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Posts posted by Zerosquare
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Just add the universal header in front of your ROM program, and it'll work on everything (Skunkboard, emus and even real carts)Is there an "official" spec for it? To be honest I haven't really looked for that kind of information so apologies if its common knowledge.
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Nice idea !
I agree with Matthias - there's already a well-known Jaguar tool with the same name. Why not something different? (JagPic, JagImage, Bmp2Jag...?)
If you want maximum quality, you could use 24-bit mode on the Jaguar. On the other hand, if you want to stick to the color mode that's likely to be used in a real game (RGB16 or CRY), I've got some conversion code (including dithering) I can contribute if you need it

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Happy birthday

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Tursi has just announced that no new Skunkboards will be manufactured, and that the "official" support is going to be discontinued.
But the good news is that he and Tursi kindly released the full sources, hardware design files and documentation to the public domain

For more details, see here.
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No problem !
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Nothing prevents you from calling a batch file from another batch file

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Nah. One site like that is enoughShould he also add inane comments, bullshit thumbs and a load of egotistical wankers who think their opinion actually matters?

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It is possible to "pass through" parameters in batch files. Here's an example.
If you save the following piece of code to test.bat :
prog1 %1 %1.tmpprog2 %2 %3 %4 %5 %6 %7 %8 %9 %1.tmp
del %1.tmp
and then execute "test file.bin option1 option2 option3", here's what happens :
- "prog1 test.bin test.bin.tmp" is executed
- "prog2 option1 option2 option3 test.bin.tmp" is executed
- "test.bin.tmp" is deleted
If prog1 is your packer, and prog2 your BJL uploader, then you've made a BJL uploader that compresses programs before sending them, and still allows you to use the same options as the original uploader

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It must be a matter of taste, then ; it looks very busy to me

If you definitely want to host every format for every homebrew, I think a folder per release (with an additional level if several versions have been released) would make it neater. Something like this :
Reboot/Some_project/v1.1/Some_Project.rom
Reboot/Some_project/v1.1/Some_Project.cof
Reboot/Some_project/v1.1/Some_Project.cdi
An index file at the root with a short description of each homebrew would be good, too

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I agree with Orion_. It's a very nice idea. But storing every format sounds definitely overkill, since it's so easy to use Jiffi.
I'd suggest :
- ABS or COFF format if possible (since it's the most compatible one, and easy to convert to ROM/CD)
- ROM with header for stuff that can only run from cartridge space
- CDI for CD-only stuff
Nonsense. There's WineAs for JiFFI use - some people can't use it, they don't have a windows machine
Too bad for them. The Jaguar is not a console for cowardsor are too scared of it
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Is there really a point? Video on the JagCD is an interesting gimmick, but it gets old pretty quickly, especially given the (poor) video quality.
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Atari got at least a few prototypes made. Glenn Brunner has one. More info here.Another gift from Glenn Bruner : technical documents about the MPEG 1 decoding cartridge
Good thing you mentioned the archive's name, because otherwise with source code names such as SUCK.S and PUSSY.S one might get the wrong idea

Seriously, was that thing ever made and/or works?
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Thanks

I contacted Glenn Bruner yesterday, and he very kindly sent me a copy of all of the files, so the mirror is now complete

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A bit of archeology today: I added a mirror of Glenn Bruner's website, as well as one for CTS' website.
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Indeed, it can be found here, in the SOURCE folder.
I've looked at Roine's code, it does exactly the same thing as the one in the first post, but it's a bit smaller

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Yes, PAL Jaguars can do 60 Hz, even without a hardware switch.
In fact, the switch doesn't affect the video circuit directly ; it's connected to a general-purpose input pin, whose state is mirrored in bit 4 of the JOYBUTS register. Based on this, the boot ROM initializes the video registers with either the 50 Hz or the 60 Hz timings. That's why nothing happens until the next reset if you toggle the switch when the Jaguar is running.
Warning!
Forcing 60 Hz on a PAL Jaguar has a few drawbacks you should be aware of:
- It requires writing to some registers Atari tells you not to touch. To quote the doc:Do not ever write to any of the following registers. The BOOTROM (in a standard retail console) or the STUBULATOR (in a development console) will set them up. Especially the settings in CLK2, CLK3 and HP registers must be correct to make the hardware work at all and prevent dot crawl in particular. We really do mean it: DON'T TOUCH THIS! (yes, this part in in full caps)
- People whose TV sets/monitors don't support 60 Hz will hate you. Most TV sets and monitors in Europe do, but not all - especially the really old ones.
- The timings won't match the "real 60 Hz" ones perfectly. That's because NTSC and PAL Jaguars have slightly different clock frequencies (26.590906 MHz vs 26.593900 Mhz, respectively), and the video clock is the same as the system clock. But TV sets/monitors can cope with slight timing errors, so it's probably not going to be a problem (Atari probably wanted to be extra safe by using two different clock frequency for NTSC and PAL, instead of a compromise between the two).
Now, the code (ripped from the K series boot ROM):
lea $F00000,a0 move #$00B5,$F10012; CLK2 move #$034C,46(a0); HP move #$06B1,48(a0); HBB move #$007D,50(a0); HBE move #$06CD,52(a0); HS move #$028B,54(a0); HVS move #$0310,84(a0); HEQ (the M series boot ROM uses $030E instead of $0310) move #$06A0,60(a0); HDE move #$00A6,56(a0); HDB1 move #$00A6,58(a0); HDB2 move #$020B,62(a0); VP move #$0006,76(a0); VEE move #$0018,66(a0); VBE move #$002E,70(a0); VDB move #$01F0,72(a0); VDE (the M series boot ROM uses $FFFF instead of $01F0) move #$01F4,64(a0); VBB move #$01FF,74(a0); VEB move #$0205,68(a0); VS
And if for some reason you'd like to use 50 Hz on a NTSC Jag:
lea $F00000,a0 move #$00E2,$F10012; CLK2 move #$0352,46(a0); HP move #$06AF,48(a0); HBB move #$009E,50(a0); HBE move #$06D5,52(a0); HS move #$0259,54(a0); HVS move #$0313,84(a0); HEQ move #$06A0,60(a0); HDE move #$00A6,56(a0); HDB1 move #$00A6,58(a0); HDB2 move #$026F,62(a0); VP move #$0006,76(a0); VEE move #$0022,66(a0); VBE move #$002E,70(a0); VDB move #$020E,72(a0); VDE (the M series boot ROM uses $FFFF instead of $020E) move #$0258,64(a0); VBB move #$0265,74(a0); VEB move #$026A,68(a0); VS
- It requires writing to some registers Atari tells you not to touch. To quote the doc:
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You said the same thing for Ladybugged

...what ? "JagCF" ? "Jagtopus" ? Don't see what you're talking about

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Thank you to both for your efforts. I'll try to link into it as soon as I have time.

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We've not released them yet, but we probably will in the following months

Duckie Egg
in Software
Posted · Report reply
GroovyBee just released Duckie Egg, an enhanced version of a 8-bit classic with great graphics. Check the video
The game and other goodies are available at AtariAge : http://www.atariage.com/forums/topic/203470-duckie-egg/