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Orion_

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Everything posted by Orion_

  1. Vieilles Demos Avec Photos De La Jc 2005

    nice but why only 16 colors pictures ?
  2. Jeff Minter Conference

    A Jeff Minter conference about his games including jaguar games very interesting
  3. Jaguar Gpu Debugger

    read the readme I don't emulate that, because it would be a bit complicated to represent in the debugger, plus, the debugging process would be fastidious and a bit strange if it was following the exact pipeline. I don't emulate any of that for the moment
  4. Jeff Minter Conference

    he spoke about llamatron
  5. Another Birthday, Yes Again !!! :)

    Zerosquare > Merci beaucoup
  6. Haute Résolution Sur Jaguar (et Mode Entrelacé)

    I just received a contest prize today, a nice Sony LCD TV 32" and I tested the Hires2 1376x576 demo of Zerosquare, see the result ! sorry for my digital cam, it doesn't have a good quality still waiting for some source code Zerosquare
  7. Read Modify Write

    GT Turbo m'en avait parlé et j'ai fini par trouver ou etait ce fameux bit de RMW, par contre quand je l'active ça me fait rien sur l'emulateur (ecran noir), et d'apres la description de la doc et les sources de l'emulateur virtual jaguar, ça ne fonctionne quand mode CRY16. quelqu'un a t'il déja essayer d'activer ce fameux bit pour voir ce que ça fait ? visiblement ça additionne les couleurs du sprite sur le line buffer, et ça fait une saturation ! ce qui est très interessant pour faire certain effet, quand on vois comment ça ram en essayant de faire ça même au GPU pixel par pixel english GT Turbo told me about it a few days ago, and I finally found were this bit should be activated (in the first phrase of the sprite object). I tried that on the emulator (PT) and all I got was a black screen. reading the doc and the source code of the Virtual Jaguar emulator, it seems that it only work in CRY16 mode, I tried both CRY16 and RGB16 but it doesn't work on PT, so, does anyone had already tried this blending mode ? it seems to add the sprite pixel to the line buffer and saturate the color, so we have blending feature for free, and it can be great for some effect (and a lot faster than doing that per pixel even using the GPU, (yes, I tried .. ^^))
  8. Hi there ! I just modified a bit the Virtual Jaguar emulator source code to support the loading of BIN file, in BJL format (i.e: loading at 0x4000) Virtual Jaguar is a slow emulator but a lot more accurate in emulation than Project Tempest ! I hope it will be useful to developers I saw that the emulator also has a GPU execution log function (can be used like a GPU debugger !!!) you just need to change the doGPUDis flag to true in the gpu.cpp file and recompile the emulator ! it crash most of the time after that, but we don't care, the only thing interesting here are the debugging info ! I always dreamed of a GPU debugger or emulator, know I have one ! vj_bjl.zip
  9. Emulators For Development

    I agree Emulators are great to test your code very fast, but it's also a trap that you can fall in, you start with a basic code that work well on jaguar and emulator, then code and code for hours using only emulator, it works perfectly, then try your code on a real jaguar and it doesn't work anymore. the fun thing is to find where is the bug because on the emulator it works just great ! this happened to me some times
  10. E Bay And Jagware

    at least it's well packaged, and not that much expensive
  11. So It's Time To Go To Heaven !!

    one (but it's like on the gpu/dsp of the jaguar, you know pipeline ..) we don't know, SCPCD didn't ask for an Estimate at the company who will make the cf, because the final version of the cf is still not finished. there will be limited registering with already reserved places
  12. So It's Time To Go To Heaven !!

    I can say CF Only because most of us don't have a JagCD (it's rare and expensive) and can't say a release date when the release of the JagCF is not yet known, because we need the CF to continue the game development ^^
  13. So It's Time To Go To Heaven !!

    the news should have added the precision that the video is not a video of the JagCF only, it's a video of the complete AC2007 party, which contain the JagCF presentation
  14. Les Mystères Du Bjl

    Je profite de ce topic pour commencer une idée a Zero: poster vos bug qui font des jolis screen ! je commence:
  15. Freeeeeeeee

    yeaaaaaaaaah finally, I finished my jagcode entry, so ... who participated ? I hope we are more than 2 [French] Liiiiiiiiiiiibbreeeeeeeeee raaaaaaaaaaah j'vais pouvoir glandeeeeeeeer ah non merde y'a seaplane , pas taper MK !! mine de rien, ça fait déja 2 jeux fini sur jag (et 2 gratuits !!) je crois que depuis la TI j'ai pas eu autant de projet fini sur une console promis, apres seaplane je fait un comeback (mais pas pour autant que je lache jagware hein )
  16. Freeeeeeeee

    comme y'a toujours pas d'update sur le site du jagcode, tursi a poster son jeu: le site de tursi: http://harmlesslion.com/games/martian le lien jsii: http://jaysmith2000.ipbhost.com/index.php?...mp;#entry191355 la video du jeu de tursi: c'est moi ou jsii ne peu pas s'empecher de faire soit des graphismes soit des bruitage de jeu 2600 ? bon et sinon son jeu .. personnelement, le fond est pas mal, mais le reste :/ (et alors les bruitages >_<) a noter qu'il a réussi l'exploit d'avoir un fichier plus gros que le miens alors que j'ai 2 image plein ecran + 3 extrait de musique + bruitages (et sans compression) Zerosquare > si je t'envoi le bin version final de mon jeu, ça serais possible d'en faire une capture video ? histoire que je puisse poster sur youtube aussi parceque j'ai bien une carte d'aquisition mais j'ai qu'une sortie peritel sur ma jag
  17. Encore Un Anniversaire...

    Joyeux n'Anniv SCPCD !!
  18. Freeeeeeeee

    ah ben oui forcement, faut surtout pas releaser les technique breveté de mister la grenouille sinon il va nous peter une durite. 10 ans de recherche tu te rend compte %)
  19. Freeeeeeeee

    bon ben on est que 2 y'a tursi et moi :/ je vous livre une exclu, vu qu'on est que 2 y'aura pas vraiment de compet, l'organisateur du concours a donc décider de prendre le prix global et de diviser par 2 (donc 250£ chaqu'un) il va quand même prendre en compte les votes, mais bon, c'est un peu dommage qu'il n'y est pas vraiment eu de compétition
  20. Freeeeeeeee

    ah ben pas de chance pour swap d0 http://jaysmith2000.ipbhost.com/index.php?...st&p=190586
  21. Freeeeeeeee

    je ne pense pas, car dans les règles du concours il est précisé de fournir une version sans aucune mention de l'auteur du jeu pour le vote publique. déjà que certain sont au courant sur le channel #jagware, je voudrais pas fausser les votes %) mais je pense que je ne résisterais pas a vous faire une demo à l'ac
  22. Happy Birthday !

    Joyeux Anniversaire Stabylo !
  23. Bresenham My Friend

    ok, I'm not really good for doing math/algo stuff, so I will try to explain my problem here (in english, so prepare for confusing explanation Oo) I understand how work bresenham line drawing algorithm, but my problem is when you try to apply this algorithm to triangle filling algorithm. the basic implementation of triangle filling is to increment Y each step and fill from x1 to x2 using bresenham with a Y delta larger than a X delta is ok because Y will be incremented each step. now my problem is when X delta is larger than the Y delta, because, to know the next X position at the next Y step we must do some kind of loop to compute the X (and doing that for each segment of the triangle depending on deltas ...) does anyone get the idea ? I hope so ... so, do we must compute the X like that .. (quite boring to code :/) or is there another algorithm/tips ?
  24. Bresenham My Friend

    I'm already using this algorithm, but I have "holes" between 2 triangles sometimes, and I think this is because of the imprecision of the increment (24.8 or 16.16 give the same result ...) so I thought that using bresenham I would have more accurate results
  25. Seb I Haven't Forgotten You !!

    Happy Birthday Seb !!
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