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Posts posted by Matmook
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30 copies available !!!!
Since these forums are being visited at various hours by various persons from various countries, here is a system to make it fair for everyone...
* How to participate ?
You just have to send a postcard (a landscape of your region for example) to the following address:
Matthieu Barreteau
24, Allée de la prairie
49220 Montreuil on Maine
France
You have to specify your username as well as your forum (example: Matmook/Jagware or Matmook/Yaronet or Matmook/AtariAge), and maybe write a few words.
Only one postcard per person please!
You have 3 weeks to send your postcard.
* How will the winners be chosen ?
It is very simple, my children shall choose 10 postcards (so no adult pictures please !) from each of those 3 forums (Jagware, Yaronet and AtariAge). The winners will be contacted by private message to receive their copy of the game.
Postcards will be scanned and put on the "Do The Same" website.
Good luck!
The "Do The Same" team.
[Donate for children]
"Do The Same" team supports the French association "Un jeu d'enfant" (http://un.jeu.denfant.free.fr/test/index.html), which aims to provide video games and consoles to hospitalized children.
What ?! You still have some money after the non-purchase of Do The Same... no problem, donate :-) (do not forget to specify your real name, you never can tell).
For any transfer/payment, here is the banking address and phone number of the association:
Association Un jeu d'enfant
societe generale
banque 30003
guichet 01425
compte 00037283187
clé 83
COMPTE IBAN FR76 30003 01425 00037283187 83
BIC / SOGEFRPP
Don't hesitate to contact us for more information!
[RGC]
The RGC association (http://www.retro-gc.org) is responsible for the packaging of this CD (printing/burning/...) and the shipping costs.
Thanks to the RGC for allowing the distribution of this game!
[Thanks]
Thanks to everyone involved in the creation of this game :
* Code: Matmook
* Additional code : GT_Turbo
* Graphs: Bear
* Level creation : Fredifredo, Odie_One
* Music: Scrat, Clawz
* DSP Replay : SebRMV
* CD Creation : Fredifredo
* Cover Graphics : Pippin
* German Translation: Atari-Fan
* CD Packaging: RGC TEAM
* Creation of the ROM for Skunk: SebRMV and Matthias Domins's tools
* Online score system : based on Orion_'s one
* Beta-tester: Anneso, Atari-fan, Fredifredo, Doctor Clu, Krupkaj, Nonner242, Odie_One, PMData, Vimaster
* Last but not least, all the rest of the JAGWARE TEAM!
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Happy +1 !!!

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Très Bon anniv Fredifredo

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Shame on me, I forgot to say that Atari_fan has made the German translation !


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Thnaks to Zerosquare, here is a video :
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Here is the method I currently use :
- My sprite list is defined in an array (X, Y, bitmap, animation ptr, transparency,.... and also a copy of the corresponding OLP object phrase)
- One active object list
- One secondary object list
For the moment I manage to modify my sprite list using 68k but I hope to swap GPU code for that in the future.
On VBL I do the following things :
- play music (SebRMV's player)
- set a flag in G_RAM to inform the GPU that the VBL is here (I think I can use GPU interrupt for this in the future).
On GPU I do the following things :
- clear my vblflag
- swap active and secondary object list (I display the last computed one)
- compute the next object list using my sprite list information (simply restore object's phrase if nothing has changed or compute the new object if change happened ... like animation ....)
- wait for the vblflag (in local ram) to be set again and loop
I don't know if it is the good method but it runs so I'm going to improve this one.
Next I need to create a chained list in my sprite list to simplify sprite deletion/replacement/move and build a tool to create all animation (done by hand for the moment).
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Thanks for sharing !
It's very useful for beginner like me.

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Happy +1 !
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Happy +1 !

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Happy +1 Odie_one !

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je dirai entre 10h et 11h ...
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Ouf, je fait pas trop la grimace

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Falcon/ST game or Jaguar?Jaguar !

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Bon +1 !

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Bon +1 PmData !
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Bon +1 !
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Happy + 1 GT !

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Bon anniv !
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Happy New Year !!!

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In few hours (French time), Santa Claus must come !! Yes i'm waiting him !!
Where are you Santa Claus ? I wish an happy X-Mas to all people all over the world !!
GT

I've asked him a Jag-CF and a lot of new game for our jaguar

Merry Christmas to everybody !!!
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It looks great !

Just an idea: use a "warrior" army instead of wall to destroy ?
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Happy birthday !!!
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Indeed. By the way, MinDebug.jag has a header, so if you don't specify an address in the BJL uploader command line, it will be uploaded at the correct address automatically.Ok....I was uploading mindebug.jag on $4000...So I was erasing the mindebug.jag while uploading my foo.bin ...

I'll do some tests.
Thanks
[Jagware/Yaronet/AtariAge Contest] Receive the game "Do The Same" for the Atari Jaguar CD, free of charge.
in Site
Posted · Report reply
Nothing is wrong with FJP !
It's just we only have 30 game to give (10 for each).
But most users on FJP have an account on AA, jagware or Yaronet so they could play.