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LinkoVitch

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Everything posted by LinkoVitch

  1. Happy Christmas !! Jag lovers !!

    Merry xmas guys!
  2. U-235 SoundEngine release

    Version 0.16 released (changelog), mainly to resolve the embarising bug in the previous release as well as a few others. More still to go, I'll get them eventually
  3. U-235 SoundEngine release

    10 points to the person who can find the obvious bug in release 0.15 first It's nothing major, so don't worry it's not like it's going to eat your face I have fixed this already but will hold on releasing update until I have fixed all the new bugs I have crafted into the build at the mo
  4. U-235 SoundEngine release

    Version 0.15 now released with some changes and improvements. Now with selectable playback frequencies of 8,12,16,24 or 32 kHz! PLEASE NOTE! Higher frequencies are more sensative to bus latency and will sound wrong if the main bus is being utilized by higher priority CPUs, this is a known bug that I am working to address. Enjoy
  5. WDB/RDBJAG

    I did use them successfully from Linux also, as long as you have compiled in a.out support into the kernel... and obviously use Linux binaries of the tools
  6. Jag cart port questions

    Oooo yes please good sir!
  7. Interupt timing with the PIT (68k)

    I am experimenting with some sound stuff, and to help with my sanity I am prototyping it on the 68K first. First off I have sample playback working fine, noises come out and all sounds as it should... Now, I need to have my 68K routine in these experiments fire off at my desired sample rate. I can achieve 8kHz no probs, I can it seems attain 11-12kHz no probs, but that seems to be the limit! Regardless how I set PIT0 and PIT1, I cannot seem to get it beyond around 12kHz tops! The way I am calculating the frequency is my PIT interrupt simply adds 1 to a variable, then every VBI the buffer is echo'd to the console and cleared. So I have a 60Hz sample of the count, get the count, multiply by 60 and bingo, interrupt frequency. Can someone tell me what I am doing wrong? I am computing PIT0 and PIT1 by diving 25,000,000 by say 100 to give 250,000Hz, then setting PIT1 to something like 11 which should result in an interupt of around 22kHz (I know PIT is n+1, and the clock isn't 25,000,000 but these are just rough figures ) Hope someone out there can help me with this. Cheers
  8. Interupt timing with the PIT (68k)

    Actually, I take that back, Tursi, you may be onto something.. I'll test once I have completed my current round of fiddling
  9. Interupt timing with the PIT (68k)

    Don't think that is the issue, I only started doing that once I noticed the sample playback rate wasn't changing how it should, I then started counting and found out why it never sounded like 16kHz or higher. (this is all prototype code so I am not too fussed about my sample routine being on the 68K right now )
  10. Interupt timing with the PIT (68k)

    I have just added a similar routine (counter wise) within the DSP and using the JPIT timers, it gets exactly the figures I am expecting. Am I just trying to interrupt the 68K too much? It feels wrong that this should be the case given there were a variety of sample playback routines on the ST which could manage more than 20kHz playback (I think 32kHz was the top I saw) and that was a ~9MHz 68K
  11. AC 2011

    Perhaps if you created a portal between the DSP and GPU you could combine the two cores?
  12. AC 2011

    That's easy! Just copy "the cake is a lie" 2000 times and finish with "for science" Jobs done (portal 2 = amazing )
  13. AC 2011

    Anyone who wants another look here is what I made Reactris download
  14. AC 2011

    Your English was fine matey! hell of a lot better than my French (which I kept to 'merci' as that was safe ) Glad you liked the chocs, I have never seen so many sweets as were at AC2011 ! awesome awesome awesome few days!
  15. AC 2011

    I was trying to figure out how Tyrant was there in spirit, at one point I wondered if he was in some for of liquid or secret device within 'the button' but I couldn't convince SH3 to crack it open so we could drink the gooey middle... I suspect sleep depravation may have started to take its toll Very impressive button.. I still havn't had a go of Superfly Glad you liked the 'pint' Zero your help has been much appreciated. It was a top event and worth the drive and all the motoring horrors we whitnessed (and in some cases failed to capture on film :D ) I am still buzzing from the coding party feel of it. MOAR WANT MOAR! Will upload my coding entry as is (mostly) tomorrow, far too pleased with myself Top event, wish I could have seen more of it, and wish I had gotten more sleep!
  16. AC 2011

    YAY! see you in a dayish peoples of AC! I am so not going to be able to sleep tonight or tomorrow.
  17. AC 2011

    ZOMG! just over 3 working days until we launch the battle barge from Blighty!!! So much to plan and do before we set sail! exciting times!
  18. OSX Assembler & Linker for Jag

    Hi I have the coding bug back (YAY) and am likely to want to bring some with me to play with at events etc. However my current laptop is a PowerPC based mac. I have JCP compiled for OSX so can upload my code to a SkunkBoard, but at present I don't have anyway to assemble or link on my mac. Is there an OSX assembler/Linker out there for PowerPC? or one with source that I can compile? would prefer to run it native rather than add an emulation layer. Thanks in advance.
  19. OSX Assembler & Linker for Jag

    Easier solution would be to install VMWare or DOSBOX and run that I no longer need an OSX assembler tho, as I bought myself a shiny new intel laptop so I can code when out and about Still have to use dosbox tho as its got a 64bit version of Windows on :/
  20. Windows 7 and Jag Emu's

    Hi Are there any Jag Emu's out there that play nice with Windows 7? I tried firing one up a while ago and it just died on its arse and was a bit unhappy.. anyone got any to work?
  21. OSX Assembler & Linker for Jag

    Hmmmm, well I have an idea for something, will mull it over and see Means I need to try coding a cool idea I had for the GPU
  22. OSX Assembler & Linker for Jag

    Cheers, I translated the Yaronet post.. I thought it was going to be themed around Tetris but not actually be Tetris? I am part excited and part dreading BRING ON AC2011!!!
  23. Windows 7 and Jag Emu's

    Oh yeah I know its far from perfect, but at least can give you something to play with or simple demo for those not blessed with a Jag setup to see it on. I found it was forgetting whole rows of objects if I just resetted the emulation, but at least it ran my code
  24. Windows 7 and Jag Emu's

    Tried it out last night, PT works a treat for me also YAY! it even runs my code! Thanks for the help guys, I can now do even more coding as don't always need a jag handy.
  25. Windows 7 and Jag Emu's

    thanks guys, I'll give em a try. See how they do on Win7 64 bit... why they put 64 bit on a machine with 3GB of RAM I have no idea.. :/
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