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Matmook

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Everything posted by Matmook

  1. Mindebug : The Basis For A Jaguar Debugger

    Ok....I was uploading mindebug.jag on $4000...So I was erasing the mindebug.jag while uploading my foo.bin ... I'll do some tests. Thanks
  2. Mindebug : The Basis For A Jaguar Debugger

    I wanted to test this very interresting tool but I can not make it work. I managed to get the green screen (loading mindebug.jag at $ 4000) but I have not managed to load my binary using the following command : mindebug u foo.bin 4000 I get a "Transfert Error" message. I must have missed something ... Is there something else to do ?
  3. Matmook's Birthday

    Merchiiiiii !
  4. Matmook's Birthday

    Thanks a lot !
  5. Matmook's Birthday

    Thank You !!!!!
  6. [codename S.p.a.c.e] Development Log Topic

    Start address : $4000
  7. [project W] A Warlord-like Game Demo

    Start address : $4000 ... In 24h ... Impressive ! Great Job Fadest !!
  8. [object List Refresh Method] Opinion

    It runs ... I can now add/remove sprite easily. I need to learn how to use scaled bitmap... Let's go !
  9. [object List Refresh Method] Opinion

    The idea is to let the GPU make the new list using the "sprite struct list" (animation ...) in this case I need to copy "unchanged part" of the object . In the other hand, job not done on gpu must be done using the 68k and the GPU is faster than the 68k so I hope this method (x128 sprite for example) do not take too much GPU time ... I "just" want to manage my sprite list (adding, remove, "Z ording" ...) using the 68k. I don't know ... let's try it ... I've not test scaled bitmap for the moment but this is a really important information ... I must make space for those object or place them in another room to loose less memory (since there should be less scaled bitmap than normal one in a game...) Thanks
  10. 0 0 0 0 0 0 0 0

    Bon Anniv' Zerosquare !!!
  11. [rmw Bit Usage]

    Hi, Using CRY16 video mode, I'm currently trying to set the RMW bit on one of my sprite but this doesn't have the same behavior in Tempest and on my Jaguar-BJL... Tempest : my sprite disappear when RMW bit is set Jaguar-BJL : It works ! Is there a trick to make this mode running in tempest and Jag-BJL ?
  12. [rmw Bit Usage]

    :yes: Clap Clap Clap.... Thanks, Thanks ...I do not expect to win ... ... sorry ... emotion. ... I want to thanks my mother, my producer, my keyboard and my cat how have supported me posting on this forum.... ...
  13. [rmw Bit Usage]

    That's why loading some prog on my falcon took so much time ... Very Interesting ! OOps, I've found in another post that Orion_ has allready done the job for Virtual Jaguar's bin file support : Virtual Jaguar Bjl Bin File Support So thanks a lot Orion
  14. [rmw Bit Usage]

    I've got a sort of bug like this between Tempest and Jaguar. It was just (for my case) the fact that Tempest's memory is always clear while Jaguar's one is in random state upon startup ... I know this is not a good idea but since I don't have a BJL-Portable-Jaguar (Dream...) I must sometime use emulator to develop .. So I've try with Virtual Jaguar and :yes: !! So now I need to rebuild VJ to load .bin file instead of .jag Thanks
  15. Mariaud Is In Da Place !!

    Joyeux +1 !
  16. Encore Un Anniversaire...

    Bon Anniversaire SCPCD !
  17. Pmdoomata Birthday !

    Joyeux anniversaire ! 35 ans, ça se fête !!
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