ce soit PAL ou NTSC)... Je crois que SCPCD est le plus calé sur les registres vidéo donc est-ce que tu pourrais nous faire un petit topo là dessus, stp?

     

    Seb

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