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GT Turbo

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Posts posted by GT Turbo


  1. If you guys, a whole community of programmers, cannot figure out what one man did on his own in a relatively short time and have to resort to downloading illegal ROMS, Disassembling and stealing his hard work because you guys aren't good enough to figure it out on your own then shame on all of you.

     

    You must know something, we will do that if we have enough time, now we can't loose time on working on a thing that nobody here will use, because the JagCF can do that without any errors.

     

    Better writing games as loosing time for something old, see the future !!

     

     

     

     

    GT Turbo :)


  2. Hi,

     

    How much data could be depacked by the GPU in 1 frame in theory?

    Anyone test something like this already ?

     

    TXG/MNX

     

    That's a good question, do you want to do real time depacking ? ;)

     

    In theory i don't know, we need to do test, but before we have to optimise the unpacker rout before testing it.

     

     

    GT :poulpe:


  3. Did you write the update for this aswell?

     

    It's not 'really' an update to do, but if i got some free hours this week end, i will do it ;)

     

    Ps. what about a decompress routine for UPX files, seems that this algorythm is very fast and there is already an atari version for the compressor ;-)

     

    Yes but you must know that UPX is C written, that's bad for the Jag, because C langage will give too big programs, and with only 4 Kbytes in Gpu ram..... so if that's be done that will be a 68000 version, so too slow. (The LZ77 Gpu unpacking rout unpack a 20Kbytes->128 Kbytes in less than 10 Vbls (50 Hz)), so i don't think the Upx packer can do the same thing), the LZ77 got a very nice ratio too.

     

     

    GT :poulpe:


  4. Incredible !! Realy impressive you have done some hard work

     

    Not hard like you think, i take it like a game, because i'm doing a friendly 'sprite manager' war with SebRmv (And perhaps Orion ? ;) ) so it's very nice to do that and coding on Jag it's a pleasure !! I LOVE IT !!

     

     

    GT Turbo poulpe.gif


  5. Hi, i'm very happy to give you two screenshoots of one of the games i'm working on, a shoot'em up called : Project Apocalypse.

     

    A two players game, featuring my full Gpu sprite manager (SebRmv, be ready i will give very nearly a playable demo of this game ;) )

     

    - one Vbl game

    - 320*256 playfield

    - 16 bits graphics

     

    and some others things you don't really need, because it's not very important for you and you have reason ;)

     

    pa_0.jpg

     

    pa_3.jpg

     

     

    GT Turbo (Jagware)

     

     

    A few people will receive a playable demo for testing in few weeks.

    • Like 1

  6. We're happy to give you a new little game for the Jaguar, you will find everything here :

    http://Diamjag.jagware.org

     

    This game features an online hall of fame, now you can 'friendly fight' with everybody on this world :)

    This game has been done by Orion and MetalKnuckles, their first game on Jaguar, they have planned to do some others games, so we are waiting for the next ;)

     

    And a big thanks to :

     

    - SebRmv for the CD encryption

    - Mariaud and Fredifredo for the nice art cover graphics

    - Zerosquare for cover text

    - RaZ for the DiamJag website and the online hall of fame

     

    [French] Et voila beaucoup de personnes l'attendait, le nouveau jeu Jagware pour notre félin 64 bits. Ce jeu dispose d'une table de score online ce qui signifie qu'il va y avoir des bagarres bien sympa (Pauvre Arethius qui va encore se faire manger par SCPCD :whistling: )

    Voila DiamJag, vous trouverez tout ici :

    http://Diamjag.jagware.org

     

    Ce jeu est l'oeuvre d'Orion et de MetalKnuckles, ils ont plannifié de nous sortir de leur clavier d'autres productions, dont on attend la suite avec impatience ;)

     

    Et un grand merci a :

     

    - SebRmv pour l'encryption du CD

    - Mariaud et Fredifredo pour la jaquette

    - Zerosquare pour le texte de celle ci

    - RaZ pour le site de DiamJag et les tables de score online

     

    GT :poulpe:


  7. Hello!

    Ok, i am using this sentence in the credits-screen:

    LZSS packer by Ray of tscc

     

    Is this ok?

     

    Yes ;)

     

    I am using "LZSS" because of the state of confusion i am currently in, see below:

    Hmm, recently i began wondering about this:

    On Ray's website he talks about a new version of his LZ77 stuff which he calls LZ78,

    the DOS-EXE i use to compress (pack) the files outputs LZ77, does this mean that

    we all use an outdated version now on the Jaguar?

     

    Regards

    Matthias

     

    Ray has done the LZ78 version after i have translated his LZ77 code, if i got a little free time i will do it for the LZ78 version.

     

     

    GT :poulpe:


  8. Interesting project indeed! :)

    I guess people here have already much to do, so I can understand they don't manage to put some time looking at your results

     

    That's no really the problem for me, i have tried several times to code with C, but too much problems about the syntax, one time we have to put ; sometimes not, ...... And i use my Falcon for coding, so it's not very interressting to me, surely for a lot of people especially for them using PC computers for Jag Coding and i know that Ray always done great work, so people who can and want to help or are interrested, please write it or contact Ray ;)

     

     

    GT :poulpe:


  9. Hi!

    Ok, finally found the problem:

    Your RISC-code simply consumpts too many registers! ;-)

     

    The reason why i asked for the RISC-source was that i have to integrate it into a huge project with an already established RISC-code-environment. Sadly this RISC-code-environment (--> the function dispatcher) leaves only few registers for the called subroutines.

    Ok, now it's working, so i am happy :-)

     

    Thansk again!

    Matthias

     

    Yes, i must do a version who save and restore all used registres that's better ;)

     

     

    GT :poulpe:


  10. This thread and the CF are quite interesting to me. I hope to see this topic discussed in english if possible. Sadly I don't speak french, and babel fish does a poor job of translating.

     

    Belboz is right, everybody please ask your questions in english, for everybody can read and understand them.

     

    If anybody got questions about the JagCF, don't hesitate, SCPCD can give you all explanations you want ;)

     

     

    GT :poulpe:


  11. Will it contain interesting info for the regular readers of Jagware (i.e. different from what is posted in the forums), or is it a kind of summary ?

     

    Kind of sommary and even if we can get some infos you can't read on this forum (Like infos about some private project) ;)

     

     

    GT :poulpe:

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