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Everything posted by GT Turbo
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Last week end, we (Some members of Jagware) were present at the Retro Gaming Connexion Party. A very nice week end like always, but this time, Fadest (Yastuna author (Lynx games)) has decided to port Warlord on Jaguar, during this time i have ported it on ST and Orion started to port the same game on Playstation !! Yes the same game on three differents machines during this week end, my ST Port was not as advanced as the Fadest one (Jaguar, you can found it here : http://www.jagware.org/index.php?showtopic=619 ). A nice week end, very happy to see some friends and trying a lot of machines, i hope some members will post photos (Zerosquare perhaps ? ), some nice laughings too !! GT Turbo
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0^2 Happy Birthday !!! GT \o/
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Some great routines can be found in public forum, example how to rotate graphics with the blitter by SebRmv : http://www.jagware.org/index.php?showtopic=258&hl= How to draw line with the blitter by Azrael : http://www.jagware.org/index.php?showtopic=261 Yes i know some old posts are in french, that's not very easy for foreigner people, but be sure, if you want help on some subjects just ask, there is a lot of people here who can help you, we are for sharing all infos we've got that's the goal. Regards, GT Turbo
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Hi Tursi, I understand your feelings about Jagware, Zerosquare has given some explanations about that. Some people here are not Jaguar fans, but Atari fans, that means they work on some computers software too, personnaly i work on some ST/Falcon projects, i belong to the 'Cerebral Vortex Software Development' team ( http://cerebral-vortex.net/ ) and all free time can't be done to the Jaguar development. I'm working on a map editor, my biggest software (more than 27000 lines of 68000 assembler) that need a lot of free time and it must be finished for working on some Jaguar stuffs. Some forums are private for letting development team working without any pressure, working like they want, we have seen too much developpers wasting more time to giving answers to people asking 'When it must be finished ?' than working on, that's why we use this kind of forums. If you need a private forum for working, just ask moderators (Zerosquare, Azrael or me). We have used private forums too because some 'hot subjects' have gone in flamming forums (JagCF protection, .....) Great work on the skunkboard Regards, GT Turbo
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YES !! GT
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Today it's the Happy birthday day for Ray !! Only one sentence : the beams are gonna blind me !!! GT
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Last but not the least Happy birthday FF GT
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Perhaps, but if you don't got programs for using it, i can give you them You can use BJL ST programs they run nice on Falcon even on CT6x GT
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Hello, If you want infos about using Falcon with Jaguar ask, i think i am the only coder using a Falcon for Jaguar coding GT
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The Nordik Atari Show has ended, nothing really related to Jaguar, but a new picture by Bear using his grafics tablet on his Falcon !! Enjoy GT
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Happy Birthday StarCat !!
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I think the year is not the good one else you will got 99 years, but it's not very important, i wish you a very Happy Birthday and a big French Kiss , Templeton GT
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Argh Tempi's birthday ? Today ? Oh !! That's beautiful, Templeton i want to send you a very big kiss and continue to color the world with your pixels !! Happy birthday Templeton (and of course your twin Xerus ) GT
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Hi Sym, You know what ? I'm very near to reach the 27 000 of 68000 code in one file YES !! But now the most important thing is your birthday !! Happy birthday Sym !!!! GT
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During a previous discussion on Jaguar programming, we made a deal with SebRmv. Once I get an accurate Jag development kit running, I will try to make a Jaguar game... Last week, as it becamed obvious we will meet during the AC2008 show in France, we defined the following rules. He had to instal on my laptop his cross compiler, the remover slibrary, give me some advices during coding, and I had to make a game engine during the week-end. This post is a transcript of how the things have gone during the WE. Start of the operations : saturday noon As I wanted to have a Linux on my laptop, and as Seb is more aware of Linux things rather than windows, he choosed to install a XUbuntu, then to create the cross compiler, install the libraries... Ok, first big point, I had a Mandrake on this laptop but it was wrashed. We wanted to use the partitions, so we add to recover the partition table .Thanks to pmdata who managed this with succes and gave me some fears... During the afternoon (we had some presentation to do for the show for Y, so we were not full time on the installation), everything is OK, Seb tried to compile one of his example and it worked, the big part of the deal has to begin. Second point, imagine this, there is no usable texte editor on Xubuntu, OK, there is vim, but 15 years after, I forgot everything about vi commands. And nano is not really useful too, so we had to run Abiword, yest a word processor to write code... Amazing !!! finally, we manage to find a terminal version of Emacs on a slackware distribution... I had a pretty acurate idea of what I wanted to do, selected the needed graphics from the freeware "Yastuna2 Graphic Pack". A king of game you can find easily on XBLA, Palm, or PC. 2 players in coimpetition. Some special features in order top make it my own concept, and not a clone. First, some theory on Jag coding, as I was not aware of how a Jag works, how to code it, how to use the Removers library. Yes, this was a kind of crash test for his libraires... Jag programming for beginners challenge just begin We quickly got the first screen diplay on screen (background + sprites). Great... Let start to code the basis of gameplay. As this point, I must admit something, I began to write the skeleton of the game on my own, and then, Seb came and helped me to include display... OK, we must declare all sprites at the beginning, if we add one, we declare it, add it to the layout.. Hey, just a moment, I have a procedure called Affichage() (it means display for english readers), called in the loop. But, we do nothing in this. Yes, it means you declare your sprites at the beginning, manage them, add some or remove others. But you do not have to manage physical or logical screen, display or something. No, you just have nothing to do once it is initialized... Jag coding is so easy. Impressive !!! So, ce have a screen, some sprites are moving when they need to move... Then came GT and his special jokes "Hey, you are writing games aven quicker that I write bugs" Of course, this was the beginning of the knightmare, then we got some tricky unexpected results, also called bugs. Thanks you GT During the night, when Seb has to left the show, there was still some tricky bugs. I will have to find them on my own during sunday. After a short night, and some replexion, I think I have the solution... It seems to work, well, I thought it work. So came Kuk... Kuk is a nice guy, he helped me a lot on Yastuna 1, but we can call him black cat. Give him a Falcon, the harddisk will crash or burn. Show him a game in development, there will be some bugs or freeze in game. I took the pad, explained the concept, and... imagine what happened... the bugs were still here. Thanks you Kuk They appeared randomly, after some minutes of playing, there are still some bugs coming from time to time without a single idea of what, how, and why... We made some tests with Orion_ and GT, in order to discover a logical reason, bu it didn't seem at this time that there was something logical behind this. I had 2 option, the spirit one, put Kuk into a closed room, the practical one, search for the what, how and why. I choosed to do the both... Sunday noon, it's better, I know what happens, but the how and why still miss. During testing, I finally managed to reproduced the bug whan I want, I got the how, so the why can now be corrected. The game is ready, it's time to begin final testing. Less than 24h have been necessary to do it... I like to take risk, we delivered the poor Kuk and I asked him and Gatzee to test the game on their own. It was the first time I let someone with the game without looking the screen. In France, we call this "le moment de vérité. Then Iceman and SCPCD took a pad and play. It seems the result is quite positive. Yes, no nasty bug occured during kuk playing time. Can the game be call prooftested ? Of course, the game is not polished, there is no music or sound right now. It needs more effects, all the extras (menus, ...), probably some rework on graphisms... But it appears that the concept is not so bad. And we met the target. Yes, as a Jaguar coder beginner, I have been able to write a game during the week-end. Thanks to the Removers library, Jaguar programming has probably never been so easy. SebRmv and Stabylo really did an awesome work with these libraries. Thanks to the members of the Jagware team, who gave me advices, support, and also had to listen my complaints. and jokes about how amazingly easy it was to program the Jaguar. But hey, this is true And also, I would like to thanks those who gave me the motivation to do this challenge, I hope they will appreciate the result How to play : Here we go... "Dazed vs" is here : http://fadest.free.fr/DevJag/Dazed.bin How to play : First, you need 2 jagpad and a friend. This is a convention game, so it must be multiplayer Transfert the game to your Jag. On title screen, remove the BJL cable, and plug the second jagpad. Then press C button on jagpad 1 to begin game. On main game, you will see 2 grids fillen with sprites and a 2x2 sprite structure at the bottom for each player. The goal is to make alignment (horizontal or vertical) of 3 or more identical sprites. You can move your cursor (red square) with D pad. While pressing C buton and movind D pad, you will swap the 2 sprites. If you create on or more alignment, they disappear. This is gameplay for the main grid. The 2x2 structure are the incoming sprite into your grid, after a short time, they will push the sprites in front of them. If this should let you go outside the screen, then you lose. You can control this structre with A and B button. A button make it rotate (not slide, rotate) to the right. B button, the same to the left. You can send structure by pressing the jagpad 3 button. Lucky pro controller owner have the following options : Right and left triggers do the same than A and B button, but is more intuitive. X, Y or Z do the same than 3 option, but is more practical. I just loaded the game into Project Tempest and it seems to work, so even if you do not have a Jag BJL, you can have a look on it. Enjoy, and if you have any remark or suggestions, feel free to ask.
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That's normal My english is not as good as Fadest one !! That's sure !! Yes especially for adding somes bugs !! GT
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Bon naniv Pm GT
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Bonne anniversaire SCPCD GT
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Happy birthday Kuk !! GT
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And here comes somes photos from the Retro Gaming Connexion : Seaplane, new game from Orion and MK ( DiamJag ) A photo from the JagCF demo : A photo from Project Apocalypse : On this photo from left to right : Eric Chahi (Another World), an unknow, SebRmv, Stabylo and me (GT) Photos from Zerosquare here a realtime article : RGC_report.txt and the video from the JagCF demo : http://scpcd.free.fr/gallery/RGC2006/jagcfdemo.avi We have spended some nice hours, a great event, hope to be at the next one GT Turbo [RaZ Edit] Seaplane and Project Apocalypse videos are now hosted here too.
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Voila donc si nous sommes tous ici, c'est pour resoudre le second plus gros probleme que la planete a, apres savoir comment est née la terre, c'est de trouver un nom a un garage !! Donc un peu d'histoire, nous sommes donc 3 visant d'ouvrir un garage, a cette heure nous terminons de remplir nos caisses a outils, mais si vous avez ete convié a venir ici, c'est que nous avons un gros probleme, celui de trouver un nom, nous avons pensé a plusieurs choses, mais aucun nous a plus ou alors malheuresement deja pris snif !! Nous avons en aide, une pro du marketing, ma bretonne préférée, qui c'est proposé de nous passer un coup de pouce, vu que ceci est beaucoup plus de son domaine que du notre. Histoire de situer un peu la chose, nous comptons faire tout ce qui se fait dans un garage, cela va aussi bien de la vidange, que de la réfection complete d'un moteur, plus quelques trucs en supplementaires, comme la modification moteur (Augmentation de puissance, etc...) comme l'installation audio et video (Incrustation d'ecrans vidéos, etc..) tout ceci etant plus communement appellé tuning. Pour ma part, je penses qu'il faudrait un nom pouvant nous donner une nouvelle image de la mécanique, dynamique, plus jeune. David
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Bonjour a tous, si vous etez arrivé la, vous avez fait deja beaucoup, mais le pire est pas encore arrivé, ca serait trop simple hihi !! J'ai juste ouvert ce sujet pour vous guider en cas de soucis. Donc si vous etes perdu, vous pouvez envoyer un message a Azrael (Othman pour ceux qui le connaisse, pour cela cliquez ici : http://www.jagware.org/index.php?act=Msg&a...DE=4&MID=3) ou a moi meme (David, .................. ). Visez plutot Azrael et ceci pour deux raisons, il est plus souvent la et seconde raison la meilleure, comme cela je peux glander !! Non allez je rigoles ! Voili, voila David
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On the road to the AC 2008 ! We're less than a month away from the opening of the AC 2008, the yearly Atarian French meeting. The event will take place in Congis-sur-Thérouanne (zip code : 77440), located close to Paris, during the April 19 - 20 weekend. Registrations are now open. They are required and don't forget : in order to provide the best accommodation conditions for everybody, the attendance is limited ! A conviviality-based gathering Each year, during a weekend, the Retro-gaming Connexion organization strives to unite all of the users of the Atari brand. Players, programmers, collectors and mere enthusiasts get together to share their common hobby. In addition to the large quantity of hardware provided by the RGC organization, attenders are encouraged to bring their own machines to use or demonstrate them, in a 100% "free play" atmosphere : plug, play, use, and program. On location, you'll find dozens of Atari-branded machines, and hundred of games and other pieces of software that have left their mark on the gaming and computing history. To quote only a few : the Atari ST, the Falcon, the Atari 2600, the Jaguar, the 8-bit computers line (Atari 400/800/XL/XE, etc.) and many other oddities. Have you ever heard about the Nuon ? You'll be able to play it there. But the rarest item will undoubtedly be the Jaguar virtual reality helmet, an unreleased prototype of which there are only two working copies in the world. A unique opportunity to discover it. Professional and hobbyist software development teams will also be there. You should be able to count on the presence of the Jagware team, which will present an advanced version of its JagCF (a Jaguar add-on), of Rodolphe Czuba, the designer of the CT60/CT63 accelerator board for the Falcon, of the English 16/32 Systems shop... You will also find out about the latest development and gaming-related news. The Atari machines are still alive ! A whole weekend will be barely long enough to enjoy everything. Practical information Registering for the AC 2008 is required and can be done through our online form. Practical information (entrance fees, access maps, trains schedules, etc.) is available on our website. More specific information (car pooling opportunities, buying/swapping/selling equipment...) can be found on our forum. In order to organize this meeting in the best conditions, we invite you to register early, and to contact us as soon as possible for any special query (projects, specific hardware you'd like to present, etc.) Thanks for your future attendance and see you in April ! The RGC organization team About the AC Inaugurated in 2002 under the Jaguar Connexion moniker, the event initially gathered only a handful of Atari fans. Five editions later, the Jaguar Connexion becomes the AC, to cover all machines - consoles and computers - of the well-known brand. Users, collectors and mere enthusiasts now meet at a yearly gathering. About the Retro Gaming Connexion organization This not-for-profit organization has been created in 2005 by six retrogaming fans with various backgrounds (a journalist, a leisure professional, a pool technician...). Since the beginning, the group has been aiming to organize various events in order to bring users together. The Jaguar Connexion, which enjoyed five editions, has been met with a great success and rapidly became one of the references in its category. The activities since diversified into organizing events such as the Retro Gaming Connexion (non-specific) and the AC (100% Atari-related), as well as creating and distributing various retrogaming-related products. The RGC organization website : http://www.retro-gc.org The RGC organization forum : http://www.yaronet.com/forum.php?s=172 The Atari forum of the AC 2008 gathering : http://www.yaronet.com/forum.php?s=9 Contact information : Telephone : +33 6 14 52 41 70 Email :
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Thanks a lot to all people here !! Zero Your picture kick ass (embler !) GT P.S. : Not very present now, but i will be back very soon !!
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Today another birthday !!! Happy Birthday Stabylo !! YEAH !!!! GT