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Posts posted by Matmook
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SebRMV is back !!! \o/
Well done !! (and yes for a binary of example #15)

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Happy new bug !!! This will be the year of the Poulpe !
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Merry Christmas !!!!
...and an happy new BUGGGGGGG !

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Yessssssss !!!!!!!!!!!!!


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Merci !!!!
Thanks !!!!

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Merciiiii !

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Oupssss ! [
+1] 0² !!! 
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Excellent !!!

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Your English was fine matey! hell of a lot better than my French (which I kept to 'merci' as that was safe
)Thanks for the support !
Glad you liked the chocs, I have never seen so many sweets as were at AC2011 !
And there was less sweets than last year because GT was not present !

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Happy +1 !!!

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Happy+1 !!!

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I just tested it again on PT 0.95 and you're right, it does work fine ! My memory is failing me...Actually, this is very interesting, because RMW doesn't work correctly in PT for most other games (for example, the floating logos in Do The Same have a transparent background, instead of translucent)...
You're right !
The only difference with DTS and LB is the depth of the bitmap used for those "mask" : 16 bit in DTS, 8 or 4 bit in LB...
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Same thing here -- the RMW effects in LadyBug don't work correctly in PT 0.95 for me.The "moving circle" on the right of "new game" on this screenshot use the RMW bit.
The level background use the RMW bit too for the transparency.
But perhaps we don't talk about the same thing...It will not be the first time I don't understand something...

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....handle any type of RMW CRY masking.I use RMW bit in CRY mode in LadyBugged and it works in PT...but perhaps I'm lucky !

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Happy +1 !!!

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PT works fine on Windows 7 (at least on 32bit version) !
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Hope you are attending AC2011Sure ! AC2011 is the place to be !!!
so I can thank you with beers
I don't drink alcohol but I would be very happy to try an unknow Low-alcohol beer !

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I recall reading somewhere that you have to have at least 2 objects in the object list or the OP can become upset, this is usually two branch objects at the start of the list that essentially frame the screen. My object list at the moment is just 2 16bit bitmap object and a stop object. Could it be something weird happening because I do not have the branch objects at the start perhaps?Yes, you must have 2 branch object to inform the OP to not draw :
- before VDB
- after VDE
It could be that ... Here is the piece of code I use (not sure the comments are good ...) :
;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; create initial branch object ; a1 : addess of stop object ; a0 : current op list pointer op_create_branch: movem.l d0-d4,-(sp) move.l a1,d2 ; compute next object link make_op_link d2,d3 clr.l d0 or.l d2,d0 ; create first branch objet ; branch if VC > a_vde ; stop displaying sprite if VC reach the bottom ; of the (visible) screen move.l #(BRANCHOBJ|O_BRLT),d1 ; VC < VDE move.w a_vde,d4 ; for YPOS or.l d3,d1 ; Do LINK overlay lsl.w #3,d4 ; Make it bits 13-3 or.w d4,d1 move.l d0,(a0)+ ; store object move.l d1,(a0)+ ; create second branch objet ; branch if VC < a_vdb ; stop displaying sprite if VC is less than the begin ; of the (visible) screen move.l #(BRANCHOBJ|O_BRGT),d1 ; VC > VDB move.w a_vdb,d4 ; for YPOS or.l d3,d1 ; Do LINK overlay lsl.w #3,d4 ; Make it bits 13-3 or.w d4,d1 move.l d0,(a0)+ ; store object move.l d1,(a0)+ movem.l (sp)+,d0-d4 rts _op_create_branch: .macro make_op_link andi.l #$3FFFF8,\1 ; Ensure alignment/valid address move.l \1,\2 lsr.l #8,\1 lsr.l #3,\1 swap \2 clr.w \2 lsl.l #5,\2 .endm
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Strange...
Perhaps a stupid question but who know ... Is your object on the top of the screen (0,0 for example) ?
If yes, I will look in the video init rout (VDB).
If no, have you more information please ?

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OK if I actually copy the code into the same source file it works under a new name. But if I include a source file with the code in it doesn't work!WTF!?
Just an idea...
Have you, at the end of the included source file a carrier return ?
ALN/MAC will not take the last line of included files if there is not a CR/LF.
If it's the case then "rte" will not be included...
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You could also use DosBox for aln and mac.
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Does your program work on PT0.5 ? on "F9" you can see the Object ListI've just tried that and it's a very interesting feature !

Please remove it !!
in Random chatter
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Happy + 1 !!!