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EmOneGarand

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Posts posted by EmOneGarand

  1. Since I'm pretty new to the whole homebrew scene, my technical knowledge of the Jag's hardware is pretty minimal. SO my question is, what are the limitations on the jag Sprite wise? How many sprites per scan line, how many colors per palette and more importantly how much memory is generally allocated for sprite usage? (meaning.. how big can a sprite be (tiling or not) and how many sprites can be loaded at a time?). I just got my Jag BJL capable and built a cable so I wanna begin to experiment :) Thanks in advance!

  2. Looks very nice, EmOneGarand I do hope to see a demo of this that we can run on our own Jaguars in the future sometime! Keep up the great work man. :)

    Since I'm finally getting around to getting a BJL capable jag I'll have to look into that hah hah, but currently I think I'm only capable of the graphics side for any Jag developments, though I really wanna learn how to get things running on the jag.

  3. Just look a this video and applause Matthias for his great work :

    GT :poulpe:

    Thats great but I really wanna know how he got past the unusual WAD file used by Jag Doom, I hope he will share :) I use to do alot of wad authoring on the PC and with the Jag Source available and somebody finally cracking the wad problem opens alot of doors

  4. Been working on this game but since my programming skill is rather limited I've utilized Multimedia Fusion to bring my games to life, I think it'd work nicely on the Jag or any other console if I ever get the hang of coding.

     

    It's odd and quirky but I like it hah hah, yet untitled though

    fish_boss.png

     

    Looking to see what others may think of it.

  5. I have to agree, very nice work so far. Are you gonna get any video captures? Still pictures are good and all but seeing it in motion would be cool.

     

    I dunno if it's been discussed before but what kind of graphic effects have you been able to pull out of the Jag? (i.e. Scaling, Layers of Parallax, etc...)

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