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Content count
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Everything posted by Zerosquare
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Good job !
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Un peu de gâteau fluo pour notre ami Stabylo ? Joyeux anniversaire !
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Once again (and two days late, sorry), happy birthday kskunk !
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Today is not his birthday, he explained it here
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Happy birthday Ovalbugmann and sorry for being late !
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Up ! Here's an interesting document about optimized implementations of common algorithms, regardless of the target processor : The Aggregate Magic Algorithms Check out the links at the bottom of the page, too
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Et allez, encore une excuse pour ne pas bosser pour Jagware (félicitations à vous deux )
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New developers (and others) live CD's released! With videos
Zerosquare replied to belboz's topic in Development
Congratulations on this fine work ! -
26.593900 MHz for PAL models, 26.590906 MHz for NTSC models
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Here's a YouTube video that shows how it looks like for the moment. (thanks to Orion_ for uploading it)
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En base 27, ouais...
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Avec beaucoup de retard (désolé ! )
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Here's my latest hardware project : an adapter to use the analog Atari 2600 paddles (the "Pong" ones, not the driving controllers). Each adapter supports two paddles. It should be useful for Breakout or Warlords-style games I tried to make it small and simple, and use cheap and easy-to-find parts. Here's what it looks like. As you can see, it's possible to make it fit into the connector shells. And here is the schematic : Parts list : - One 4538 (or HEF4538, CD4538, etc. not 74HC4538/74HCT4538) IC - Two 10 nF ceramic X7R capacitors (6.3 V voltage or higher) - Two 22 k, 5%, 1/4 W resistors - One 100 nF ceramic X7R capacitor (6.3 V voltage or higher) - One 9-pin male SubD connector + plastic shell - One 15-pin high-density male SubD connector + plastic shell The software routines to use the adapter are almost ready ; they still need a bit of tweaking, but they mostly work. I'll post them here as soon as they're done, as well as additional information.
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No, you're right. The idea is to trigger the circuit once per frame, and measure the width of the output pulse, which is proportional to the paddle resistance. So it's based on fixed-frequency PWM. Yes, it does mean that you need to poll the controller port frequently and regularly, but you can use one of Jerry's timer interrupts to do that, and the code needed is pretty short.
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Done (with a little remainder )
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I meant the directions being wrong in my code -- the sequence itself is straight from the Jaguar developer manual But it's interesting to know that it works backwards in T2K : since all rotary controllers have been made for playing this game, it's now the standard