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sh3-rg

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Posts posted by sh3-rg


  1. That's how it goes, David.

     

    Some people are genuine, have a love of all things Atari, and do their best to be productive for their favourite machines for no more personal gain than the warm fuzzy feeling it gives them inside when they put their talents to use,

     

    Others take advantage of these kinds of fellows by monetising, gouging, twisting, manipulating, hoarding and generally being a nuisance. They're the kinds of people who find it difficult to be taken seriously in the real world and have to invent 2nd lives behind the safety barrier of their keyboard and monitor.

     

    A real fan can see one type of person from another and, as they're usually their own worst enemy, these creatures bring their virtual worlds crashing around them nine times out of ten, all by themselves.

     

    Continue doing what you've always done and let the deviants keep aiming for that self-destruct button.

     

    tick... tick... tick...

     

     


  2. Vladr also sent a rolling demo of his Hero game. Doc says ROM doesn't work on skunk but I tried and it did, only problem was oxygen bar was not visible on NTSC but was present with PAL. Game runs just short of 2x quicker in VJ on my lappy (i7 2.3ghz).

     

    If you've seen the Livewire beta, it's got a similar "3d" feel, with textured blocks and depth between front and back walls. If I get time before ejagfest I'll stick up a video.

     

    There was also a slideshow, but apparently that either has issues with hardware or VJ, not sure yet as not seen it. Don't know who made it either, but will take a look.


  3. You may have heard about SCPCD's 4-way cart programmer - it's a device intended for devs/publishers to allow them to rapidly produce Jaguar games on flash cartridges (for the moment, this means Jagtopus).

     

    I made a video of the programmer in action, check it out here.

     

    Hi looking good, any date when final price of the flashcards and programmer wil be released ?

     

    The programmer is an internal only tool, nobody would want to buy one if they had to pay what it cost for parts and labour :-)

     

    As for end user carts to be BJL flashed (or whatever) - that's something people will have to really demand in numbers and convince those guys that there is sufficient demand to make it happen. Support, testing, logistics, finances... it's all a lot of hassle if only a handful of people would use them and a few more just wanted them to stick in a box with everything else.

     

    Skunkboard is still the way to go for devving stuff - faster, simpler, rock solid. If people have a game they want to put out, maybe they should talk to SCPCD, Zero, RGC or RGCD.


  4. Sorry, I forgot a couple of them. It's bound to happen with so many coming from one source. I've got them all (free ones), but I haven't tried Blackout! yet, I downloaded a file, I don't know if it's the final release rom or an earlier version. Impulse X had to take a back seat to AW pre-order, but if there are some left for sale in a couple of weeks, Impulse and KM Final are next on the list, and probably in that order, since I have KM freeware(?). But I did just buy a rotary controller I couldn't afford, and T2K and KM original won't be enough for very long, I'll probably buy them sooner than I can afford too.

    As Good Deal Games have KM:F now, if you're thinking of picking up any other games they sell maybe it'd be better for you to buy it there instead of from the UK.


  5. Not at the moment.

     

    Okay, thank you for the reply. Is this the forum to bookmark in case there are any updates?

     

    Also, is anyone else selling a Skunkboard at the moment?

     

    Thanks again.

     

    your best place for that would be AtariAge market place - post a wanted there and bump it from time to time if you don't hear anything


  6. Jagtopus is cool, I also pre-ordered AW, but it's not any cheaper using Jagtopus for us Americans on this release, I payed $83 U.S., I can get new, actively published Songbird cartridges for that price.

    But you're comparing something sold in the US to US with things sold from Europe to the US. I think to be more fair, the Songbird titles on 4mb carts are actually $80 to $90 plus shipping, in the US that will be $88 or $98 domestic delivery and $120.00 or $130.00 to European destinations. Another World is $82.something delivered the other way, so it's roughly $40 to $50 cheaper in a more direct comparison. Then again, RGC are a non-profit organisation, they only aim to break even.

     

    Did the Blackout! 23 copy release use the Jagtopus? How much was that one U.S.?

    No, Rush bought boards and eproms for both runs and did all the work himself. My cart copy of BlackOut cost $100.50 delivered US to UK.

     

    We need a U.S. produced Jagtopus game if we are going to see better savings.

    US devs using US produced carts makes the most sense, I'm sure there's stuff in the works for future releases from US devs. The only people releasing on Jagtopus for now will be the Jagware teams (and I'm not sure if Seb considers Removers as part of Jagware or not, but the relationship is the same).

     

    whats sucks is the waiting. I pre-ordered a week ago, and I know the pre-order period is going on for at least another month, and then months to wait after that! I've waited enough as a Jag owner! I've been very patient for Jag game releases and delays, and lost and foudn and released 10 years later for the last 20 years! COMPLAINING! Blah, blah, blah... (chain of emotions I had in 2 minutes while typing reply)

    :D

     

    When you consider the 1.5-2 month lead time on the carts themselves, it's easy to see why a few people doing this in their spare time are going to need 4 months or so to make it happen.


  7. I was checking the DiamJag source, the initial version used the old sinister player, but it had bugs after playing too much sfx.

    Around 2008 I replaced It by the Removers's MOD Player (from rmvlib) and it was working quite well.

     

    Now I was thinking of using U-235 sound engine and I was wondering what would be the advantage over the removers's one.

    did someone test the 2 engines ?

     

    I think Seb's latest version of the Removers player is very advanced, very high replay quality and supports mods with up to 8 channels (though might be remembering it wrong, sorry!). OK I searched, there's a post about it here.

     

    I don't know that anyone has really put one against the other, all I can say for sure is that u235 outperforms Sinister (Tempest 2000) player as I've seen the difference when it is swapped out.

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