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Posts posted by Orion_
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I tried reshoot.mod from 505 and it's working

but the sfx aren't :/
I tried your code and there is still no change, the best I got is a sample from the module bank playing, but not my actual sfx data
do you have u235 dev email ? the one on his website doesn't work.
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I did, but the email on his website doesn't work :/
Also, I'm trying to get Sfx working but it seems I cannot.
All I ear is a strange sound but not my Sfx.
My SfxBank table is this: .long SfxBank: dc.l SfxDiam,SfxDiamE,0,0,64,16000 dc.l SfxMenu,SfxMenuE,0,0,64,16000 Before starting DSP I do this: move.l #SfxBank,U235SE_ptr_sample_bank To Play a Sfx I have made this little routine: moveq #1,d0 ; sample moveq #4,d1 ; channel (after mod voices) bsr U235_PlaySfx U235_PlaySfx: ; d0 = sample N, d1 = channel lea U235_Playlist,a0 ; move.l #SfxBank,d2 ; This seems not to work either ; and.b #$f0,d2 ; or.b #$b,d2 ; move.l d2,(a0)+ moveq #2,d2 ; Play lsl.w #8,d0 lsl.w #4,d1 or.w d0,d2 ; Sample N or.w d1,d2 ; Channel move.l d2,(a0)+ move.l #0,(a0) move.l #U235_Playlist,U235SE_sfxplaylist_ptr rts .bss .long U235_Playlist: ds.l 8
any clue to u235 engine users ?
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I had some strange op list update problem with your replayer SebRmv, my sprites were flickering a bit.
also, I didn't know what player to use, paula.o or sound.o ?
I tried the U235 engine, it's working fine, but the music is not correctly replayed (tempo problems)
seems like the new mod I use is not very u235 friendly :/
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it seems like I will upgrade to the newest version of your player.
minor change to do then

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I was checking the DiamJag source, the initial version used the old sinister player, but it had bugs after playing too much sfx.
Around 2008 I replaced It by the Removers's MOD Player (from rmvlib) and it was working quite well.
Now I was thinking of using U-235 sound engine and I was wondering what would be the advantage over the removers's one.
did someone test the 2 engines ?
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Félicitation

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Great test to do, I wonder how it looks using 3D glasses

unfortunately I miss a piece in my jagcd to make it work, so I can't test :/
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Joyeux Anniversaire Matmook !

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I tried to upload a BJL binary using JiFFi and when it started lo_inp, the system just hang..
I had to ... Reboot

You hax0red my system don't you !!!111oneone1!!
Maybe it's a 64bits inpout32.dll problem ?
You should check here for a 64bitsable version:
http://www.highrez.co.uk/scripts/download....=InpOutBinaries
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Happy birthday 0²

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nice ! now JiFFI is the swiss knife of the jaguar hobbyist

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Thank you all !

Merci

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Joyeux Anniversaire le Chat !

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joyeux anniv !

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BJL Packer integration ?

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no, BPEG is already compressed, you won't get a compression gain when using arj on it.
rush > I don't know, I'm setting the stack at the end of ram and it's perfectly working for me (see my bjl packer)
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yeahh ! \o/
this version fix all the stuff I wanted to see in JiFFi !
and even more, heuristics detection is an ossom idea !
nice job

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New version with data managing tricks, you should be able to pack larger file now ! (superfly works \o/)
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Reboot/Some_project/v1.1/Some_Project.romReboot/Some_project/v1.1/Some_Project.cof
Reboot/Some_project/v1.1/Some_Project.cdi
I think this could be fine to make everything clean

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very nice conservation project !
but maybe giving all the version of a file is a bit too much ? (especially when cdi takes that much space)
As Jiffi is here to do the job, maybe keep the original file and let the user use jiffi to convert the file in desired format. (I doubt for example that a lots of people will use the jagserver files)
Because it begins to get a bit messy in the folder :/
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Here is a little tool for BJL users that are tired of waiting long transfer time !
It will pack your BJL file using ARJ Mode 7 compression (very efficient packer !) and add a little header program that will automatically unpack your program on Jaguar and start it as usual.
Simply drag/drop your bjl file on the "bjlpak.bat" file !
(There is a version without the "Depacking..." logo, simply use the "bjlpak - nologo.bat" file instead)
Full sources included

ARJ Depacking routine by Mr Ni! of the TOS-crew.
Thanks to ggn/reboot for making me aware of the arj depack routine and for the original files and tools.
Enjoy: http://onorisoft.free.fr/jag/bjlpak.zip
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as a lazy guy I always used this nice little tool for generating my sine table on demand

Removers's MOD Player vs U-235 Sound Engine
in Development
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ok got it, the SfxBank table had to be aligned on ".dphrase" (and not .long)
it's working now