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Cyrano Jones

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Posts posted by Cyrano Jones


  1. Cyrano - are you sure it's the lack of an eeprom that breaks Raiden? All official carts are supposed to be able to tolerate the failure of the eeprom. I do seem to remember some discussion of Raiden having issues but I never actually had time to investigate it in depth. If you did some research to prove it I might be able to use your research to look at the issue.

     

    I'm pretty sure it is, I was going to fix it myself but it's in a packed file in the ROM and I lost the will to live while looking at it :)


  2. First, it's the bickering in general that annoys me, I'm not accusing people of flaming the skunkboard (although the jab about EEPROMs, whichever thread that was in, was annoying. I'm not aware of any title that fails to run for lack of EEPROM so that's not exactly a compatibility issue).

     

    No barb, or negativity intented. I love my skunk. You *know* that.

     

    BTW - Raiden fails (I believe, after a brief bit of debugging) due to the no EEPROM, so there is at least one. Not an issue, I've got 2 carts of it :)

     

    [Edited for spelling]


  3. DSP

    Utilisé le DSP uniquement pour la musique est peut être un gâchis monstrueux. Je peux me tromper, mais certains jeux ont des musiques très discrètes, inutile d'utiliser toute la puissance du DSP pour le son.

    page 4 : It may also be used for general processing tasks. Cette courte phrase en anglais est très claire : le DSP est le véritable cerveau de la Jaguar ! Et avec ses 8 Ko interne, c'est la fête au village. Le manuel a été construit un peu à l'envers. :wacko:

     

    Err, no. The DSP is crippled by it's 16-bit access to RAM. DSP<>RAM use saturates the bus killing the bandwitch for the other processors.

     


  4. Since all original games had to use Atari's eeprom code, would it be possible to write a tool that scans a rom, finds the eeprom code (if it's always the same source it should compile to the same binary) and replaces it with a compatible one for the new chip?

     

    Or just make the general commercial release use the 128b eeprom, and have the 2k one available for developers doing bulk releases.

     

    Most binaries in original carts are compressed, so this won't work for all. I'd have to say, if possible, make two versions. If thats not possible, just make the 2k version. Who wants to flash Checkered Flag anyway? :)

     

     


  5. Subsidiary question: how to view CRY15/RGB15 picture on a Jag?

    I naively thought it was just needed to add VARMOD when setting VMODE, but it does not seem to work as I expect...

     

    Put the jag in 16bit CRY and set VARMOD. Works fine :)


  6. Whatever you want to do - I'd say try and make your "level" last <3 minutes tho, so it can be completed (or failed) and move onto the next screen.

     

    As long as its a binary, and we can pass a few parameters (like level!) to it so we can loop them and make it more and more challenging, I don't care if it's written in PILOT! :P

     

    I'm up for suggestions for how to set this up best for everyone - *if* there's enough interest.


  7. Had an idea this morning to involve all the jagware teams.... or anyone else that might be interested.

     

    How about we create a set a graphics (a few sprites, font, etc) and hand them to the teams and get each team to make a single screen game using them (whatever they want or imagine!)

     

    We then take all the screens and bolt it together into a multi level game. Could be fun!

     

    We'd obviously need some "rules" like:

     

    1) You must use the graphics provided

    2) You can add extra graphics if required but not for the "main game elements"

    3) Your binary must fit inside say 1.5mb of RAM and pack to less than 512k

     

    We could keep the same music playing for all the screens.

     

    What do you think?


  8. Ok, I'll investigate that, maybe at the AC next week-end ;)

     

    Further information...

     

    It's processing the input file correctly - because outputting 15 bit CRY makes a valid file. However it is definatly screwing up the regular 16 bit CRY output - also had it with several other files today.

     

    Tried importing them as JPG, GIF, etc - same result in the output. Exported as 15bit - worked ok (but obviously useless for lighting efects)

     

    Also, neither your or zerosquare's convertors handle RGB 0,0,0 (black) correctly (for transparecny) - yours outputs $0001, and Zero's output's $something01 (can't remember) - a search and replace with $0000 fixes this but it's a bit of a pain.

     

    Further note - *both* your convertors *always* get the first word in the file wrong (pixel 0,0).

     

    eg, give it a pure black bitmap, and the entire file will contain a single repeating word, with the first word +1 intensity.

     

    Hope this helps.


  9. Thanks :)

     

    There's a slight problem with 3 of the unlock codes on the released version. We'll be fixing those up and hopefully adding a few more features and will be releasing 1.1 to the net shortly (a few days).

     

    1.1 will also be the retail/Collectors Edition.

     

     

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